using UnityEngine;
using UnityEditor;
using System.Collections;
public class PPPPluginDeploymentToolkitWindow : EditorWindow
{
Vector2 scrollPos;
string myString = "Hello World";
bool groupEnabled;
bool myBool = true;
float myFloat = 1.23f;
void OnGUI ()
{
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
GUILayout.Label ("Plug-ins List:", EditorStyles.boldLabel);
EditorGUILayout.LabelField("");
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField("PPPPlugin 001");
GUILayout.Button("Install");
GUILayout.Button("Uninstall");
GUILayout.EndHorizontal();
myString = EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
EditorGUILayout.TextField ("Text Field", myString);
groupEnabled = EditorGUILayout.BeginToggleGroup ("Optional Settings", groupEnabled);
myBool = EditorGUILayout.Toggle ("Toggle", myBool);
myFloat = EditorGUILayout.Slider ("Slider", myFloat, -3, 3);
EditorGUILayout.EndToggleGroup ();
EditorGUILayout.EndScrollView();
}
}
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