Build started... 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------ 2>------ Build started: Project: fmt, Configuration: Debug Win32 ------ 3>------ Build started: Project: detour, Configuration: Debug Win32 ------ 4>------ Skipped Build: Project: clang-format, Configuration: Debug Win32 ------ 4>Project not selected to build for this solution configuration 3>DetourAlloc.cpp 3>DetourCommon.cpp 3>DetourNavMesh.cpp 3>DetourNavMeshBuilder.cpp 3>DetourNavMeshQuery.cpp 3>DetourNode.cpp 3>detour.vcxproj -> C:\Program Files\CMake\bin\ext\detour\Debug\detour.lib 2>format.cc 2>ostream.cc 2>posix.cc 2>printf.cc 2>fmt.vcxproj -> C:\Program Files\CMake\bin\ext\fmt\Debug\fmt.lib 5>------ Build started: Project: common, Configuration: Debug Win32 ------ 5>blowfish.cpp 5>kernel.cpp 5>md52.cpp 5>showmsg.cpp 5>socket.cpp 5>sql.cpp 5>taskmgr.cpp 5>timer.cpp 5>utils.cpp 5>zlib.cpp 5>common.vcxproj -> C:\Program Files\CMake\bin\src\common\Debug\common.lib 6>------ Build started: Project: ai_controllers, Configuration: Debug Win32 ------ 7>------ Build started: Project: ai_helpers, Configuration: Debug Win32 ------ 8>------ Build started: Project: ai_states, Configuration: Debug Win32 ------ 9>------ Build started: Project: entities, Configuration: Debug Win32 ------ 8>ability_state.cpp 8>attack_state.cpp 8>death_state.cpp 8>despawn_state.cpp 6>automaton_controller.cpp 7>action_queue.cpp 7>event_handler.cpp 7>gambits_container.cpp 7>pathfind.cpp 6>controller.cpp 6>mob_controller.cpp 6>pet_controller.cpp 7>targetfind.cpp 6>player_charm_controller.cpp 6>player_controller.cpp 8>inactive_state.cpp 6>trust_controller.cpp 8>item_state.cpp 8>magic_state.cpp 8>mobskill_state.cpp 9>automatonentity.cpp 9>baseentity.cpp 9>battleentity.cpp 9>charentity.cpp 7>ai_helpers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\helpers\Debug\ai_helpers.lib 8>raise_state.cpp 8>range_state.cpp 8>respawn_state.cpp 8>state.cpp 9>mobentity.cpp 9>npcentity.cpp 9>petentity.cpp 9>trustentity.cpp 8>trigger_state.cpp 10>------ Build started: Project: items, Configuration: Debug Win32 ------ 6>ai_controllers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\controllers\Debug\ai_controllers.lib 8>weaponskill_state.cpp 11>------ Build started: Project: lua_bindings, Configuration: Debug Win32 ------ 11>lua_ability.cpp 11>lua_action.cpp 11>lua_baseentity.cpp 11>lua_battlefield.cpp 10>item_currency.cpp 10>item_equipment.cpp 10>item_fish.cpp 10>item_flowerpot.cpp 10>item_furnishing.cpp 9>entities.vcxproj -> C:\Program Files\CMake\bin\src\map\entities\Debug\entities.lib 11>lua_instance.cpp 11>lua_item.cpp 11>lua_mobskill.cpp 8>ai_states.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\states\Debug\ai_states.lib 11>lua_region.cpp 10>item_general.cpp 10>item_linkshell.cpp 10>item_puppet.cpp 10>item_shop.cpp 10>item_usable.cpp 10>item_weapon.cpp 10>item.cpp 12>------ Build started: Project: packets, Configuration: Debug Win32 ------ 13>------ Build started: Project: search_packets, Configuration: Debug Win32 ------ 11>lua_spell.cpp 11>lua_statuseffect.cpp 11>lua_trade_container.cpp 11>lua_zone.cpp 13>auction_history.cpp 13>auction_list.cpp 13>linkshell_list.cpp 13>party_list.cpp 13>search_comment.cpp 13>search_list.cpp 10>items.vcxproj -> C:\Program Files\CMake\bin\src\map\items\Debug\items.lib 12>action.cpp 12>auction_house.cpp 11>luautils.cpp 12>bazaar_check.cpp 12>bazaar_close.cpp 14>------ Build started: Project: topaz_connect, Configuration: Debug Win32 ------ 12>bazaar_confirmation.cpp 12>bazaar_item.cpp 12>bazaar_message.cpp 12>bazaar_purchase.cpp 14>account.cpp 13>search_packets.vcxproj -> C:\Program Files\CMake\bin\src\search\packets\Debug\search_packets.lib 14>lobby.cpp 14>login_auth.cpp 14>login_session.cpp 14>login.cpp 14>message_server.cpp 12>blacklist.cpp 12>campaign_map.cpp 12>change_music.cpp 12>char.cpp 12>char_abilities.cpp 12>char_appearance.cpp 12>char_check.cpp 12>char_emotion.cpp 15>------ Build started: Project: topaz_search, Configuration: Debug Win32 ------ 12>char_equip.cpp 12>char_health.cpp 11>lua_bindings.vcxproj -> C:\Program Files\CMake\bin\src\map\lua\Debug\lua_bindings.lib 12>char_job_extra.cpp 12>char_jobs.cpp 12>char_mounts.cpp 12>char_recast.cpp 12>char_skills.cpp 12>char_spells.cpp 12>char_stats.cpp 14>Generating code 14>Finished generating code 15>data_loader.cpp 15>search.cpp 15>tcp_request.cpp 12>char_sync.cpp 12>char_update.cpp 12>chat_message.cpp 12>chocobo_digging.cpp 15>Generating code 14>topaz_connect.vcxproj -> C:\Topaz-Next\topaz\topaz_connect.exe 15>Finished generating code 12>conquest_map.cpp 15>topaz_search.vcxproj -> C:\Topaz-Next\topaz\topaz_search.exe 12>cs_position.cpp 12>currency1.cpp 12>currency2.cpp 12>delivery_box.cpp 12>downloading_data.cpp 12>entity_animation.cpp 12>entity_enable_list.cpp 12>entity_update.cpp 12>entity_visual.cpp 12>event.cpp 12>event_string.cpp 12>event_update.cpp 12>event_update_string.cpp 12>fishing.cpp 12>furniture_interact.cpp 12>guild_menu.cpp 12>guild_menu_buy.cpp 12>guild_menu_buy_update.cpp 12>guild_menu_sell.cpp 12>guild_menu_sell_update.cpp 12>independant_animation.cpp 12>instance_entry.cpp 12>inventory_assign.cpp 12>inventory_finish.cpp 12>inventory_item.cpp 12>inventory_modify.cpp 12>inventory_size.cpp 12>key_items.cpp 12>linkshell_equip.cpp 12>linkshell_message.cpp 12>lock_on.cpp 12>macroequipset.cpp 12>map_marker.cpp 12>menu_config.cpp 12>menu_merit.cpp 12>menu_mog.cpp 12>menu_raisetractor.cpp 12>merit_points_categories.cpp 12>message_basic.cpp 12>message_combat.cpp 12>message_name.cpp 12>message_special.cpp 12>message_standard.cpp 12>message_system.cpp 12>message_text.cpp 12>party_define.cpp 12>party_effects.cpp 12>party_invite.cpp 12>party_map.cpp 12>party_member_update.cpp 12>party_search.cpp 12>pet_sync.cpp 12>position.cpp 12>quest_mission_log.cpp 12>release.cpp 12>release_special.cpp 12>roe_questlog.cpp 12>roe_sparkupdate.cpp 12>roe_update.cpp 12>server_ip.cpp 12>server_message.cpp 12>shop_appraise.cpp 12>shop_buy.cpp 12>shop_items.cpp 12>shop_menu.cpp 12>status_effects.cpp 12>stop_downloading.cpp 12>synth_animation.cpp 12>synth_message.cpp 12>synth_result.cpp 12>synth_suggestion.cpp 12>timer_bar_util.cpp 12>trade_action.cpp 12>trade_item.cpp 12>trade_request.cpp 12>trade_update.cpp 12>treasure_find_item.cpp 12>treasure_lot_item.cpp 12>trust_sync.cpp 12>weather.cpp 12>wide_scan.cpp 12>wide_scan_track.cpp 12>world_pass.cpp 12>zone_in.cpp 12>zone_visited.cpp 12>packets.vcxproj -> C:\Program Files\CMake\bin\src\map\packets\Debug\packets.lib 16>------ Build started: Project: utils, Configuration: Debug Win32 ------ 16>attackutils.cpp 16>battlefieldutils.cpp 16>battleutils.cpp 16>blacklistutils.cpp 16>blueutils.cpp 16>charutils.cpp 16>fishingutils.cpp 16>gardenutils.cpp 16>guildutils.cpp 16>instanceutils.cpp 16>itemutils.cpp 16>jailutils.cpp 16>mobutils.cpp 16>petutils.cpp 16>puppetutils.cpp 16>synthutils.cpp 16>trustutils.cpp 16>zoneutils.cpp 16>utils.vcxproj -> C:\Program Files\CMake\bin\src\map\utils\Debug\utils.lib 17>------ Build started: Project: ai, Configuration: Debug Win32 ------ 17>ai_container.cpp 17>ai.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\Debug\ai.lib 18>------ Build started: Project: topaz_game, Configuration: Debug Win32 ------ 18>ability.cpp 18>alliance.cpp 18>anticheat.cpp 18>attack.cpp 18>attackround.cpp 18>battlefield_handler.cpp 18>battlefield.cpp 18>blue_spell.cpp 18>blue_trait.cpp 18>char_recast_container.cpp 18>commandhandler.cpp 18>conquest_system.cpp 18>daily_system.cpp 18>enmity_container.cpp 18>grades.cpp 18>guild.cpp 18>instance_loader.cpp 18>instance.cpp 18>item_container.cpp 18>latent_effect_container.cpp 18>latent_effect.cpp 18>linkshell.cpp 18>map.cpp 18>merit.cpp 18>message.cpp 18>mob_spell_container.cpp 18>mob_spell_list.cpp 18>mobskill.cpp 18>modifier.cpp 18>navmesh.cpp 18>notoriety_container.cpp 18>packet_guard.cpp 18>packet_system.cpp 18>party.cpp 18>recast_container.cpp 18>region.cpp 18>roe.cpp 18>spell.cpp 18>status_effect_container.cpp 18>status_effect.cpp 18>time_server.cpp 18>timetriggers.cpp 18>trade_container.cpp 18>trait.cpp 18>transport.cpp 18>treasure_pool.cpp 18>universal_container.cpp 18>vana_time.cpp 18>weapon_skill.cpp 18>zone_entities.cpp 18>zone_instance.cpp 18>zone.cpp 18>Generating code 18>Finished generating code 18>LINK : the 32-bit linker (C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX86\x86\link.exe) failed to do memory mapped file I/O on `packets\Debug\packets.lib' and is going to restart linking with a 64-bit linker for better throughput 18>LINK : restarting link with 64-bit linker `C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x86\link.exe' 18>C:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(1010,5): error MSB6006: "link.exe" exited with code 1158. 18>Done building project "topaz_game.vcxproj" -- FAILED. 19>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------ 19>Project not selected to build for this solution configuration ========== Build: 16 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========
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