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PPPPluginDeploymentToolkitWindow.cs

SONIC3D | PRO | 02/07/13 11:18:31 AM UTC | 0 ⭐ | 329 👁️ | Never ⏰ | []
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using UnityEngine;
using UnityEditor;
using System.Collections;
 
public class PPPPluginDeploymentToolkitWindow : EditorWindow
{
    Vector2 scrollPos;
    
    string myString = "Hello World";
    bool groupEnabled;
    bool myBool = true;
    float myFloat = 1.23f;
    
    void OnGUI ()
    {
        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
        
        GUILayout.Label ("Plug-ins List:", EditorStyles.boldLabel);
        EditorGUILayout.LabelField("");
        
        GUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("PPPPlugin 001");
        GUILayout.Button("Install");
        GUILayout.Button("Uninstall");
        GUILayout.EndHorizontal();
 
        myString = EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        EditorGUILayout.TextField ("Text Field", myString);
        
        groupEnabled = EditorGUILayout.BeginToggleGroup ("Optional Settings", groupEnabled);
        myBool = EditorGUILayout.Toggle ("Toggle", myBool);
        myFloat = EditorGUILayout.Slider ("Slider", myFloat, -3, 3);
        EditorGUILayout.EndToggleGroup ();
        
        EditorGUILayout.EndScrollView();
    }
 
}

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