Potential PM64 Wrong Warp from Prologue to Ch8
found by Stryder7x, not confirmed Goombario's X/Y/Z Position OOB during hex value 81027B30 FFE0 (LZS) stops the boolean global.cutsceneactive by setting the value to false while Goombario's Z axis value is negative. In doing this we can do FPJs over to the save block and use the storage similar to KSJ found earlier to reset the boolean controlling Mario's movement to true mid-cutscene allowing us to save during a loading zone.
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