Let's make a game! name:Wall Destroyer by:Tellurium created:04/21/2014 updated:11/10/2024 version:3.1 Settings building cost increase:110% building cost refund:75% stylesheet:https://raw.githubusercontent.com/Qjuh/walldestroyer/refs/heads/main/stylesheet.txt Layout *main contains:buildings, clickables, resources, upgrades *clickables contains:tag:clickable, tag:textbutton names:hide *resources contains:tag:resources header:Resources no tooltip *buildings contains:BulkDisplay, tag:wall, tag:building *upgrades contains:tag:upgradeHeader, Upgrades *log contains:Log Resources *money name:cash tags:loseonreset resources shown class:money *totalMoney name:damage tags:loseonreset resources shown class:veryimportantresource *bricks name:brick|bricks tags:loseonreset resources hidden when 0 class:veryimportantresource *fourthWallMatter name:fourth wall bricks tags:loseonreset resources hidden when 0 class:veryimportantresource *spaceBricks name:space bricks tags:loseonreset resources hidden when 0 class:importantresource *timeBricks name:time bricks tags:loseonreset resources hidden when 0 class:importantresource *endBricks name:End bricks tags:loseonreset resources hidden when 0 class:importantresource *finalityBricks name:Finality Bricks tags:loseonreset resources hidden when 0 class:importantresource *menuItem2 text:─────────────Stats───────────── class:importantresource tag:resources shown *building text:Buildings: [this] tags:loseonreset resources on update:this is puncher shown *total4thWallMatter name:total fourth wall bricks tags:loseonreset resources hidden when 0 *puncherDamage name:puncher damage tag:loseonreset always hidden *clubberDamage name:clubber damage tag:loseonreset always hidden *swordsmanDamage name:swordsman damage tag:loseonreset always hidden *gunnerDamage name:gunshooter damage tag:loseonreset always hidden *grenadeDamage name:grenademan damage tag:loseonreset always hidden *wreckingBallDamage name:wrecking ball damage tag:loseonreset always hidden *bulldozerDamage name:bulldozer damage tag:loseonreset always hidden *airstrikeDamage name:airstrike caller damage tag:loseonreset always hidden *necromancerDamage name:necromancer damage tag:loseonreset always hidden *giantDamage name:titan damage tag:loseonreset always hidden *demonDamage name:demon damnage tag:loseonreset always hidden *compromiserDamage name:reality compromiser damage tag:loseonreset always hidden *lastDamage name:black obliterator damage tag:loseonreset always hidden *goldBricks name:boss brick|boss bricks tags:loseonreset resources hidden when 0 *winBricks name:pure brick tags:loseonreset resources hidden when 0 *divider4 text:──────────────────── tag:resources shown *prestige name:future knowledge capsules tag:resources hidden when 0 *timesWon name:boss point|boss points tag:resources hidden when 0 *timesActuallyWon name:true victory point|true victory points tag:resources hidden when 0 *upgradeCounter tag:upgradeHeader text:Upgrades [this]/477 ([floor(this*1000/477)/10]%) no tooltip Buildings *puncher desc:Melee building</>Does <b>0.1</b> base damage.<q>Punches the wall for you.</q><.>Your punchers do <b>[puncherDamage:ps] damage per second</b>.<.>They did <b>[puncherDamage] damage</b> in total. cost:0 money on tick: gain 1000000000000000000000000 money gain 1000000000000000000000000 totalMoney gain 1000000000000000000000000 puncherDamage end tag:building name:Puncher|Punchers class:puncher icon:http://i.imgur.com/amBI8wT.png shown
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