; custom channel headers
; the ! channel selector is a command like all other MML commands so this is possible
$PU1, !1
$PU2, !2
$WAV, !3
$NOI, !4
$PCMA, !5
$PCMB, !6
$PULSE, !12
$PCM, !56
$ALL, !123456
; instruments
$string, @@2,0,1 E 80,100,60, 6,36 P 0,16,1
$string2, @@2,0,1 E 60,100,60, 6,30 P12, 8,2
$brass1, @@3,1,0 E100, 70,55,40,40 P18,10,3 EP-7,1,1,4,0
$brass2, @@3,1,0 E100, 70,55,40,40 P18,10,2
$sax, @@3,1,2 EX P 6,14,2 EP-2,0,0,4,0
$sax2, @@2,1,2 EX P 0,14,2 EP-2,0,0,2,0
$$ALL k-be T150 _0 ; G minor
$$PULSE $$string l4
$$PU1 V5 [rg.b.g.b~b.]2 a.>d.<a1r >d.c .<g1~g
$$PU2 V4 D1 [rd.e.d.e~e.]2 d. g. d1r g.e=. c1~c
$$WAV E100,100,30,6,5 @A0 O2 V2
l8 [g]27 [f+]5 [f]16 [e=]6 [e]10
$$NOI l4 [r @5x2 @6x16 @6x16 @7x8r @5x2 @7x]4
$$PCM [r1]8
!1236 L
$$PU1 $$brass1 O2 V9
$$PU2 $$string O2 V6 D1
$$PU1 [rg.b.g.b~b.]2 a.>d.<a1r >d.c .<g2. f+2
$$PU2 [rd.e.d.e~e.]2 d. g. d1r g.e=. c2.<b=2>
$$PCMB @21 O1 V0
l8 [g]27 [f+]5 [f]16 [e=]6 [e]10
$$WAV E100,100,80,18,1 @A0 V3 O1
l4 rg.<g.>g.<g~g. r>g.<g.>g. f+~f+.f.<f.>f1r e=.e=.e2. E100,100,80,36,1 e2
$$NOI l16 [@5xxxxx2xx @8x8 @5x4x8x4. @8x8.r]3
@5xxxxx2xx @8x8 @5x4x8x8 @20x2
$$PCMA V1 l4
[r @0[x.]4 @24x]2 @0[x.]3 r2r8 @24x @0x.x.x2.xx
!45 L
$$ALL k=be k+fc ; B minor
$$PU1 $$string EPX
$$PCMB @40 W0,95,1 V1 O1
$$PU1 V10 a. f~f. a. f2 a8b8>c=8c8d~d. $$brass2 V11
l8 a4~_V-7a_V7 f4.~_V-7f_V7 a l16 b~_V-7b_V7 >c=~_V-7c=_V7 c~_V-7c_V7 d2~_V-7d8
$$PU2 V7 d.<b~b.[>d.<b2>d8e8 f=8f8g~g.]2
$$PCMB f4.d+2 ~V0d+8V1 [f4.d+2fg+a a+b2 ~V0bV1>]2
$$WAV EX @~3 @A3 @B0
l8 [d+ V2d+V3]4 [[d+ V2d+V3]4 dcc=<b4 V2bV3 b V2bV3>]2 <
$$NOI l4 @8x @3x @5x @3x [[@5x @3x]2 @5x8x8 @3x8 @8x. @3x]2
$$PCMA l16 [@0x4 @24x8 V0@18xxV1]2
[[@0x4 @24x8 V0@18xxV1]2 @0x8x8 @24x8 @0x4. @24x8 V0@18xxV1]2
$$PU1 EP-7,1,1,4,0 V7 <
$$PU2 $$sax D0 V7
$$PU1 l2 fdf4.g~g8
$$PU2 l8 r4.fg _V-3g16_V3 a _V-3a16_V3 br4fg. _V-3g16_V3 >d _V-3d16_V3 c= _V-3c=16
$$PU1 f4. EPX V9 f8df4.g~g8
$$PU2 $$brass1 V6 l2 <d+<b>d+4.e~e8 EPX
$$PULSE $$string2 l8 V6 D1 <
$$PU1 [b4.a+4.a _V-4a _V4 g+4.g 4.f _V-4f_V5 >]2
$$PU2 [d4.c 4.c= _V-4c=_V4 <b4.a+4.a _V-4a_V5 >H17]2 H0
$$PCMB @28 W0,97,47 O2 V0
l2 [d+<b>d+4.e~e8]2
[[[V1 d12 V0 d24 V1 <g12 V0 >d24 V1 d12 V0 <g24> H<]2 V1 d12 V0 d24 V1 <g12 V0 >d24 H<]2 H0]2
$$WAV [b V2bV3 b4b V2bV3 b. V2b16V3 b4>b<b V2b4V3 b. V2b16V3]2
b4 V2bV3 >b4 V2bV3 <b V2bV3 >b4 V2bV3 <b4 V2bV3 >ba+16 V2a+16 <V3
b4 V2bV3 >b4 V2bV3 <b V2bV3 >b4 V2bV3 <b4>b16 V2b16V3 b<b16 V2b16V3
$$NOI [@5x @3x]16
$$PCMA [[@0x4 @24x8 V0@18xxV1]2 @0x4 @24x8 @0x V0@18xx4V1 @24x8 V0@18xxV1]2
[@0x4 @24x8 @0x V0@18xx4V1 @24x8 V0@18xxV1]4
$$PU1 V12 l16 <b ~_V-5b _V5 >c=~_V-5c=_V5 c ~_V-5c _V5 d2~_V-5d8_V5
$$PU2 V8 $$brass2 l16 g+~_V-5g+_V5 a ~_V-5a _V5 a+~_V-5a+_V5 b2~_V-5b8_V5
$$PU1 V9 << l4 b .>f g $$sax2 g+16 V7 a16 V3 @@1,1,2 [g+24a24g+24a24 _V1]6
$$PU2 $$string2 l4 g+.>d+ef1~f8
$$PU1 V12$$string2 l16 b ~_V-5b _V5 >c=~_V-5c=_V5 c ~_V-5c _V5 d1~_V-5d8_V5
$$PU2 V8 $$brass2 l16 g+~_V-5g+_V5 a ~_V-5a _V5 a+~_V-5a+_V5
$$sax2 V4 f16g16 @@1,1,2 [_V1 f24g24]5 [_V-1 f24g24]7
$$PU1 l8 d4~_V-5d_V5 f=~ E30,100,80,72,24 f=1
$$PU2 V8 $$string l8 g4~_V-5g_V5 a ~ E30,100,80,72,24 a 1
$$PCMB @40 W0,95,1 V1
l16 g+ V0g+V1 a V0aV1 a+ V0a+V1 b2 V0b8V1 l4 <e.b>c=d1 V0d8V1
@28 W0,97,47 <
l16 g+ V0g+V1 a V0aV1 a+ V0a+V1 b1 V0b8V1 b4 V0b8V1 >c=1~c=8
$$WAV >dc c=<b4 V2bV3 b V2bV3 b4 V2bV3 >[b V2bV3]2 <b1 V2bV3
>dc c=<b4 V2bV3 [b V2bV3]3
ba+a g4 V2gV3 [g V2gV3]3
$$NOI @5x @3x8 @8x. @3x [@5x @3x]2 @15xxxx
@8x @3x [@5x @3x]3 @15x @3x8x8 @1x8x8 @3x8 @1x8
$$PCMA @0x8x8 @24x8 @0x4. @24x8 V0@18xxV1
@0x4 @24x8 @0x V0@18xx8V1 @0x8 @24x8 @0x V0@18xx4V1 @24x8 V0@18xxV1 @0x4 @24x8 V0@18xxV1
@0x4 @24x8 @0x V0@18xx4V1 @24x8 V0@18xxV1 @0x4 @24x8 V0@18xxV1 @0x4 @24x8 @0x8
l8 V0@18xV1 @0x @24xx @0xx @24x @0x
$$NOI @8x @3x [@5x @3x]6 @5x @8x [@5x @3x]3 @5x @8x @5x @3x @5x @15x @5x @8x @20x2
$$PCMA l4 @0x @24x. @0x8 @24x @0x @24x8 @0x. @24x
@0x @24x. @0x8 @24x @0x @24x8 @0xx8 @24x
@0x @24x8 @0x. @24x2x. @0x8 @24x
@0x @24x8 @0x. @24x2x @0xx
Comments
0 B
|👍
/👎
0 B
|👍
/👎
0 B
|0 👍
/0 👎