keeping a keyboard double buffer in SDL
// start of Update ()
keyboard = SDL_GetKeyboardState (&numKeys);
if (numKeys > lastNumKeys)
{
if (lastKeyboard) free ((void *) lastKeyboard);
lastKeyboard = (Uint8 *) malloc (numKeys * sizeof (Uint8));
}
// end of Update ()
memcpy ((void *) lastKeyboard, (void *) keyboard, numKeys * sizeof (Uint8));
lastNumKeys = numKeys;
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