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compile fail

Tom_Neverwinter | PRO | 01/02/21 06:29:41 AM UTC | 0 ⭐ | 504 👁️ | Never ⏰ | []
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Build started...
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
2>------ Build started: Project: fmt, Configuration: Debug Win32 ------
3>------ Build started: Project: detour, Configuration: Debug Win32 ------
4>------ Skipped Build: Project: clang-format, Configuration: Debug Win32 ------
4>Project not selected to build for this solution configuration 
3>DetourAlloc.cpp
3>DetourCommon.cpp
3>DetourNavMesh.cpp
3>DetourNavMeshBuilder.cpp
3>DetourNavMeshQuery.cpp
3>DetourNode.cpp
3>detour.vcxproj -> C:\Program Files\CMake\bin\ext\detour\Debug\detour.lib
2>format.cc
2>ostream.cc
2>posix.cc
2>printf.cc
2>fmt.vcxproj -> C:\Program Files\CMake\bin\ext\fmt\Debug\fmt.lib
5>------ Build started: Project: common, Configuration: Debug Win32 ------
5>blowfish.cpp
5>kernel.cpp
5>md52.cpp
5>showmsg.cpp
5>socket.cpp
5>sql.cpp
5>taskmgr.cpp
5>timer.cpp
5>utils.cpp
5>zlib.cpp
5>common.vcxproj -> C:\Program Files\CMake\bin\src\common\Debug\common.lib
6>------ Build started: Project: ai_controllers, Configuration: Debug Win32 ------
7>------ Build started: Project: ai_helpers, Configuration: Debug Win32 ------
8>------ Build started: Project: ai_states, Configuration: Debug Win32 ------
9>------ Build started: Project: entities, Configuration: Debug Win32 ------
8>ability_state.cpp
8>attack_state.cpp
8>death_state.cpp
8>despawn_state.cpp
6>automaton_controller.cpp
7>action_queue.cpp
7>event_handler.cpp
7>gambits_container.cpp
7>pathfind.cpp
6>controller.cpp
6>mob_controller.cpp
6>pet_controller.cpp
7>targetfind.cpp
6>player_charm_controller.cpp
6>player_controller.cpp
8>inactive_state.cpp
6>trust_controller.cpp
8>item_state.cpp
8>magic_state.cpp
8>mobskill_state.cpp
9>automatonentity.cpp
9>baseentity.cpp
9>battleentity.cpp
9>charentity.cpp
7>ai_helpers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\helpers\Debug\ai_helpers.lib
8>raise_state.cpp
8>range_state.cpp
8>respawn_state.cpp
8>state.cpp
9>mobentity.cpp
9>npcentity.cpp
9>petentity.cpp
9>trustentity.cpp
8>trigger_state.cpp
10>------ Build started: Project: items, Configuration: Debug Win32 ------
6>ai_controllers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\controllers\Debug\ai_controllers.lib
8>weaponskill_state.cpp
11>------ Build started: Project: lua_bindings, Configuration: Debug Win32 ------
11>lua_ability.cpp
11>lua_action.cpp
11>lua_baseentity.cpp
11>lua_battlefield.cpp
10>item_currency.cpp
10>item_equipment.cpp
10>item_fish.cpp
10>item_flowerpot.cpp
10>item_furnishing.cpp
9>entities.vcxproj -> C:\Program Files\CMake\bin\src\map\entities\Debug\entities.lib
11>lua_instance.cpp
11>lua_item.cpp
11>lua_mobskill.cpp
8>ai_states.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\states\Debug\ai_states.lib
11>lua_region.cpp
10>item_general.cpp
10>item_linkshell.cpp
10>item_puppet.cpp
10>item_shop.cpp
10>item_usable.cpp
10>item_weapon.cpp
10>item.cpp
12>------ Build started: Project: packets, Configuration: Debug Win32 ------
13>------ Build started: Project: search_packets, Configuration: Debug Win32 ------
11>lua_spell.cpp
11>lua_statuseffect.cpp
11>lua_trade_container.cpp
11>lua_zone.cpp
13>auction_history.cpp
13>auction_list.cpp
13>linkshell_list.cpp
13>party_list.cpp
13>search_comment.cpp
13>search_list.cpp
10>items.vcxproj -> C:\Program Files\CMake\bin\src\map\items\Debug\items.lib
12>action.cpp
12>auction_house.cpp
11>luautils.cpp
12>bazaar_check.cpp
12>bazaar_close.cpp
14>------ Build started: Project: topaz_connect, Configuration: Debug Win32 ------
12>bazaar_confirmation.cpp
12>bazaar_item.cpp
12>bazaar_message.cpp
12>bazaar_purchase.cpp
14>account.cpp
13>search_packets.vcxproj -> C:\Program Files\CMake\bin\src\search\packets\Debug\search_packets.lib
14>lobby.cpp
14>login_auth.cpp
14>login_session.cpp
14>login.cpp
14>message_server.cpp
12>blacklist.cpp
12>campaign_map.cpp
12>change_music.cpp
12>char.cpp
12>char_abilities.cpp
12>char_appearance.cpp
12>char_check.cpp
12>char_emotion.cpp
15>------ Build started: Project: topaz_search, Configuration: Debug Win32 ------
12>char_equip.cpp
12>char_health.cpp
11>lua_bindings.vcxproj -> C:\Program Files\CMake\bin\src\map\lua\Debug\lua_bindings.lib
12>char_job_extra.cpp
12>char_jobs.cpp
12>char_mounts.cpp
12>char_recast.cpp
12>char_skills.cpp
12>char_spells.cpp
12>char_stats.cpp
14>Generating code
14>Finished generating code
15>data_loader.cpp
15>search.cpp
15>tcp_request.cpp
12>char_sync.cpp
12>char_update.cpp
12>chat_message.cpp
12>chocobo_digging.cpp
15>Generating code
14>topaz_connect.vcxproj -> C:\Topaz-Next\topaz\topaz_connect.exe
15>Finished generating code
12>conquest_map.cpp
15>topaz_search.vcxproj -> C:\Topaz-Next\topaz\topaz_search.exe
12>cs_position.cpp
12>currency1.cpp
12>currency2.cpp
12>delivery_box.cpp
12>downloading_data.cpp
12>entity_animation.cpp
12>entity_enable_list.cpp
12>entity_update.cpp
12>entity_visual.cpp
12>event.cpp
12>event_string.cpp
12>event_update.cpp
12>event_update_string.cpp
12>fishing.cpp
12>furniture_interact.cpp
12>guild_menu.cpp
12>guild_menu_buy.cpp
12>guild_menu_buy_update.cpp
12>guild_menu_sell.cpp
12>guild_menu_sell_update.cpp
12>independant_animation.cpp
12>instance_entry.cpp
12>inventory_assign.cpp
12>inventory_finish.cpp
12>inventory_item.cpp
12>inventory_modify.cpp
12>inventory_size.cpp
12>key_items.cpp
12>linkshell_equip.cpp
12>linkshell_message.cpp
12>lock_on.cpp
12>macroequipset.cpp
12>map_marker.cpp
12>menu_config.cpp
12>menu_merit.cpp
12>menu_mog.cpp
12>menu_raisetractor.cpp
12>merit_points_categories.cpp
12>message_basic.cpp
12>message_combat.cpp
12>message_name.cpp
12>message_special.cpp
12>message_standard.cpp
12>message_system.cpp
12>message_text.cpp
12>party_define.cpp
12>party_effects.cpp
12>party_invite.cpp
12>party_map.cpp
12>party_member_update.cpp
12>party_search.cpp
12>pet_sync.cpp
12>position.cpp
12>quest_mission_log.cpp
12>release.cpp
12>release_special.cpp
12>roe_questlog.cpp
12>roe_sparkupdate.cpp
12>roe_update.cpp
12>server_ip.cpp
12>server_message.cpp
12>shop_appraise.cpp
12>shop_buy.cpp
12>shop_items.cpp
12>shop_menu.cpp
12>status_effects.cpp
12>stop_downloading.cpp
12>synth_animation.cpp
12>synth_message.cpp
12>synth_result.cpp
12>synth_suggestion.cpp
12>timer_bar_util.cpp
12>trade_action.cpp
12>trade_item.cpp
12>trade_request.cpp
12>trade_update.cpp
12>treasure_find_item.cpp
12>treasure_lot_item.cpp
12>trust_sync.cpp
12>weather.cpp
12>wide_scan.cpp
12>wide_scan_track.cpp
12>world_pass.cpp
12>zone_in.cpp
12>zone_visited.cpp
12>packets.vcxproj -> C:\Program Files\CMake\bin\src\map\packets\Debug\packets.lib
16>------ Build started: Project: utils, Configuration: Debug Win32 ------
16>attackutils.cpp
16>battlefieldutils.cpp
16>battleutils.cpp
16>blacklistutils.cpp
16>blueutils.cpp
16>charutils.cpp
16>fishingutils.cpp
16>gardenutils.cpp
16>guildutils.cpp
16>instanceutils.cpp
16>itemutils.cpp
16>jailutils.cpp
16>mobutils.cpp
16>petutils.cpp
16>puppetutils.cpp
16>synthutils.cpp
16>trustutils.cpp
16>zoneutils.cpp
16>utils.vcxproj -> C:\Program Files\CMake\bin\src\map\utils\Debug\utils.lib
17>------ Build started: Project: ai, Configuration: Debug Win32 ------
17>ai_container.cpp
17>ai.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\Debug\ai.lib
18>------ Build started: Project: topaz_game, Configuration: Debug Win32 ------
18>ability.cpp
18>alliance.cpp
18>anticheat.cpp
18>attack.cpp
18>attackround.cpp
18>battlefield_handler.cpp
18>battlefield.cpp
18>blue_spell.cpp
18>blue_trait.cpp
18>char_recast_container.cpp
18>commandhandler.cpp
18>conquest_system.cpp
18>daily_system.cpp
18>enmity_container.cpp
18>grades.cpp
18>guild.cpp
18>instance_loader.cpp
18>instance.cpp
18>item_container.cpp
18>latent_effect_container.cpp
18>latent_effect.cpp
18>linkshell.cpp
18>map.cpp
18>merit.cpp
18>message.cpp
18>mob_spell_container.cpp
18>mob_spell_list.cpp
18>mobskill.cpp
18>modifier.cpp
18>navmesh.cpp
18>notoriety_container.cpp
18>packet_guard.cpp
18>packet_system.cpp
18>party.cpp
18>recast_container.cpp
18>region.cpp
18>roe.cpp
18>spell.cpp
18>status_effect_container.cpp
18>status_effect.cpp
18>time_server.cpp
18>timetriggers.cpp
18>trade_container.cpp
18>trait.cpp
18>transport.cpp
18>treasure_pool.cpp
18>universal_container.cpp
18>vana_time.cpp
18>weapon_skill.cpp
18>zone_entities.cpp
18>zone_instance.cpp
18>zone.cpp
18>Generating code
18>Finished generating code
18>LINK : the 32-bit linker (C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX86\x86\link.exe) failed to do memory mapped file I/O on `packets\Debug\packets.lib' and is going to restart linking with a 64-bit linker for better throughput
18>LINK : restarting link with 64-bit linker `C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x86\link.exe'
18>C:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(1010,5): error MSB6006: "link.exe" exited with code 1158.
18>Done building project "topaz_game.vcxproj" -- FAILED.
19>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------
19>Project not selected to build for this solution configuration 
========== Build: 16 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========

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