active = 1;
speed = 0;
if (global.shooting == 1)
{
alarm[2] = 5;
exit;
}
//bullets
switch (global.bossstages)
{
case 3:
if timer < 2 * global.RANK + 1
{
timer += 1;
global.owos = 0;
repeat (global.RANK * 2 + 1)
{
iii = instance_create(x,y,obj_bullet_B);
with (iii)
{
speed = 2 + 0.75 * global.RANK;
direction = point_direction(x, y, obj_player.x, obj_player.y) - 30 + (30 / global.RANK) * global.owos;
}
global.owos += 1;
}
}
if (tica == 0)
{
instance_create(x, y, obj_Bs1_bulletgen_A);
instance_create(x, y, obj_Bs1_bulletgen_B);
tica = 1;
}
if (once == 3)
{
repeat (global.RANK)
{
iii = instance_create(x + global.tap * cos(degtorad(3 * global.tap)),y + global.tap * sin(degtorad(3 * global.tap)), obj_bullet_C);
with (iii)
{
speed = 1.5 + 0.5 * global.RANK;
direction = global.tap + global.timeouts - 90;
global.timeouts += 1;
}
}
repeat (global.RANK)
{
iii = instance_create(x - global.tap * cos(degtorad(3 * global.tap)),y + global.tap * sin(degtorad(3 * global.tap)),obj_bullet_C);
with (iii)
{
speed = 1.5 + 0.5 * global.RANK;
direction = -global.tap - global.timeouts - 90;
global.timeouts += 1;
}
}
global.tap += 1;
once = 0;
}
once += 1;
global.tap += 2 / global.RANK;
alarm[2] = 1;
break;
case 2:
if (stoppers <= global.RANK)
{
iii = instance_create(x, y, obj_bullet_D);
with (iii)
{
speed = 0.02;
friction = -0.02 * global.RANK;
alarm[0] = 55;
direction = 75 - random(60);
}
iii = instance_create(x, y, obj_bullet_D);
with (iii)
{
speed = 0.02;
friction = -0.02 * global.RANK;
alarm[0] = 55;
direction = 105 + random(60);
}
}
stoppers += 1;
if (stoppers > 4)
{
stoppers = 0;
}
if global.tops < 3 + global.RANK;
{
global.tops += 1;
repeat (10 + 5 * global.RANK)
{
iii = instance_create(x,y,obj_bullet_B);
with (iii)
{
speed = 0.03;
friction = -0.03 * global.RANK;
direction = (global.monsters + 0.25 * global.tops) * (360 / (10 + 5 * global.RANK));
}
global.monsters += 1;
}
}
alarm[2] = 4;
break;
case 1:
if (tina == 0)
{
instance_create(x, y, obj_Bs1_bulletgen_C);
instance_create(x, y, obj_Bs1_bulletgen_D);
tina = 1;
}
iii = instance_create(knights, y, obj_bullet_E);
with (iii)
{
direction = 90;
speed = random(2) + 2;
gravity_direction = 260 + random(20);
gravity = 0.3;
}
iii = instance_create(knights - 10, y, obj_bullet_G);
with (iii)
{
direction = 90;
speed = random(2) + 2;
gravity_direction = 260 + random(20);
gravity = 0.3;
alarm[0] = 65;
}
iii = instance_create(640-knights,y,obj_bullet_E)
with (iii)
{
direction = 90;
speed = random(2) + 2;
gravity_direction = 260 + random(20);
gravity = 0.3;
}
iii = instance_create(640 - knights - 10, y, obj_bullet_G);
with (iii)
{
direction = 90;
speed = random(2) + 2;
gravity_direction = 260 + random(20);
gravity = 0.3;
alarm[0] = 65;
}
alarm[2] = 5 - global.RANK;
break;
case 0:
break;
default:
break;
}
if (add >= 60 + 20 * global.RANK)
{
movex = x - 100 + irandom(200);
movey = y - 20 + irandom(40);
if (movey > 200)
{
movey -= 60;
}
if (movey < 100)
{
movey += 60;
}
if (movex > 540)
{
movex -= 300;
}
if (movex < 100)
{
movex += 300;
}
move_towards_point(movex, movey, 4);
friction = 0.1;
alarm[2] = 180 - global.RANK * 15;
global.tap = 0;
global.timeouts = 0;
timer = 0;
add = 0;
global.tops = 0;
global.monsters = 0;
tica = 0;
knights = 0;
tina = 0;
}
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