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ClickerGuy | PRO | 11/24/24 10:31:08 PM UTC (Edited) | 0 ⭐ | 15868 👁️ | Never ⏰ | []
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Let's make a game!
  name:Wall Destroyer
  by:Tellurium
  created:04/21/2014
  updated:11/10/2024
  version:3.1
 
Settings
  building cost increase:110%
  building cost refund:75%
  stylesheet:https://raw.githubusercontent.com/Qjuh/walldestroyer/refs/heads/main/stylesheet.txt
 
Layout
  *main
    contains:buildings, clickables, resources, upgrades
  
  *clickables
    contains:tag:clickable, tag:textbutton
    names:hide
 
  *resources
    contains:tag:resources
    header:Resources
    no tooltip
  
  *buildings
    contains:BulkDisplay, tag:wall, tag:building
  
  *upgrades
    contains:tag:upgradeHeader, Upgrades
 
  *log
    contains:Log
 
Resources
 
  *money
  name:cash
  tags:loseonreset resources
  shown
  class:money
 
  *totalMoney
  name:damage
  tags:loseonreset resources
  shown
  class:veryimportantresource
 
  *bricks
  name:brick|bricks
  tags:loseonreset resources
  hidden when 0
  class:veryimportantresource
 
  *fourthWallMatter
  name:fourth wall bricks
  tags:loseonreset resources
  hidden when 0
  class:veryimportantresource
 
  *spaceBricks
  name:space bricks
  tags:loseonreset resources
  hidden when 0
  class:importantresource
  *timeBricks
  name:time bricks
  tags:loseonreset resources
  hidden when 0
  class:importantresource
  *endBricks
  name:End bricks
  tags:loseonreset resources
  hidden when 0
  class:importantresource
  *finalityBricks
  name:Finality Bricks
  tags:loseonreset resources
  hidden when 0
  class:importantresource
 
  *menuItem2
  text:─────────────Stats─────────────
  class:importantresource
  tag:resources
  shown
 
*building
  text:Buildings: [this]
  tags:loseonreset resources
  on update:this is puncher
  shown
 
 
  *total4thWallMatter
  name:total fourth wall bricks
  tags:loseonreset resources
  hidden when 0
 
  *puncherDamage
  name:puncher damage
  tag:loseonreset
  always hidden
  *clubberDamage
  name:clubber damage
  tag:loseonreset
  always hidden
  *swordsmanDamage
  name:swordsman damage
  tag:loseonreset
  always hidden
  *gunnerDamage
  name:gunshooter damage
  tag:loseonreset
  always hidden
  *grenadeDamage
  name:grenademan damage
  tag:loseonreset
  always hidden
  *wreckingBallDamage
  name:wrecking ball damage
  tag:loseonreset
  always hidden
  *bulldozerDamage
  name:bulldozer damage
  tag:loseonreset
  always hidden
  *airstrikeDamage
  name:airstrike caller damage
  tag:loseonreset
  always hidden
  *necromancerDamage
  name:necromancer damage
  tag:loseonreset
  always hidden
  *giantDamage
  name:titan damage
  tag:loseonreset
  always hidden
  *demonDamage
  name:demon damnage
  tag:loseonreset
  always hidden
  *compromiserDamage
  name:reality compromiser damage
  tag:loseonreset
  always hidden
  *lastDamage
  name:black obliterator damage
  tag:loseonreset
  always hidden
 
  
  *goldBricks
  name:boss brick|boss bricks
  tags:loseonreset resources
  hidden when 0
  *winBricks
  name:pure brick
  tags:loseonreset resources
  hidden when 0
 
  *divider4
  text:────────────────────
  tag:resources
  shown
 
  *prestige
  name:future knowledge capsules
  tag:resources
  hidden when 0
  *timesWon
  name:boss point|boss points
  tag:resources
  hidden when 0
  *timesActuallyWon
  name:true victory point|true victory points
  tag:resources
  hidden when 0
 
 
  *upgradeCounter
  tag:upgradeHeader
  text:Upgrades [this]/477 ([floor(this*1000/477)/10]%)
  no tooltip
 
Buildings
  *puncher
    desc:Melee building</>Does <b>0.1</b> base damage.<q>Punches the wall for you.</q><.>Your punchers do <b>[puncherDamage:ps] damage per second</b>.<.>They did <b>[puncherDamage] damage</b> in total.
  cost:0 money
  on tick:
    gain 1000000000000000000000000 money
    gain 1000000000000000000000000 totalMoney
    gain 1000000000000000000000000 puncherDamage
  end
tag:building
  name:Puncher|Punchers
  class:puncher
  icon:http://i.imgur.com/amBI8wT.png
  shown
 
 

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