~ACCEPT~
~BLIP_ALTRUIST~
~BLIP_ARMS_DEALING~
~BLIP_ARM_WRESTLING~
~BLIP_BARBER~
~BLIP_BASE_JUMP~
~BLIP_CAR_MOD_SHOP~
~BLIP_CHOP~
~BLIP_CINEMA~
~BLIP_CLOTHES_STORE~
~BLIP_CRIM_HOLDUPS~
~BLIP_DARTS~
~BLIP_DOCK~
~BLIP_FLIGHT_SCHOOL~
~BLIP_GANG_VEHICLE_BIKERS~
~BLIP_GANG_VEHICLE~
~BLIP_GARAGE~
~BLIP_GOLF~
~BLIP_GUN_SHOP~
~BLIP_HANGAR~
~BLIP_HEIST_PREP~
~BLIP_HELIPAD~
~BLIP_HUNTING~
~BLIP_INFO_ICON~
~BLIP_LESTER_FAMILY~
~BLIP_LEVEL~
~BLIP_MASK~
~BLIP_OFF_ROAD_RACING~
~BLIP_PROPERTY~
~BLIP_RACE_AIR~
~BLIP_RACE_LAND~
~BLIP_RACE_SEA~
~BLIP_RACE~
~BLIP_RANDOM_CHARACTER~
~BLIP_RP~
~BLIP_SAFEHOUSE~
~BLIP_SECURITY_VAN~
~BLIP_SHOOTINGRANGE_GUNSHOP~
~BLIP_SHRINK~
~BLIP_SIMEON_FAMILY~
~BLIP_STRIP_CLUB~
~BLIP_TATTOO~
~BLIP_TENNIS~
~BLIP_TOW_TRUCK~
~BLIP_TREVOR_FAMILY~
~BLIP_TRIATHLON~
~BLIP_YOGA~
~CANCEL~
~HC_0~
~HC_GREENLIGHT~
~HC_GREEN~
~HC_RED~
~HC_WHITE~
~HUD_COLOUR_FACEBOOK_BLUE~
~HUD_COLOUR_FREEMODE~
~HUD_COLOUR_FRIENDLY~
~HUD_COLOUR_GREEN~
~HUD_COLOUR_ORANGE~
~HUD_COLOUR_RED~
~HUD_COLOUR_SOCIAL_CLUB~
~HUD_COLOUR_WHITE~
~HUD_COLOUR_YELLOW~
~INPUTGROUP_CELLPHONE_NAVIGATE_UD~
~INPUTGROUP_FRONTEND_DPAD_ALL~
~INPUTGROUP_FRONTEND_LSTICK_ALL~
~INPUTGROUP_FRONTEND_RSTICK_ALL~
~INPUTGROUP_VEH_MOVE_ALL~
~INPUTGROUP_WHEEL~
~INPUT_ACCURATE_AIM~
~INPUT_AIM~
~INPUT_ATTACK~
~INPUT_CELLPHONE_CANCEL~
~INPUT_CELLPHONE_EXTRA_OPTION~
~INPUT_CELLPHONE_SELECT~
~INPUT_CELLPHONE_UP~
~INPUT_CHARACTER_WHEEL~
~INPUT_CONTEXT~
~INPUT_COVER~
~INPUT_DETONATE~
~INPUT_DIVE~
~INPUT_DUCK~
~INPUT_ENTER~
~INPUT_FRONTEND_ACCEPT~
~INPUT_FRONTEND_CANCEL~
~INPUT_FRONTEND_DOWN~
~INPUT_FRONTEND_LEFT~
~INPUT_FRONTEND_LT~
~INPUT_FRONTEND_PAUSE~
~INPUT_FRONTEND_RB~
~INPUT_FRONTEND_RIGHT_AXIS_Y~
~INPUT_FRONTEND_RIGHT~
~INPUT_FRONTEND_RLEFT~
~INPUT_FRONTEND_RS~
~INPUT_FRONTEND_RT~
~INPUT_FRONTEND_SELECT~
~INPUT_FRONTEND_UP~
~INPUT_FRONTEND_X~
~INPUT_FRONTEND_Y~
~INPUT_HUD_SPECIAL~
~INPUT_NEXT_CAMERA~
~INPUT_PARACHUTE_DEPLOY~
~INPUT_PHONE_ACCEPT~
~INPUT_PHONE~
~INPUT_PICKUP~
~INPUT_SCRIPT_LB~
~INPUT_SCRIPT_LEFT_AXIS_X~
~INPUT_SCRIPT_LEFT_AXIS_Y~
~INPUT_SCRIPT_PAD_LEFT~
~INPUT_SCRIPT_PAD_RIGHT~
~INPUT_SCRIPT_RB~
~INPUT_SCRIPT_RDOWN~
~INPUT_SCRIPT_RT~
~INPUT_SCRIPT_RUP~
~INPUT_SELECT_WEAPON~
~INPUT_SKIP_CUTSCENE~
~INPUT_SNIPER_ZOOM_OUT_SECONDARY~
~INPUT_SPECIAL_ABILITY_SECONDARY~
~INPUT_SPECIAL_ABILITY~
~INPUT_VEH_ACCELERATE~
~INPUT_VEH_ATTACK~
~INPUT_VEH_CINEMATIC_UD~
~INPUT_VEH_CIN_CAM~
~INPUT_VEH_EXIT~
~INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE~
~INPUT_VEH_HANDBRAKE_ALT~
~INPUT_VEH_HANDBRAKE~
~INPUT_VEH_HEADLIGHT~
~INPUT_VEH_HORN~
~INPUT_VEH_MOVE_LR~
~INPUT_VEH_MOVE_UD~
~INPUT_VEH_RADIO_WHEEL~
~INPUT_VEH_SELECT_NEXT_WEAPON~
~INPUT_WEAPON_SPECIAL_TWO~
~PAD_A~
~PAD_BACK~
~PAD_B~
~PAD_DPAD_DOWN~
~PAD_DPAD_LEFTRIGHT~
~PAD_DPAD_LEFT~
~PAD_DPAD_RIGHT~
~PAD_DPAD_UPDOWN~
~PAD_LB~
~PAD_LSTICK_ALL~
~PAD_LSTICK_DOWN~
~PAD_LSTICK_UPDOWN~
~PAD_RB~
~PAD_RSTICK_ALL~
~PAD_RSTICK_LEFTRIGHT~
~PAD_RSTICK_UPDOWN~
~PAD_RT~
~PAD_START~
~PAD_X~
~PAD_Y~
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