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Afterbirth Cheat Engine Table

Zamiel | PRO | 05/29/16 04:49:45 PM UTC | 0 ⭐ | 478 👁️ | Never ⏰ | []
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <CheatEntries>
    <CheatEntry>
      <ID>953</ID>
      <Description>"Check Game Version"</Description>
      <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
      <LastState Activated="0"/>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(AOB_Version,isaac-ng.exe,42 69 6E 64 69 6E 67 20 6F 66 20 49 73 61 61 63 3A 20 41 66 74 65 72 62 69 72 74 68 20 76)
registersymbol(AOB_Version)
 
[DISABLE]
unregistersymbol(AOB_Version)
 
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>954</ID>
          <Description>"BoI:A Version"</Description>
          <LastState Activated="0" RealAddress="0158F49D"/>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>16</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>AOB_Version+1D</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>426</ID>
      <Description>"Search Game Structure"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="0"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  finds the base floor (and a whole lot of other stuff) pointer
  hopefully version-independent
  floor pointer location as of 20.11.2015: isaac-ng.exe+2E2634
  stat pointer location as of 20.11.2015: isaac-ng.exe+2E417C
}
 
[ENABLE]
aobscanmodule(AOB_pFloor,isaac-ng.exe,D9 5D * 8B 45 08 D9 00 D8 45 * D9 5D)
aobscanmodule(AOB_pStats,isaac-ng.exe,8B 1D * * * * 8B 83 * * * * 8B C8 81 E1 01 00 00 80)
alloc(pFloor,256)
alloc(pStats,256)
registersymbol(AOB_pFloor)
registersymbol(pFloor)
registersymbol(AOB_pStats)
registersymbol(pStats)
label(_BackF)
label(_BackS)
label(_ExitF)
label(_ExitS)
 
 
AOB_pFloor+3:
 jmp pFloor+C
_BackF:
 
AOB_pStats+E:
 jmp pStats+10
 nop
_BackS:
 
 
pFloor:
 dd 0  // floor pointer
 dd 0  // item to display
 dd 0  // cur. item addr
 
// Dumping Code
 push ebx
 mov [pFloor],eax
 cmp byte ptr [eax],0       // is in-game?
 jz short _ExitF
 
// Do item display stuff
 mov ebx,[pFloor+4]         // get current item ID
 cmp ebx,0
 je +8                      // skip next 2 lines
 cmp ebx,#441               // max. item id
 jbe +A                     // skip next 3 lines
 
 xor ebx,ebx
 mov [pFloor+8],ebx         // null pointer
 jmp short _ExitF
 
 mov eax,[eax+B7D8]
 mov eax,[eax]
 lea ebx,[eax+ebx*4+1DA4]   // get item addr
 mov [pFloor+8],ebx         // store addr of current item
 
_ExitF:
 pop ebx
 mov eax,[ebp+08]
 fld dword ptr [eax]
 jmp _BackF
 
 
pStats:
 dd 0  // stats pointer
 dd 0  // secret to unlock
 dd 0  // cur. secret addr
 dd 0  // secrets active?
 
// Dumping Code
 mov [pStats],ebx
 push eax
 cmp byte ptr [pStats+C],0  // do secrets?
 je short _ExitS
 
// Do secrets code
 
 mov eax,[pStats+4]
 cmp eax,0
 je +9                      // skip next 2 lines
 cmp eax,#276               // max. secret num
 jbe +A                     // skip next 3 lines
 
 xor eax,eax
 mov [pStats+8],eax
 jmp short _ExitS
 
 lea eax,[ebx+eax+4C]       // 4 bytes
 mov [pStats+8],eax         // store addr of current secret
 cmp byte ptr [pStats+D],1
 jne short _ExitS           // skip next 2 lines
 
 mov byte ptr [eax],1
 mov byte ptr [pStats+D],0
 
_ExitS:
 pop eax
 and ecx,80000001
 jmp _BackS
 
[DISABLE]
 
AOB_pFloor+3:
 mov eax,[ebp+08]
 fld dword ptr [eax]
// db 8B 45 08 D9 00
 
AOB_pStats+E:
 and ecx,80000001
// db 81 E1 01 00 00 80
 
unregistersymbol(AOB_pFloor)
unregistersymbol(pFloor)
unregistersymbol(AOB_pStats)
unregistersymbol(pStats)
dealloc(pFloor)
dealloc(pStats)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+295B
 
"isaac-ng.exe"+2925: 89 45 D8           -  mov [ebp-28],eax
"isaac-ng.exe"+2928: A1 00 42 FB 00     -  mov eax,[isaac-ng.exe+2E4200]
"isaac-ng.exe"+292D: 89 45 DC           -  mov [ebp-24],eax
"isaac-ng.exe"+2930: A1 34 26 FB 00     -  mov eax,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+2935: 85 C0              -  test eax,eax
"isaac-ng.exe"+2937: 74 12              -  je isaac-ng.exe+295B
"isaac-ng.exe"+2939: D9 80 2C 4D 13 00  -  fld dword ptr [eax+00134CE0]
"isaac-ng.exe"+293F: D9 5D D8           -  fstp dword ptr [ebp-28]
"isaac-ng.exe"+2942: D9 80 30 4D 13 00  -  fld dword ptr [eax+00134CE4]
"isaac-ng.exe"+2948: D9 5D DC           -  fstp dword ptr [ebp-24]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+294B: 8B 45 08           -  mov eax,[ebp+08]
"isaac-ng.exe"+294E: D9 00              -  fld dword ptr [eax]
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+2950: D8 45 D8           -  fadd dword ptr [ebp-28]
"isaac-ng.exe"+2953: D9 5D D0           -  fstp dword ptr [ebp-30]
"isaac-ng.exe"+2956: D9 40 04           -  fld dword ptr [eax+04]
"isaac-ng.exe"+2959: 8B 45 10           -  mov eax,[ebp+10]
"isaac-ng.exe"+295C: D8 45 DC           -  fadd dword ptr [ebp-24]
"isaac-ng.exe"+295F: D9 5D D4           -  fstp dword ptr [ebp-2C]
"isaac-ng.exe"+2962: D9 45 D0           -  fld dword ptr [ebp-30]
"isaac-ng.exe"+2965: D9 C0              -  fld st(0)
"isaac-ng.exe"+2967: D8 45 E0           -  fadd dword ptr [ebp-20]
"isaac-ng.exe"+296A: D9 5D D8           -  fstp dword ptr [ebp-28]
}
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+18D048
 
"isaac-ng.exe"+18BE9E: CC                    -  int 3
"isaac-ng.exe"+18BE9F: CC                    -  int 3
"isaac-ng.exe"+18BEA0: 55                    -  push ebp
"isaac-ng.exe"+18BEA1: 8B EC                 -  mov ebp,esp
"isaac-ng.exe"+18BEA3: 83 E4 F8              -  and esp,-08
"isaac-ng.exe"+18BEA6: 83 EC 14              -  sub esp,14
"isaac-ng.exe"+18BEA9: 53                    -  push ebx
"isaac-ng.exe"+18BEAA: 8B 1D 7C 41 07 01     -  mov ebx,[isaac-ng.exe+2E417C]
"isaac-ng.exe"+18BEB0: 8B 83 5C 30 04 00     -  mov eax,[ebx+0004305C]
"isaac-ng.exe"+18BEB6: 8B C8                 -  mov ecx,eax
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+18BEB8: 81 E1 01 00 00 80     -  and ecx,80000001
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+18BEBE: 56                    -  push esi
"isaac-ng.exe"+18BEBF: 57                    -  push edi
"isaac-ng.exe"+18BEC0: 89 5C 24 0C           -  mov [esp+0C],ebx
"isaac-ng.exe"+18BEC4: 79 05                 -  jns isaac-ng.exe+18D05B
"isaac-ng.exe"+18BEC6: 49                    -  dec ecx
"isaac-ng.exe"+18BEC7: 83 C9 FE              -  or ecx,-02
"isaac-ng.exe"+18BECA: 41                    -  inc ecx
"isaac-ng.exe"+18BECB: 83 F9 01              -  cmp ecx,01
"isaac-ng.exe"+18BECE: 75 2D                 -  jne isaac-ng.exe+18D08D
"isaac-ng.exe"+18BED0: 80 BB 00 26 04 00 00  -  cmp byte ptr [ebx+00042600],00
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>450</ID>
          <Description>"Player 1"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>430</ID>
              <Description>"Hearts"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>449</ID>
                  <Description>"Max Hearts"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B30</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>455</ID>
                  <Description>"Red Hearts"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B34</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>454</ID>
                  <Description>"Eternal Heart"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Byte</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B38</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>453</ID>
                  <Description>"Soul Hearts"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B3C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>452</ID>
                  <Description>"Black Hearts"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>12</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B40</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>927</ID>
                  <Description>"Gold Hearts"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>4D3C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>451</ID>
                  <Description>"Dead Cat Lives"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1EE8</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>456</ID>
              <Description>"Pickup Items"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>461</ID>
                  <Description>"Coins"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B58</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>462</ID>
                  <Description>"Bombs"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B54</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>463</ID>
                  <Description>"Keys"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B4C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>464</ID>
                  <Description>"Gold Key"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Byte</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B50</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>898</ID>
                  <Description>"Gold Bomb"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Byte</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1B51</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>465</ID>
              <Description>"Cards &amp; Pills"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>470</ID>
                  <Description>"Type #1"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Pills
1:Cards
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>4BF8</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                  <Hotkeys>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>111</Key>
                      </Keys>
                      <Value>0</Value>
                      <ID>0</ID>
                    </Hotkey>
                    <Hotkey>
                      <Action>Set Value</Action>
                      <Keys>
                        <Key>106</Key>
                      </Keys>
                      <Value>1</Value>
                      <ID>1</ID>
                    </Hotkey>
                  </Hotkeys>
                </CheatEntry>
                <CheatEntry>
                  <ID>473</ID>
                  <Description>"Card/Pill #1"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Nothing
1:O The Fool - Where your journey begins [teleport to starting room] 
2:I The Magician - May you never miss your goal [homing tears for current room] 
3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none] 
4:III The Empress - May your rage bring power [+damage and speed in current room] 
5:IV The Emperor - Challenge me! [teleport to boss] 
6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts] 
7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts] 
8:VII The Chariot - May nothing stand before you [temporary invincibility] 
9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin] 
10:IX The Hermit - May you see what life has to offer [teleport to shop] 
11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine] 
12:XI Strength - May your power bring rage [+1 stats and size for current room] 
13:XII The Hanged Man - May you find enlightenment [flight for current room] 
14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room] 
15:XIV Temperance - May you be pure in heart [spawn blood donation machine] 
16:XV The Devil - Revel in the power of your darkness [+damage in current room] 
17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room] 
18:XVII The Stars - May you find what you desire [teleport to item room] 
19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room] 
20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map] 
21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar] 
22:XXI The World - Open your eyes and see [reveal entire map and icon rooms] 
23:2 of Clubs - Item multiplier [2x current bombs; +2 if none] 
24:2 of Diamonds - Item multiplier [2x current coins; +2 if none] 
25:2 of Spades - Item multiplier [2x current keys; +2 if none] 
26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2] 
27:Joker, The - ??? [teleport to angel/devil room] 
28:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls] 
29:Jera - Abundance [double pickups in current room] 
30:Ehwaz - Passage [create a trapdoor] 
31:Dagaz - Purity [remove floor's curse; 1 soul heart if none] 
32:Ansuz - Vision [reveal entire map, secrets, icon rooms] 
33:Perthro - Change [change pedestal item] 
34:Berkano - Companionship [summon 3 blue spiders + 3 blue flies] 
35:Algiz - Resistance [temporary invincibility, slightly longer] 
36:Blank Rune - ??? [Random Rune Effect]
37:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door] 
38:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free] 
39:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets] 
40:Card Against Humanity, A - Something stinks… [fill entire room with poop] 
41:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
42:Get Out Of Jail Free Card - Open sesame [opens all doors]
43:? Card - Double active [uses current use Item for free]
44:Dice Shard - D6 + D20
45:Emergency Contact - Help from above
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>4BF4</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>472</ID>
                  <Description>"Type #2"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Pills
1:Cards
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>4C00</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>471</ID>
                  <Description>"Card/Pill #2"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Nothing
1:O The Fool - Where your journey begins [teleport to starting room] 
2:I The Magician - May you never miss your goal [homing tears for current room] 
3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none] 
4:III The Empress - May your rage bring power [+damage and speed in current room] 
5:IV The Emperor - Challenge me! [teleport to boss] 
6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts] 
7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts] 
8:VII The Chariot - May nothing stand before you [temporary invincibility] 
9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin] 
10:IX The Hermit - May you see what life has to offer [teleport to shop] 
11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine] 
12:XI Strength - May your power bring rage [+1 stats and size for current room] 
13:XII The Hanged Man - May you find enlightenment [flight for current room] 
14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room] 
15:XIV Temperance - May you be pure in heart [spawn blood donation machine] 
16:XV The Devil - Revel in the power of your darkness [+damage in current room] 
17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room] 
18:XVII The Stars - May you find what you desire [teleport to item room] 
19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room] 
20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map] 
21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar] 
22:XXI The World - Open your eyes and see [reveal entire map and icon rooms] 
23:2 of Clubs - Item multiplier [2x current bombs; +2 if none] 
24:2 of Diamonds - Item multiplier [2x current coins; +2 if none] 
25:2 of Spades - Item multiplier [2x current keys; +2 if none] 
26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2] 
27:Joker, The - ??? [teleport to angel/devil room] 
28:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls] 
29:Jera - Abundance [double pickups in current room] 
30:Ehwaz - Passage [create a trapdoor] 
31:Dagaz - Purity [remove floor's curse; 1 soul heart if none] 
32:Ansuz - Vision [reveal entire map, secrets, icon rooms] 
33:Perthro - Change [change pedestal item] 
34:Berkano - Companionship [summon 3 blue spiders + 3 blue flies] 
35:Algiz - Resistance [temporary invincibility, slightly longer] 
36:Blank Rune - ??? [Random Rune Effect]
37:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door] 
38:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free] 
39:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets] 
40:Card Against Humanity, A - Something stinks… [fill entire room with poop] 
41:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
42:Get Out Of Jail Free Card - Open sesame [opens all doors]
43:? Card - Double active [uses current use Item for free]
44:Dice Shard - D6 + D20
45:Emergency Contact - Help from above
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>4BFC</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>800</ID>
                  <Description>"Consumed Pills count"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>801</ID>
                      <Description>"Bad Gas"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>248C</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>805</ID>
                      <Description>"Bad Trip"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2490</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>804</ID>
                      <Description>"Balls of Steel"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2494</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>811</ID>
                      <Description>"Bombs Are Key"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2498</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>810</ID>
                      <Description>"Explosive Diarrhea"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>249C</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
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                    </CheatEntry>
                    <CheatEntry>
                      <ID>809</ID>
                      <Description>"Full Health"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24A0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>808</ID>
                      <Description>"Health Down"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24A4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>807</ID>
                      <Description>"Health Up"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24A8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>806</ID>
                      <Description>"I Found Pills"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24AC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>815</ID>
                      <Description>"Puberty"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24B0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>814</ID>
                      <Description>"Pretty Fly"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24B4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>813</ID>
                      <Description>"Range Down"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24B8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>812</ID>
                      <Description>"Range Up"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24BC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>816</ID>
                      <Description>"Speed Down"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24C0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>803</ID>
                      <Description>"Speed Up"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24C4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>819</ID>
                      <Description>"Tears Down"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24C8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>818</ID>
                      <Description>"Tears Up"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24CC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>817</ID>
                      <Description>"Luck Down"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24D0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>802</ID>
                      <Description>"Luck Up"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24D4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>824</ID>
                      <Description>"Telepills"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24D8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>823</ID>
                      <Description>"48 Hour Energy"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24DC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>822</ID>
                      <Description>"Hematemesis"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24E0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>821</ID>
                      <Description>"Paralysis"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24E4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>820</ID>
                      <Description>"I can see forever!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24E8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>827</ID>
                      <Description>"Pheromones"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24EC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>826</ID>
                      <Description>"Amnesia"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24F0</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>825</ID>
                      <Description>"Lemon Party"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24F4</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>828</ID>
                      <Description>"R U A Wizard?"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24F8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>868</ID>
                      <Description>"Percs!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>24FC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>877</ID>
                      <Description>"Addicted!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2500</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>876</ID>
                      <Description>"Re-Lax"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2504</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>875</ID>
                      <Description>"???"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2508</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>874</ID>
                      <Description>"One makes you larger"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>250C</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>873</ID>
                      <Description>"One makes you small"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2510</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>872</ID>
                      <Description>"Infested!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2514</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>871</ID>
                      <Description>"Infested?"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2518</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>870</ID>
                      <Description>"Power Pill!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>251C</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>869</ID>
                      <Description>"Retro Vision"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <ShowAsSigned>1</ShowAsSigned>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2520</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>955</ID>
                      <Description>"Friends till the end!"</Description>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>2524</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>474</ID>
              <Description>"Held Item"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>480</ID>
                  <Description>"Current Held Item"</Description>
                  <DropDownList DisplayValueAsItem="1">0:-None-
130:A Pony - Flight + dash attack
65:Anarchist Cookbook - Summon bombs
136:Best Friend - Friends 'till the end
286:Blank Card - Card mimic
186:Blood Rights - Mass enemy damage at a cost
42:Bob's Rotten Head - Reusable ranged bomb
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
326:Breath of Life - Invincibility at a cost
294:Butter Bean - Reusable knock-back
296:Converter - Convert your soul
160:Crack the Sky - Holy white death
158:Crystal Ball - I see my future
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
124:Dead Sea Scrolls - It's a mystery
85:Deck of Cards - Reusable card generator
347:Diplopia - Double item vision
47:Doctor's Remote - Reusable air strike
291:Flush! - ...
127:Forget Me Now - I don't remember...
382:Friendly Ball - Gotta fetch 'em all!
352:Glass Cannon - Be gentle...
422:Glowing Hour Glass - Turn back time
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
282:How to Jump - It's time you learned how
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
434:Jar of Flies - gotta catch 'em all?
40:Kamikaze! - Become the bomb!
421:Kidney Bean - Love Toots!
56:Lemon Mishap - Oops...
295:Magic Fingers - Pay to play
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
427:Mine Crafter - Booom!
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
41:Mom's Pad - Gross...
123:Monster Manual - Temporary buddy generator
86:Monstro's Tooth - Summon Monstro
37:Mr. Boom - Reusable bomb buddy
77:My Little Unicorn - Temporary badass
147:Notched Axe - Rocks don't stand a chance
297:Pandora's Box - ? ?
348:Placebo - Pill mimic
177:Portable Slot - Gamble 24/7
146:Prayer Card - Reusable eternity
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
292:Satanic Bible - Reusable evil
325:Scissors - Lose your head
49:Shoop da Whoop! - BLLLARRRRGGG!
171:Spider Butt - Mass enemy slowdown + damage
38:Tammy's Head - Reusable tear burst
383:Tear Detonator - Remote tear detonation
192:Telepathy For Dummies - Temporary psychic shot
44:Teleport! - Teleport!
419:Teleport 2.0 - I-teleport!
111:The Bean - Toot on command
33:The Bible - Temporary flight
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
66:The Hourglass - Temporary enemy slowdown
290:The Jar - Save your life
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
107:The Pinking Shears - Cut and run
36:The Poop - Plop!
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
396:Ventricle Razor - Short cutter
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
349:Wooden Nickel - Flip a coin
45:Yum Heart - Reusable regeneration
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1CF4</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>484</ID>
                  <Description>"Current Held Item Charge"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1CF8</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>483</ID>
                  <Description>"Current Held Item Overcharge"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1D0C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>851</ID>
                  <Description>"Current Trinket"</Description>
                  <DropDownList DisplayValueAsItem="1">0: Nothing
1: Swallowed Penny
2: Petrified Poop
3: AAA Battery
4: Broken Remote
5: Purple Heart
6: Broken Magnet
7: Rosary Bead
8: Cartridge
9: Pulse Worm
10: Wiggle Worm
11: Ring Worm
12: Flat Worm
13: Store Credit
14: Callus
15: Lucky Rock
16: Mom's Toenail
17: Black Lipstick
18: Bible Tract
19: Paper Clip
20: Monkey Paw
21: Mysterious Paper
22: Daemon's Tail
23: Missing Poster
24: Butt Penny
25: Mysterious Candy
26: Hook Worm
27: Whip Worm
28: Broken Ankh
29: Fish Head
30: Pinky Eye
31: Push Pin
32: Liberty Cap
33: Umbilical Cord
34: Child's Heart
35: Curved Horn
36: Rusted Key
37: Goat's Hoof
38: Mom's Pearl
39: Cancer
40: Red Patch
41: Match Stick
42: Lucky Toe
43: Cursed Skull
44: Safety Cap
45: Ace of Spades
46: Isaac's Fork
48: A Missing Page
49: Bloody Penny
50: Burnt Penny
51: Flat Penny
52: Counterfeit Penny
53: The Tick
54: Isaac's Head
55: Maggy's Faith
56: Judas' Tongue
57: ???'s Soul
58: Samsom's Lock
59: Cain's Eye
60: Eve's Bird Foot
61: Left Hand
62: Shiny Rock
63: Safety Scissors
64: Rainbow Worm
65: Tape Worm
66: Lazy Worm
67: Cracked Dice
68: Super Magnet
69: Faded Polaroid
70: Louse
71: Bob's Bladder
72: Watch Battery
73: Blasting Cap
74: Stud Finger
75: Error
76: Poker Chip
77: Blister
78: Second Hand
79: Endless Nameless
80: Black Feather
81: Blind Rage
82: Golden Horseshoe
83: Store Key
84: Rib of Greed
85: Karma
86: Lil Larva
87: Mom's Locket
88: No!
89: Child Leash
90: Brown Cap
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1D9C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>481</ID>
                  <Description>"Second Trinket"</Description>
                  <DropDownList DisplayValueAsItem="1">0: Nothing
1: Swallowed Penny
2: Petrified Poop
3: AAA Battery
4: Broken Remote
5: Purple Heart
6: Broken Magnet
7: Rosary Bead
8: Cartridge
9: Pulse Worm
10: Wiggle Worm
11: Ring Worm
12: Flat Worm
13: Store Credit
14: Callus
15: Lucky Rock
16: Mom's Toenail
17: Black Lipstick
18: Bible Tract
19: Paper Clip
20: Monkey Paw
21: Mysterious Paper
22: Daemon's Tail
23: Missing Poster
24: Butt Penny
25: Mysterious Candy
26: Hook Worm
27: Whip Worm
28: Broken Ankh
29: Fish Head
30: Pinky Eye
31: Push Pin
32: Liberty Cap
33: Umbilical Cord
34: Child's Heart
35: Curved Horn
36: Rusted Key
37: Goat's Hoof
38: Mom's Pearl
39: Cancer
40: Red Patch
41: Match Stick
42: Lucky Toe
43: Cursed Skull
44: Safety Cap
45: Ace of Spades
46: Isaac's Fork
48: A Missing Page
49: Bloody Penny
50: Burnt Penny
51: Flat Penny
52: Counterfeit Penny
53: The Tick
54: Isaac's Head
55: Maggy's Faith
56: Judas' Tongue
57: ???'s Soul
58: Samsom's Lock
59: Cain's Eye
60: Eve's Bird Foot
61: Left Hand
62: Shiny Rock
63: Safety Scissors
64: Rainbow Worm
65: Tape Worm
66: Lazy Worm
67: Cracked Dice
68: Super Magnet
69: Faded Polaroid
70: Louse
71: Bob's Bladder
72: Watch Battery
73: Blasting Cap
74: Stud Finger
75: Error
76: Poker Chip
77: Blister
78: Second Hand
79: Endless Nameless
80: Black Feather
81: Blind Rage
82: Golden Horseshoe
83: Store Key
84: Rib of Greed
85: Karma
86: Lil Larva
87: Mom's Locket
88: No!
89: Child Leash
90: Brown Cap
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1DA0</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>485</ID>
              <Description>"Player Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>878</ID>
                  <Description>"Attack Types"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>879</ID>
                      <Description>"Normal Tears"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BA5</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>887</ID>
                      <Description>"Beam"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BA6</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>886</ID>
                      <Description>"Laser"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BA7</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>885</ID>
                      <Description>"Knife"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BA8</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>881</ID>
                      <Description>"Bomb Tears"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BA9</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>880</ID>
                      <Description>"Guided Missile"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BAA</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>882</ID>
                      <Description>"Shotgun Tears"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BAB</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>883</ID>
                      <Description>"Controllable Tear"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BAC</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>884</ID>
                      <Description>"Laser Circle"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                      <LastState Value="??" Activated="0" RealAddress="00000000"/>
                      <Color>80000008</Color>
                      <VariableType>Byte</VariableType>
                      <Address>pFloor</Address>
                      <Offsets>
                        <Offset>1BAD</Offset>
                        <Offset>0</Offset>
                        <Offset>B7D8</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>498</ID>
                  <Description>"Attack Style"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Circle
2:Stationary
3:Stationary + Circle
4:Spread when hit
5:Spread + Circle
6:Stationary +  Spread
7:Stationary + Spread + Circle
8:Bouncing
9:Circle + Bouncing
10:Stationary + Bouncing
11:Stationary + Circle + Piercing
12:Spread + Bouncing
13:Spread + Circle + Piercing
14:Stationary + Spread + Bouncing
15:Stationary + Spread + Circle + Piercing
16:Fear shot
17:Circle + Fear shot
18:Stationary + Fear shot
19:Stationary + Circle + Fear shot
20:Spread  + Fear shot
512:Pulsing
2048:Flat
16384:Zig-zag
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C22</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>499</ID>
                  <Description>"Attack Damage"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C10</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>500</ID>
                  <Description>"Attack Delay"</Description>
                  <DropDownList DisplayValueAsItem="1">10:Normal Speed
9:Normal Speed+
8:Fast Speed
7:Fast Speed+
6:Super Speed
5:Super Speed+
4:Mega Speed
3:Mega Speed+
2:Hyper Mega Fast Speed
1:Hyper Mega Fast Speed+
</DropDownList>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C00</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>501</ID>
                  <Description>"Attack Range Value"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C14</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>502</ID>
                  <Description>"Shot Speed"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C04</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>503</ID>
                  <Description>"Shot Height"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C18</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>504</ID>
                  <Description>"Attack Color #1"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C28</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>505</ID>
                  <Description>"Attack Color #2"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1C2C</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>506</ID>
                  <Description>"Mov Speed"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>pFloor</Address>
                  <Offsets>
                    <Offset>1CDC</Offset>
                    <Offset>0</Offset>
                    <Offset>B7D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>507</ID>
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                  <Description>"Selected Item"</Description>
                  <DropDownList DisplayValueAsItem="1">320:???'s Only Friend - Controlled friend
11:1up! - Extra life
15:Less than 3 - HP up
191:3 Dollar Bill - Rainbow tears
359:8 Inch Nails - Stick it to 'em!
116:9 Volt - Quicker charge
245:20/20 - Double shot
130:A Pony - Flight + dash attack
18:A Dollar - $$$
74:A Quarter -  +25 coins
132:A Lump of Coal - My Xmas present
346:A Snack - HP up
230:Abaddon - Evil + DMG up + fear shot
188:Abel - Mirrored buddy
65:Anarchist Cookbook - Summon bombs
214:Anemic - Toxic blood
161:Ankh - Eternal life?
222:Anti-Gravity - Anti-gravity tears + tears up
308:Aquarius - Trail of tears
300:Aries - Ramming speed
408:Athame - Call to the void
231:Ball of Tar - Sticky feet...
207:Ball of Bandages - Gotta lick 'em all!
272:BBF - Big Beautiful Fly
274:Best Bud - Sworn protector
136:Best Friend - Friends 'till the end
391:Betrayal - Turn your enemy
247:BFFS! - Your friends rule
279:Big Fan - Fat protector
438:Binky - Memories...
260:Black Candle - Curse immunity + evil up
226:Black Lotus - HP up x3
420:Black Powder - Spin the black circle!
286:Blank Card - Card mimic
119:Blood Bag - HP up
254:Blood Clot - DMG + range up
7:Blood of the Martyr - DMG up
186:Blood Rights - Mass enemy damage at a cost
157:Bloody Lust - RAGE!
246:Blue Map - Secrets
342:Blue Cap - HP + tears up + shot speed down
273:Bob's Brain - Explosive thoughts
140:Bob's Curse -  +5 poison bombs
42:Bob's Rotten Head - Reusable ranged bomb
125:Bobby-Bomb - Homing bombs
250:BOGO Bombs - 1+1 BOOM!
131:Bomb Bag - Gives bombs
353:Bomber Boy - Explosive blast!
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
19:Boom! - 10 bombs
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
198:Box - Stuff
25:Breakfast - HP up
326:Breath of Life - Invincibility at a cost
118:Brimstone - Blood laser barrage
337:Broken Watch - I think it's broken
8:Brother Bobby - Friends 'till the end
129:Bucket of Lard - HP up
385:Bumbo - Bumbo want coin!
144:Bum Friend - He's greedy
377:Bursting Sack - Spider love
209:Butt Bombs - Toxic blast +5 bombs
294:Butter Bean - Reusable knock-back
340:Caffeine Pill - Speed up + size down
319:Cain's Other Eye - Near-sighted friend
412:Cambion Conception - Feed them hate
301:Cancer - HP up + you feel protected
307:Capricorn - All stats up
356:Car Battery - Double charge!
165:Cat-o-nine-tails - Shot speed + damage up
162:Celtic Cross - You feel blessed
387:Censer - Peace be with you
216:Ceremonial Robes - Sin up
208:Champion Belt - DMG + Challenge up
402:Chaos - !!!
372:Charged Baby - Bbbzzzzzt!
62:Charm of the Vampire - Kills heal
154:Chemical Peel - DMG up
69:Chocolate Milk - Charge shots
423:Circle of Protection - protect me from myself
369:Continuum - Transcendent tears
241:Contract from Below - Wealth... but at what cost?
296:Converter - Convert your soul
354:Crack Jacks - Don't swallow the prize!
160:Crack the Sky - Holy white death
4:Cricket's Head - DMG up
224:Cricket's Body - Splash damage + tears up
415:Crown of Light - The untainted gain power
158:Crystal Ball - I see my future
73:Cube of Meat - Gotta meat 'em all
48:Cupid's Arrow - Piercing shots
371:Curse of the Tower - You feel cursed...
316:Cursed Eye - Cursed charge shot
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
170:Daddy Longlegs - Daddy's love
278:Dark Bum - He wants to take your life
259:Dark Matter - Fear shot
117:Dead Bird - Protective buddy
81:Dead Cat - 9 lives
185:Dead Dove - Flight + spectral tears
373:Dead Eye - Accuracy brings power!
336:Dead Onion - Toxic aura tears
124:Dead Sea Scrolls - It's a mystery
237:Death's Touch - Penetrative shot + DMG up
85:Deck of Cards - Reusable card generator
416:Deep Pockets - More stuff to carry!
113:Demon Baby - Auto-turret friend
24:Dessert - HP up
23:Dinner - HP up
347:Diplopia - Double item vision
57:Distant Admiration - Attack fly
47:Doctor's Remote - Reusable air strike
52:Dr. Fetus - ???
265:Dry Baby - Immortal friend
236:E. Coli - Turdy touch
381:Eden's Blessing - Your future shines brighter
409:Empty Vessel - I reward an empty vessel
168:Epic Fetus - On-demand air strike
368:Epiphora - Intensifying tears
310:Eve's Mascara - Shot speed down + DMG up
410:Evil Eye - Eye shot!
240:Experimental Treatment - All stats up... then shuffled
401:Explosivo - Sticky bomb shot!
204:Fanny Pack - Filled with goodies
404:Farting Baby - He farts!
179:Fate - Flight eternal
361:Fate's reward - Your fate beside you
257:Fire Mind - Flaming tears
291:Flush! - ...
128:Forever alone - Attack fly
127:Forget Me Now - I don't remember...
364:Friend Zone - Friendly fly
382:Friendly Ball - Gotta fetch 'em all!
418:Fruit Cake - Rainbow Effects!
405:GB Bug - Game breaking bug, right away!
318:Gemini - Conjoined friend
163:Ghost Baby - Spectral buddy
225:Gimpy - Sweet suffering
352:Glass Cannon - Be gentle...
432:Glitter Bombs - Prize Bombs!
422:Glowing Hour Glass - Turn back time
210:Gnawed Leaf - Unbreakable
215:Goat Head - He accepts your offering
331:Godhead - God tears
398:God's Flesh - Shrink shot!
70:Growth Hormones - Speed + DMG up
112:Guardian Angel - Extra protection
206:Guillotine - An out-of-body experience
212:Guppy's Collar - Eternal life?
187:Guppy's Hairball - Swing it
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
134:Guppy's Tail - Cursed?
156:Habit - Item martyr
10:Halo of Flies - Projectile protection
167:Harlequin Baby - Double shot buddy
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
269:Headless Baby - Bloody friend
248:Hive Mind - Giant spiders and flies
184:Holy Grail - Flight + HP up
374:Holy Light - Holy shot!
313:Holy Mantle - Holy shield
178:Holy Water - Splash!
375:Host Hat - Nice hat!
256:Hot Bombs - Burning blast +5 bombs
282:How to Jump - It's time you learned how
203:Humbleing Bundle - 1+1 free 4Evar
413:Immaculate Conception - Feed them love
360:Incubus - Dark friend
242:Infamy - Damage reduction
148:Infestation - They grow inside
234:Infestation 2 - Infestation shot
149:Ipecac - Explosive shots
201:Iron Bar - Concussive tears
276:Isaac's Heart - Protect it
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
434:Jar of Flies - gotta catch 'em all?
197:Jesus Juice - Damage + range up
311:Judas' Shadow - Sweet revenge
266:Juicy Sack - Sticky babies
40:Kamikaze! - Become the bomb!
388:Key Bum - He wants your keys!
238:Key Piece 1 - ???
239:Key Piece 2 - ???
421:Kidney Bean - Love Toots!
440:Kidney Stone - Matt's Kidney Stone
343:Latch Key - Luck up
332:Lazarus' Rags - Eternal life?
270:Leech - Blood sucker
56:Lemon Mishap - Oops...
302:Leo - Stompy
304:Libra - You feel balanced
362:Lil Chest - What's in the box?
384:Lil Gurdy - A gurd of your own!
435:Lil Loki - 4-way buddy!
275:Lil' Brimstone - Evil friend
277:Lil' Haunt - Fear him
252:Little Baggy - Extra pill room
96:Little C.H.A.D. - Gives kisses
88:Little Chubby - Attack buddy
99:Little Gish - Sticky friend
100:Little Steven - Psychic friend
87:Loki's Horns - Cross tears
82:Lord of the Pit - Demon wings
213:Lost Contact - Shielded tears
365:Lost Fly - Lost protector
46:Lucky Foot - Luck up
22:Lunch - HP up
411:Lusty Blood - Their blood brings rage!
312:Maggy's Bow - HP up + you feel healthy
194:Magic 8 Ball - Shot speed up
295:Magic Fingers - Pay to play
12:Magic Mushroom - All stats up!
253:Magic Scab - HP + luck up
53:Magneto - Item snatcher
394:Marked - Directed tears
344:Match Book - Evil up
399:Maw Of The Void - Consume thy enemy!
193:MEAT! - DMG + HP up
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
202:Midas' Touch - Golden touch
436:Milk! - Don't cry over it...
427:Mine Crafter - Booom!
71:Mini Mush - Speed + range up
258:Missing No. - Syntax error
262:Missing Page 2 - Evil up. Your enemies will pay!
173:Mitre - You feel blessed
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
195:Mom's Coin Purse - What's all this...?
110:Mom's Contacts - Freeze effect
55:Mom's Eye - Eye in the back of your head
200:Mom's Eyeshadow - Charm tears
30:Mom's Heels - Range up
199:Mom's Key - Less is now more +2 keys
114:Mom's Knife - Stab stab stab
31:Mom's Lipstick - Range up
41:Mom's Pad - Gross...
355:Mom's Pearls - Range + luck up
228:Mom's Perfume - Fear shot
139:Mom's Purse - More trinket room
29:Mom's Underwear - Range up
217:Mom's Wig - You feel itchy...
109:Money = Power - $$$ = DMG
322:Mongo Baby - Mongo friend
123:Monster Manual - Temporary buddy generator
229:Monstro's Lung - Charged attack
86:Monstro's Tooth - Summon Monstro
414:More Options - There are even more options!
37:Mr. Boom - Reusable bomb buddy
106:Mr. Mega - Blast damage
370:Mr. Dolly - Range + tears up
431:Multidimensional Baby - ydduB Buddy
153:Mutant Spider - Quad shot
5:My Reflection - Boomerang tears
77:My Little Unicorn - Temporary badass
433:My Shadow - Me! and my shaaaadow!
317:Mysterious Liquid - Toxic splash damage
271:Mystery Sack - ?
425:Night Light - scared of the dark?
378:No. 2 - Uh oh...
0:-None-
147:Notched Axe - Rocks don't stand a chance
6:Number One - Tears up
426:Obsessed Fan - Follows my every move...
121:Odd Mushroom - DMG up
120:Odd Mushroom - Fire rate up
219:Old Bandage - HP up
115:Ouija Board - Spectral tears
141:Pageant Boy - Ultimate grand supreme
297:Pandora's Box - ? ?
430:Papa Fly - Turret follower
380:Pay To Play - Money talks
51:Pentagram - DMG up
75:PHD - Better pills
227:Piggy Bank - My life savings
309:Pisces - Tears up + knock-back shot
428:PJs - You feel cozy
348:Placebo - Pill mimic
218:Placenta - Regeneration + HP up
169:Polyphemus - Mega tears
177:Portable Slot - Gamble 24/7
146:Prayer Card - Reusable eternity
261:Proptosis - Short range mega tears
281:Punching Bag - Scape goat
379:Pupula Duplex - Wide shot
407:Purity - Aura stat boost
190:Pyro - 99 bombs
223:Pyromaniac - It hurts so good +5 bombs
174:Rainbow Baby - Random buddy
16:Raw Liver - HP up
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
376:Restock - Never ending stores!
95:Robo-Baby - Friends 'till the bbbbzzzt
267:Robo-Baby 2.0 - We worked out all the kinks
14:Roid Rage - Speed and range up
72:Rosary - Faith up
26:Rotten Meat - HP up
268:Rotten Baby - Infested friend
221:Rubber Cement - Bouncing tears
389:Rune Bag - Rune generator
94:Sack of Pennies - Gives money
424:Sack Head - More sacks!
182:Sacred Heart - Homing shots + DMG up
172:Sacrificial Dagger - My fate protects me
220:Sad Bombs - Tear blasts +5 bombs
339:Safety Pin - Evil + range + shot speed up
306:Sagittarius - Penetrative shot + speed up
321:Samson's Chains - The ol' ball and chain
292:Satanic Bible - Reusable evil
142:Scapular - You have been blessed
366:Scatter Bombs - We put bombs in your bombs!
325:Scissors - Lose your head
305:Scorpio - Poison tears
255:Screw - Tears + shot speed up
390:Seraphim - Sworn friend
393:Serpent's Kiss - The kiss of death
205:Sharp Plug - Charge with blood
49:Shoop da Whoop! - BLLLARRRRGGG!
280:Sissy Longlegs - She loves you
67:Sister Maggy - Friends 'till the end
9:Skatole - Fly love
17:Skeleton Key - 99 keys
264:Smart Fly - Revenge fly
189:SMB Super Fan - All stats up
330:Soy Milk - DMG down + tears way up
400:Spear Of Destiny - Your destiny
143:Speed Ball - Speed + shot speed up
91:Spelunker Hat - See-through doors
89:Spider Bite - Slow effect
171:Spider Butt - Mass enemy slowdown + damage
403:Spider Mod - Mod buddy!
211:Spiderbaby - Spider revenge
159:Spirit of the Night - Scary
3:Spoon Bender - Homing shots
196:Squeezy - Tears up
251:Starter Deck - Extra card room
64:Steam Sale - 50% off
176:Stem Cells - HP up
50:Steven - DMG up
367:Sticky Bombs - Egg sack bombs!
138:Stigmata - DMG + HP up
232:Stop Watch - Let's slow this down a bit...
315:Strange Attractor - Magnetic tears
417:Succubus - Damage booster
92:Super Bandage -  +2 hearts
363:Sworn Protector - Protective friend
345:Synthoil - DMG + range up
38:Tammy's Head - Reusable tear burst
299:Taurus - Speed down + rage is building
383:Tear Detonator - Remote tear detonation
395:Tech X - Laser ring tears
244:Tech.5 - It's still being tested...
68:Technology - Laser tears
152:Technology 2 - Laser
192:Telepathy For Dummies - Temporary psychic shot
44:Teleport! - Teleport!
419:Teleport 2.0 - I-teleport!
63:The Battery - Stores energy
111:The Bean - Toot on command
28:The Belt - Speed up
33:The Bible - Temporary flight
180:The Black Bean - Toot on touch
334:The Body - I feel all
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
103:The Common Cold - Poison damage
21:The Compass - The end is near
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
101:The Halo - All stats up
66:The Hourglass - Temporary enemy slowdown
2:The Inner Eye - Triple shot
290:The Jar - Save your life
60:The Ladder - Building bridges
329:The Ludovico Technique - Controlled tears
79:The Mark - DMG up
333:The Mind - I know all
151:The Mulligan - They grow inside
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
328:The Negative - Fate chosen
80:The Pact - DMG + tears up
104:The Parasite - Split shot
155:The Peeper - Plop!
107:The Pinking Shears - Cut and run
327:The Polaroid - Fate chosen
36:The Poop - Plop!
98:The Relic - Soul generator
1:The Sad Onion - Tears up
90:The Small Rock - DMG up
335:The Soul - I am all
13:The Virus - Poison touch
108:The Wafer - Damage resistance
358:The Wiz - Double wiz shot!
249:There's Options - More options
314:Thunder Thighs - HP up + speed down + you feel stompy
233:Tiny Planet - Orbiting tears + range up
183:Tooth Picks - Tears + shot speed up
341:Torn Photo - Tears + shot speed up
150:Tough Love - Tooth shot
350:Toxic Shock - Mass poison
397:Tractor Beam - Controlled tears
20:Transcendence - We all float down here...
54:Treasure Map - Full visible map
243:Trinity Shield - You feel guarded
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
396:Ventricle Razor - Short cutter
303:Virgo - You feel refreshed and protected
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
122:Whore of Babylon - Curse up
32:Wire Coat Hanger - Tears up
27:Wooden Spoon - Speed up
349:Wooden Nickel - Flip a coin
76:X-Ray Vision - I've seen everything
45:Yum Heart - Reusable regeneration
392:Zodiac - The heavens will change you
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            <CheatEntry>
              <ID>551</ID>
              <Description>"Best Streak"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1BC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>537</ID>
              <Description>"Loss Streak"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>2DC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>536</ID>
              <Description>"Win Streak"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1B8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>535</ID>
              <Description>"Devil Deals Taken?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1A0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>534</ID>
              <Description>"Angel Items Taken?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>19C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>533</ID>
              <Description>"Eden Tokens"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>532</ID>
              <Description>"Donated Coins"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>531</ID>
              <Description>"Slot Machines Destroyed"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>530</ID>
              <Description>"Blood Donations?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1A4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>529</ID>
              <Description>"Arcades Visited?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>184</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>528</ID>
              <Description>"Shell Game Played?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>198</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>527</ID>
              <Description>"Lamb Kills?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1C4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>526</ID>
              <Description>"??? Kills?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>1C0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>525</ID>
              <Description>"Satan Kills?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>194</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>524</ID>
              <Description>"Isaac Kills?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>18C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>523</ID>
              <Description>"Death Cards used?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>17C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>522</ID>
              <Description>"Shop Keepers Destroyed"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>190</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>521</ID>
              <Description>"Poop Destroyed"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>174</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>520</ID>
              <Description>"Tinted/Marked Rocks Destroryed"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>170</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>519</ID>
              <Description>"Rocks Destroyed"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>16C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>518</ID>
              <Description>"Mom Kills"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>168</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>517</ID>
              <Description>"Deaths"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pStats</Address>
              <Offsets>
                <Offset>188</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>911</ID>
              <Description>"Greed Donation Machine"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>893</ID>
                  <Description>"Total Coins Donated"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>314</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>899</ID>
                  <Description>"Donated on Isaac"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3B8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>903</ID>
                  <Description>"Donated on Magdalene"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>902</ID>
                  <Description>"Donated on Cain"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3C0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>901</ID>
                  <Description>"Donated on Judas"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>904</ID>
                  <Description>"Donated on ???"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>906</ID>
                  <Description>"Donated on Eve"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>905</ID>
                  <Description>"Donated on Samson"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3D0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>907</ID>
                  <Description>"Donated on Azazel"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3D4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>908</ID>
                  <Description>"Donated on Lazarus"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>909</ID>
                  <Description>"Donated on Eden"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3DC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>910</ID>
                  <Description>"Donated on The Lost"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>912</ID>
                  <Description>"Donated on Lilith?"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>3E4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>928</ID>
              <Description>"Endings Seen"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>929</ID>
                  <Description>"Ending 1"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>654</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>945</ID>
                  <Description>"Ending 2"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>658</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>944</ID>
                  <Description>"Ending 3"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>65C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>943</ID>
                  <Description>"Ending 4"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>660</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>942</ID>
                  <Description>"Ending 5"</Description>
                  <LastState Value="??" Activated="0" RealAddress="00000000"/>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pStats</Address>
                  <Offsets>
                    <Offset>664</Offset>
                  </Offsets>
                </CheatEntry>
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                  <Description>"Ending 14"</Description>
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                  <Description>"Ending 16"</Description>
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                  <Description>"Ending 17"</Description>
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                  <Description>"Ending 18"</Description>
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                  <ID>946</ID>
                  <Description>"Epilogue"</Description>
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                  <ID>947</ID>
                  <Description>"Total?"</Description>
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              <ID>925</ID>
              <Description>"Saved GameState Checksum"</Description>
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        <CheatEntry>
          <ID>918</ID>
          <Description>"Unlocking Secrets"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="0"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
pStats+C:
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[DISABLE]
pStats+C:
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          <CheatEntries>
            <CheatEntry>
              <ID>919</ID>
              <Description>"Current Secret"</Description>
              <DropDownList DisplayValueAsItem="1">0: (None)
1: Magdalene
2: Cain
3: Judas
4: The Womb
5: The Harbingers
6: A Cube of Meat
7: The Book of Revelations
8: Transcendence
9: The Nail
10: A Quarter
11: A Fetus in a Jar
12: The Small Rock
13: Monstro's Tooth
14: Lil Chubby
15: Loki's Horns
16: Something from the Future
17: Something Cute
18: Something Sticky
19: Super Bandage Girl
20: The Relic
21: The Coin Bag
22: The Book of Sin
23: Little Gish
24: Little Steven
25: Little C.H.A.D.
26: The Gamekid
27: The Halo
28: Mr. Mega!
29: The D6!
30: The Scissors
31: The Parasite
32: ???
33: Everything is Terrible!!!
34: It Lives!
35: Mom's Contact
36: The Necronomicon
37: Basement Boy
38: Spelunker Boy
39: Dark Boy
40: Mama's Boy
41: Golden God
42: Eve
43: Mom's Knife
44: The Razor
45: Guardian Angel
46: The Bomb Bag
47: A Demon Baby
48: A Forget me Now
49: The D20!
50: The Celtic Cross
51: Abel
52: The Curved Horn
53: Sacrificial Knife
54: Bloody Lust
55: The Bloody Penny
56: Blood Rights
57: The Polaroid
58: Dad's Key
59: A blue candle
60: Burnt Penny
61: Lucky Toe!
62: Epic Fetus
63: Super Fan
64: Counterfeit Penny
65: Guppy's Hairball
66: A Forgotten Horseman
67: Samson
68: Something Icky
69: Platinum God
70: Isaac's Head
71: Maggy's Faith
72: Judas' Tongue
73: ???'s Soul
74: Samson's Lock
75: Cain's eye
76: Eve's Bird Foot
77: The Left Hand
78: The Negative
79: Azazel
80: Lazarus
81: Eden
82: The Lost
83: Dead Boy
84: The Real Platinum God
85: A Lucky Rock
86: The Cellar
87: The Catacombs
88: Necropolis
89: The Rune of Hagalaz
90: The Rune of Jera
91: The Rune of Ehwaz
92: The Rune of Dagaz
93: The Rune of Ansuz
94: The Rune of Pertho
95: The Rune of Berkano
96: The Rune of Algiz
97: The Chaos Card
98: The Credit Card
99: The Rules Card
100: Card Against Humanity
101: Swallowed Penny
102: Robo Baby 2.0!
103: Death's Touch
104: Tech .5
105: Missing No.
106: Isaac's Tears
107: The Guillotine
108: Judas' Shadow
109: Maggy's Bow
110: Cain's Other Eye
111: The Black Lipstick
112: Eve's Mascara
113: Fate
114: ???'s Only Friend
115: Samsons's Chains
116: Lazarus' Rags
117: Broken Ankh
118: Store Credit
119: Pandora's Box
120: Suicide King
121: A Blank Card
122: The Book Of Secrets
123: Mysterious Paper
124: Mystery Sack
125: Undefined
126: The Satanic Bible
127: The Demon Tail
128: Abaddon
129: Isaac's Heart
130: The Mind
131: The Body
132: The Soul
133: The D100
134: A Blue Map
135: There's Options
136: A Black Candle
137: A Red Candle
138: The StopWatch
139: The Wire Coat Hanger
140: Ipecac
141: Experimental Treatment
142: Krampus
143: Head of Krampus
144: Super Meat Boy
145: The Butter Bean
146: Little Baggy
147: Blood Bag
148: The D4!
149: Lost Poster
150: Rubber Cement
151: Store Upgrade (Lv.1)
152: Store Upgrade (Lv.2)
153: Store Upgrade (Lv.3)
154: Store Upgrade (Lv.4)
155: The Angels Await!!!
156: Godhead
157: Challenge #4 - Darkness Falls
158: Challenge #5 - The Tank
159: Challenge #6 - Solar System
160: Challenge #7 - Suicide King
161: Challenge #8 - Cat Got Your Tongue
162: Challenge #9 - Demo Man
163: Challenge #10 - Cursed!
164: Challenge #11 - Glass Cannon
165: Challenge #19 - The Family Man
166: Challenge #20 - Purist
167: Lost Baby
168: Cute Baby
169: Crow Baby
170: Shadow Baby
171: Glass Baby
172: Wrapped Baby
173: Begotten Baby
174: Dead Baby
175: -0- Baby
176: Glitch Baby
177: Fighting Baby
178: Lord of the Flies
179: Fart Baby
180: Purity
181: D12
182: Betrayal
183: Fate's Reward
184: Athame
185: Blind Rage
186: Maw of the Void
187: Empty Vessel
188: Eden's Blessing
189: Sworn Protector
190: Incubus
191: Keeper holds A Penny
192: Lil' Chest
193: Censer
194: Evil Eye
195: My Shadow
196: Cracked Dice
197: Black Feather
198: Lusty Blood
199: Lilith
200: Key Bum
201: GB Bug
202: Zodiac
203: Box of Friends
204: Rib of Greed
205: Cry Baby
206: Red Baby
207: Green Baby
208: Brown Baby
209: Blue Baby
210: Lil' Baby
211: Rage Baby
212: Black Baby
213: Long Baby
214: Yellow Baby
215: White Baby
216: Big Baby
217: Noose Baby
218: Rune Bag
219: Cambion Conception
220: Serpent's Kiss
221: Succubus
222: Immaculate Conception
223: Goat Head Baby
224: Gold Heart
225: Get out of Jail Free Card
226: Gold Bomb
227: 2 new Pills (#1)
228: 2 new Pills (#2)
229: Poker Chip
230: Stud Finder
231: D8
232: Kidney Stone
233: Blank Rune
234: Blue Womb
235: 1001%!!
236: Keeper holds Wooden Nickel
237: Keeper holds Store Key
238: Deep Pockets
239: Karma
240: Sticky Nickels
241: Greed Baby
242: Lucky Pennies
243: Special Hanging Shopkeepers
244: Wooden Nickel
245: Cain holds Paperclip
246: Everything Is Terrible 2!
247: Special Shopkeepers
248: Eve holds Razor Blade
249: Store Key
250: Lost holds Holy Mantle
251: Keeper
252: Hive baby
253: Buddy Baby
254: Colorful Baby
255: Whore Baby
256: Cracked Baby
257: Dripping Baby
258: Blinding Baby
259: Sucky Baby
260: Dark Baby
261: Picky Baby
262: Revenge Baby
263: Belial Baby
264: Sale Baby
265: Challenge #21 - XXXXXXXXL
266: Challenge #22 - SPEED!
267: Challenge #23 - Blue Bomber
268: Challenge #24 - PAY TO PLAY
269: Challenge #25 - Have A Heart
270: Challenge #26 - I RULE!
271: Challenge #27 - BRAINS!
272: Challenge #28 - PRIDE DAY!
273: Challenge #29 - Onan's Streak
274: Challenge #30 - The Guardian
275: If only everyone was as generous as you are...
276: Mega Blast!
</DropDownList>
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                  <ID>920</ID>
                  <Description>"Secret Unlocked?"</Description>
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1:Yes
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        </CheatEntry>
        <CheatEntry>
          <ID>437</ID>
          <Description>"Possible Pill Effects"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>438</ID>
              <Description>"Pills discovered?"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>13</ByteLength>
              <Address>pFloor</Address>
              <Offsets>
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            <CheatEntry>
              <ID>439</ID>
              <Description>"Pill Effect #1"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
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              <ID>440</ID>
              <Description>"Pill Effect #2"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
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              <Address>pFloor</Address>
              <Offsets>
                <Offset>9834</Offset>
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            <CheatEntry>
              <ID>441</ID>
              <Description>"Pill Effect #3"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
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              <Address>pFloor</Address>
              <Offsets>
                <Offset>9838</Offset>
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            <CheatEntry>
              <ID>442</ID>
              <Description>"Pill Effect #4"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>983C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>443</ID>
              <Description>"Pill Effect #5"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9840</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>444</ID>
              <Description>"Pill Effect #6"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9844</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>445</ID>
              <Description>"Pill Effect #7"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9848</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>446</ID>
              <Description>"Pill Effect #8"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>984C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>447</ID>
              <Description>"Pill Effect #9"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9850</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>855</ID>
              <Description>"Pill Effect #10"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9854</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>854</ID>
              <Description>"Pill Effect #11"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9858</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>853</ID>
              <Description>"Pill Effect #12"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>985C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>852</ID>
              <Description>"Pill Effect #13"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
1:Bad Trip/Balls of Steel
2:Balls of Steel
3:Bombs are Key
4:Explosive Diarrhea
5:Full Health
6:Health Down/Up
7:Health Up
8:I Found Pills
9:Puberty
10:Pretty Fly
11:Range Down/Up
12:Range Up
13:Speed Down/Up
14:Speed Up
15:Tears DownUp
16:Tears Up
17:Luck Down/Up
18:Luck Up
19:Telepills
20:48 Hour Energy!
21:Hematemesis
22:Paralysis
23:I can see forever!
24:Pheromones
25:Amnesia/I can see forever!
26:Lemon Party
27:R U A Wizard?
28:Percs!
29:Addicted!
30:Re-Lax
31:???
32:One makes you larger
33:One makes you small
34:Infested!
35:Infested?
36:Power Pill!
37:Retro Vision
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>9860</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>797</ID>
          <Description>"Misc"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>890</ID>
              <Description>"Floor Type"</Description>
              <DropDownList DisplayValueAsItem="1">0: Normal
1: Alternate 1
2: Alternate 2
3: Greed Mode
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>829</ID>
              <Description>"Floor Curse(s)"</Description>
              <DropDownList DisplayValueAsItem="1">0: None
1: Curse of Darkness
2: Curse of the Labyrinth
4: Curse of the Lost
8: Curse of the Unknown
9: Darkness + Unknown
16: Curse of the Cursed
32: Curse of the Maze
64: Curse of the Blind
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>798</ID>
              <Description>"Used "I can see forever!"?"</Description>
              <DropDownList DisplayValueAsItem="1">0: No
1: Yes
</DropDownList>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>Byte</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>11</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>847</ID>
              <Description>"Invuln. Timer"</Description>
              <LastState Value="??" Activated="0" RealAddress="00000000"/>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>pFloor</Address>
              <Offsets>
                <Offset>1B98</Offset>
                <Offset>0</Offset>
                <Offset>B7D8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>429</ID>
          <Description>"Current Floor"</Description>
          <LastState Value="??" Activated="0" RealAddress="00000000"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>pFloor</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>328</ID>
      <Description>"Pedestal Script"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  This script allows you to set the item that will be picked up the next time
  you touch a pedestal.
}
 
[ENABLE]
aobscanmodule(AOB_pedInj,isaac-ng.exe,83 xx 64 0F 85 xx xx xx xx 8B 46 2C 85 C0 0F 84)
alloc(PedScript,256)
 
// Declaration section
registersymbol(AOB_pedInj)
registersymbol(PedScript)
label(_Code)
label(_ExitPS)
label(_BackPS)
 
//=========================================
// Hacking Point
 
AOB_pedInj+9:
 jmp _Code
_BackPS:
 
//=========================================
// Var Section
 
PedScript:
 dd 0  // Item ID to pick up
 
//=========================================
// Code Section
_Code:
 mov eax,[PedScript]
 cmp eax,0
 jz short _ExitPS
 
 mov [esi+2C],eax
 xor eax,eax
 mov [PedScript],eax
 
_ExitPS:
 mov eax,[esi+2C]
 test eax,eax
 jmp _BackPS
 
 
[DISABLE]
AOB_pedInj+9:
 mov eax,[esi+2C]
 test eax,eax
// db 8B 46 2C 85 C0
 
unregistersymbol(AOB_pedInj)
unregistersymbol(PedScript)
 
dealloc(PedScript)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+CF257
 
"isaac-ng.exe"+CF227: 81 FF 68 01 00 00        -  cmp edi,00000168
"isaac-ng.exe"+CF22D: 0F 84 3E 0C 00 00        -  je isaac-ng.exe+CFE71
"isaac-ng.exe"+CF233: 83 FF 3C                 -  cmp edi,3C
"isaac-ng.exe"+CF236: 0F 84 43 0C 00 00        -  je isaac-ng.exe+CFE7F
"isaac-ng.exe"+CF23C: 83 FF 34                 -  cmp edi,34
"isaac-ng.exe"+CF23F: 0F 84 2C 0C 00 00        -  je isaac-ng.exe+CFE71
"isaac-ng.exe"+CF245: 83 FF 35                 -  cmp edi,35
"isaac-ng.exe"+CF248: 0F 84 23 0C 00 00        -  je isaac-ng.exe+CFE71
"isaac-ng.exe"+CF24E: 83 FF 64                 -  cmp edi,64
"isaac-ng.exe"+CF251: 0F 85 0F 06 00 00        -  jne isaac-ng.exe+CF866
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+CF257: 8B 46 2C                 -  mov eax,[esi+2C]
"isaac-ng.exe"+CF25A: 85 C0                    -  test eax,eax
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+CF25C: 0F 84 04 06 00 00        -  je isaac-ng.exe+CF866
"isaac-ng.exe"+CF262: 8B C3                    -  mov eax,ebx
"isaac-ng.exe"+CF264: E8 17 A3 05 00           -  call isaac-ng.exe+129580
"isaac-ng.exe"+CF269: 84 C0                    -  test al,al
"isaac-ng.exe"+CF26B: 0F 85 F5 05 00 00        -  jne isaac-ng.exe+CF866
"isaac-ng.exe"+CF271: 83 BB 70 4C 00 00 00     -  cmp dword ptr [ebx+00004C70],00
"isaac-ng.exe"+CF278: 0F 85 E8 05 00 00        -  jne isaac-ng.exe+CF866
"isaac-ng.exe"+CF27E: 83 BE 80 10 00 00 00     -  cmp dword ptr [esi+00001080],00
"isaac-ng.exe"+CF285: 0F 8F DB 05 00 00        -  jg isaac-ng.exe+CF866
"isaac-ng.exe"+CF28B: 8B 46 2C                 -  mov eax,[esi+2C]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>329</ID>
          <Description>"Item to pick up"</Description>
          <DropDownList DisplayValueAsItem="1">320:???'s Only Friend - Controlled friend
11:1up! - Extra life
15:Less than 3 - HP up
191:3 Dollar Bill - Rainbow tears
359:8 Inch Nails - Stick it to 'em!
116:9 Volt - Quicker charge
245:20/20 - Double shot
130:A Pony - Flight + dash attack
18:A Dollar - $$$
74:A Quarter -  +25 coins
132:A Lump of Coal - My Xmas present
346:A Snack - HP up
230:Abaddon - Evil + DMG up + fear shot
188:Abel - Mirrored buddy
65:Anarchist Cookbook - Summon bombs
214:Anemic - Toxic blood
161:Ankh - Eternal life?
222:Anti-Gravity - Anti-gravity tears + tears up
308:Aquarius - Trail of tears
300:Aries - Ramming speed
408:Athame - Call to the void
231:Ball of Tar - Sticky feet...
207:Ball of Bandages - Gotta lick 'em all!
272:BBF - Big Beautiful Fly
274:Best Bud - Sworn protector
136:Best Friend - Friends 'till the end
391:Betrayal - Turn your enemy
247:BFFS! - Your friends rule
279:Big Fan - Fat protector
438:Binky - Memories...
260:Black Candle - Curse immunity + evil up
226:Black Lotus - HP up x3
420:Black Powder - Spin the black circle!
286:Blank Card - Card mimic
119:Blood Bag - HP up
254:Blood Clot - DMG + range up
7:Blood of the Martyr - DMG up
186:Blood Rights - Mass enemy damage at a cost
157:Bloody Lust - RAGE!
246:Blue Map - Secrets
342:Blue Cap - HP + tears up + shot speed down
273:Bob's Brain - Explosive thoughts
140:Bob's Curse -  +5 poison bombs
42:Bob's Rotten Head - Reusable ranged bomb
125:Bobby-Bomb - Homing bombs
250:BOGO Bombs - 1+1 BOOM!
131:Bomb Bag - Gives bombs
353:Bomber Boy - Explosive blast!
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
19:Boom! - 10 bombs
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
198:Box - Stuff
25:Breakfast - HP up
326:Breath of Life - Invincibility at a cost
118:Brimstone - Blood laser barrage
337:Broken Watch - I think it's broken
8:Brother Bobby - Friends 'till the end
129:Bucket of Lard - HP up
385:Bumbo - Bumbo want coin!
144:Bum Friend - He's greedy
377:Bursting Sack - Spider love
209:Butt Bombs - Toxic blast +5 bombs
294:Butter Bean - Reusable knock-back
340:Caffeine Pill - Speed up + size down
319:Cain's Other Eye - Near-sighted friend
412:Cambion Conception - Feed them hate
301:Cancer - HP up + you feel protected
307:Capricorn - All stats up
356:Car Battery - Double charge!
165:Cat-o-nine-tails - Shot speed + damage up
162:Celtic Cross - You feel blessed
387:Censer - Peace be with you
216:Ceremonial Robes - Sin up
208:Champion Belt - DMG + Challenge up
402:Chaos - !!!
372:Charged Baby - Bbbzzzzzt!
62:Charm of the Vampire - Kills heal
154:Chemical Peel - DMG up
69:Chocolate Milk - Charge shots
423:Circle of Protection - protect me from myself
369:Continuum - Transcendent tears
241:Contract from Below - Wealth... but at what cost?
296:Converter - Convert your soul
354:Crack Jacks - Don't swallow the prize!
160:Crack the Sky - Holy white death
4:Cricket's Head - DMG up
224:Cricket's Body - Splash damage + tears up
415:Crown of Light - The untainted gain power
158:Crystal Ball - I see my future
73:Cube of Meat - Gotta meat 'em all
48:Cupid's Arrow - Piercing shots
371:Curse of the Tower - You feel cursed...
316:Cursed Eye - Cursed charge shot
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
170:Daddy Longlegs - Daddy's love
278:Dark Bum - He wants to take your life
259:Dark Matter - Fear shot
117:Dead Bird - Protective buddy
81:Dead Cat - 9 lives
185:Dead Dove - Flight + spectral tears
373:Dead Eye - Accuracy brings power!
336:Dead Onion - Toxic aura tears
124:Dead Sea Scrolls - It's a mystery
237:Death's Touch - Penetrative shot + DMG up
85:Deck of Cards - Reusable card generator
416:Deep Pockets - More stuff to carry!
113:Demon Baby - Auto-turret friend
24:Dessert - HP up
23:Dinner - HP up
347:Diplopia - Double item vision
57:Distant Admiration - Attack fly
47:Doctor's Remote - Reusable air strike
52:Dr. Fetus - ???
265:Dry Baby - Immortal friend
236:E. Coli - Turdy touch
381:Eden's Blessing - Your future shines brighter
409:Empty Vessel - I reward an empty vessel
168:Epic Fetus - On-demand air strike
368:Epiphora - Intensifying tears
310:Eve's Mascara - Shot speed down + DMG up
410:Evil Eye - Eye shot!
240:Experimental Treatment - All stats up... then shuffled
401:Explosivo - Sticky bomb shot!
204:Fanny Pack - Filled with goodies
404:Farting Baby - He farts!
179:Fate - Flight eternal
361:Fate's reward - Your fate beside you
257:Fire Mind - Flaming tears
291:Flush! - ...
128:Forever alone - Attack fly
127:Forget Me Now - I don't remember...
364:Friend Zone - Friendly fly
382:Friendly Ball - Gotta fetch 'em all!
418:Fruit Cake - Rainbow Effects!
405:GB Bug - Game breaking bug, right away!
318:Gemini - Conjoined friend
163:Ghost Baby - Spectral buddy
225:Gimpy - Sweet suffering
352:Glass Cannon - Be gentle...
432:Glitter Bombs - Prize Bombs!
422:Glowing Hour Glass - Turn back time
210:Gnawed Leaf - Unbreakable
215:Goat Head - He accepts your offering
331:Godhead - God tears
398:God's Flesh - Shrink shot!
70:Growth Hormones - Speed + DMG up
112:Guardian Angel - Extra protection
206:Guillotine - An out-of-body experience
212:Guppy's Collar - Eternal life?
187:Guppy's Hairball - Swing it
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
134:Guppy's Tail - Cursed?
156:Habit - Item martyr
10:Halo of Flies - Projectile protection
167:Harlequin Baby - Double shot buddy
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
269:Headless Baby - Bloody friend
248:Hive Mind - Giant spiders and flies
184:Holy Grail - Flight + HP up
374:Holy Light - Holy shot!
313:Holy Mantle - Holy shield
178:Holy Water - Splash!
375:Host Hat - Nice hat!
256:Hot Bombs - Burning blast +5 bombs
282:How to Jump - It's time you learned how
203:Humbleing Bundle - 1+1 free 4Evar
413:Immaculate Conception - Feed them love
360:Incubus - Dark friend
242:Infamy - Damage reduction
148:Infestation - They grow inside
234:Infestation 2 - Infestation shot
149:Ipecac - Explosive shots
201:Iron Bar - Concussive tears
276:Isaac's Heart - Protect it
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
434:Jar of Flies - gotta catch 'em all?
197:Jesus Juice - Damage + range up
311:Judas' Shadow - Sweet revenge
266:Juicy Sack - Sticky babies
40:Kamikaze! - Become the bomb!
388:Key Bum - He wants your keys!
238:Key Piece 1 - ???
239:Key Piece 2 - ???
421:Kidney Bean - Love Toots!
440:Kidney Stone - Matt's Kidney Stone
343:Latch Key - Luck up
332:Lazarus' Rags - Eternal life?
270:Leech - Blood sucker
56:Lemon Mishap - Oops...
302:Leo - Stompy
304:Libra - You feel balanced
362:Lil Chest - What's in the box?
384:Lil Gurdy - A gurd of your own!
435:Lil Loki - 4-way buddy!
275:Lil' Brimstone - Evil friend
277:Lil' Haunt - Fear him
252:Little Baggy - Extra pill room
96:Little C.H.A.D. - Gives kisses
88:Little Chubby - Attack buddy
99:Little Gish - Sticky friend
100:Little Steven - Psychic friend
87:Loki's Horns - Cross tears
82:Lord of the Pit - Demon wings
213:Lost Contact - Shielded tears
365:Lost Fly - Lost protector
46:Lucky Foot - Luck up
22:Lunch - HP up
411:Lusty Blood - Their blood brings rage!
312:Maggy's Bow - HP up + you feel healthy
194:Magic 8 Ball - Shot speed up
295:Magic Fingers - Pay to play
12:Magic Mushroom - All stats up!
253:Magic Scab - HP + luck up
53:Magneto - Item snatcher
394:Marked - Directed tears
344:Match Book - Evil up
399:Maw Of The Void - Consume thy enemy!
193:MEAT! - DMG + HP up
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
202:Midas' Touch - Golden touch
436:Milk! - Don't cry over it...
427:Mine Crafter - Booom!
71:Mini Mush - Speed + range up
258:Missing No. - Syntax error
262:Missing Page 2 - Evil up. Your enemies will pay!
173:Mitre - You feel blessed
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
195:Mom's Coin Purse - What's all this...?
110:Mom's Contacts - Freeze effect
55:Mom's Eye - Eye in the back of your head
200:Mom's Eyeshadow - Charm tears
30:Mom's Heels - Range up
199:Mom's Key - Less is now more +2 keys
114:Mom's Knife - Stab stab stab
31:Mom's Lipstick - Range up
41:Mom's Pad - Gross...
355:Mom's Pearls - Range + luck up
228:Mom's Perfume - Fear shot
139:Mom's Purse - More trinket room
29:Mom's Underwear - Range up
217:Mom's Wig - You feel itchy...
109:Money = Power - $$$ = DMG
322:Mongo Baby - Mongo friend
123:Monster Manual - Temporary buddy generator
229:Monstro's Lung - Charged attack
86:Monstro's Tooth - Summon Monstro
414:More Options - There are even more options!
37:Mr. Boom - Reusable bomb buddy
106:Mr. Mega - Blast damage
370:Mr. Dolly - Range + tears up
431:Multidimensional Baby - ydduB Buddy
153:Mutant Spider - Quad shot
5:My Reflection - Boomerang tears
77:My Little Unicorn - Temporary badass
433:My Shadow - Me! and my shaaaadow!
317:Mysterious Liquid - Toxic splash damage
271:Mystery Sack - ?
425:Night Light - scared of the dark?
378:No. 2 - Uh oh...
0:-None-
147:Notched Axe - Rocks don't stand a chance
6:Number One - Tears up
426:Obsessed Fan - Follows my every move...
121:Odd Mushroom - DMG up
120:Odd Mushroom - Fire rate up
219:Old Bandage - HP up
115:Ouija Board - Spectral tears
141:Pageant Boy - Ultimate grand supreme
297:Pandora's Box - ? ?
430:Papa Fly - Turret follower
380:Pay To Play - Money talks
51:Pentagram - DMG up
75:PHD - Better pills
227:Piggy Bank - My life savings
309:Pisces - Tears up + knock-back shot
428:PJs - You feel cozy
348:Placebo - Pill mimic
218:Placenta - Regeneration + HP up
169:Polyphemus - Mega tears
177:Portable Slot - Gamble 24/7
146:Prayer Card - Reusable eternity
261:Proptosis - Short range mega tears
281:Punching Bag - Scape goat
379:Pupula Duplex - Wide shot
407:Purity - Aura stat boost
190:Pyro - 99 bombs
223:Pyromaniac - It hurts so good +5 bombs
174:Rainbow Baby - Random buddy
16:Raw Liver - HP up
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
376:Restock - Never ending stores!
95:Robo-Baby - Friends 'till the bbbbzzzt
267:Robo-Baby 2.0 - We worked out all the kinks
14:Roid Rage - Speed and range up
72:Rosary - Faith up
26:Rotten Meat - HP up
268:Rotten Baby - Infested friend
221:Rubber Cement - Bouncing tears
389:Rune Bag - Rune generator
94:Sack of Pennies - Gives money
424:Sack Head - More sacks!
182:Sacred Heart - Homing shots + DMG up
172:Sacrificial Dagger - My fate protects me
220:Sad Bombs - Tear blasts +5 bombs
339:Safety Pin - Evil + range + shot speed up
306:Sagittarius - Penetrative shot + speed up
321:Samson's Chains - The ol' ball and chain
292:Satanic Bible - Reusable evil
142:Scapular - You have been blessed
366:Scatter Bombs - We put bombs in your bombs!
325:Scissors - Lose your head
305:Scorpio - Poison tears
255:Screw - Tears + shot speed up
390:Seraphim - Sworn friend
393:Serpent's Kiss - The kiss of death
205:Sharp Plug - Charge with blood
49:Shoop da Whoop! - BLLLARRRRGGG!
280:Sissy Longlegs - She loves you
67:Sister Maggy - Friends 'till the end
9:Skatole - Fly love
17:Skeleton Key - 99 keys
264:Smart Fly - Revenge fly
189:SMB Super Fan - All stats up
330:Soy Milk - DMG down + tears way up
400:Spear Of Destiny - Your destiny
143:Speed Ball - Speed + shot speed up
91:Spelunker Hat - See-through doors
89:Spider Bite - Slow effect
171:Spider Butt - Mass enemy slowdown + damage
403:Spider Mod - Mod buddy!
211:Spiderbaby - Spider revenge
159:Spirit of the Night - Scary
3:Spoon Bender - Homing shots
196:Squeezy - Tears up
251:Starter Deck - Extra card room
64:Steam Sale - 50% off
176:Stem Cells - HP up
50:Steven - DMG up
367:Sticky Bombs - Egg sack bombs!
138:Stigmata - DMG + HP up
232:Stop Watch - Let's slow this down a bit...
315:Strange Attractor - Magnetic tears
417:Succubus - Damage booster
92:Super Bandage -  +2 hearts
363:Sworn Protector - Protective friend
345:Synthoil - DMG + range up
38:Tammy's Head - Reusable tear burst
299:Taurus - Speed down + rage is building
383:Tear Detonator - Remote tear detonation
395:Tech X - Laser ring tears
244:Tech.5 - It's still being tested...
68:Technology - Laser tears
152:Technology 2 - Laser
192:Telepathy For Dummies - Temporary psychic shot
44:Teleport! - Teleport!
419:Teleport 2.0 - I-teleport!
63:The Battery - Stores energy
111:The Bean - Toot on command
28:The Belt - Speed up
33:The Bible - Temporary flight
180:The Black Bean - Toot on touch
334:The Body - I feel all
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
103:The Common Cold - Poison damage
21:The Compass - The end is near
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
101:The Halo - All stats up
66:The Hourglass - Temporary enemy slowdown
2:The Inner Eye - Triple shot
290:The Jar - Save your life
60:The Ladder - Building bridges
329:The Ludovico Technique - Controlled tears
79:The Mark - DMG up
333:The Mind - I know all
151:The Mulligan - They grow inside
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
328:The Negative - Fate chosen
80:The Pact - DMG + tears up
104:The Parasite - Split shot
155:The Peeper - Plop!
107:The Pinking Shears - Cut and run
327:The Polaroid - Fate chosen
36:The Poop - Plop!
98:The Relic - Soul generator
1:The Sad Onion - Tears up
90:The Small Rock - DMG up
335:The Soul - I am all
13:The Virus - Poison touch
108:The Wafer - Damage resistance
358:The Wiz - Double wiz shot!
249:There's Options - More options
314:Thunder Thighs - HP up + speed down + you feel stompy
233:Tiny Planet - Orbiting tears + range up
183:Tooth Picks - Tears + shot speed up
341:Torn Photo - Tears + shot speed up
150:Tough Love - Tooth shot
350:Toxic Shock - Mass poison
397:Tractor Beam - Controlled tears
20:Transcendence - We all float down here...
54:Treasure Map - Full visible map
243:Trinity Shield - You feel guarded
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
396:Ventricle Razor - Short cutter
303:Virgo - You feel refreshed and protected
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
122:Whore of Babylon - Curse up
32:Wire Coat Hanger - Tears up
27:Wooden Spoon - Speed up
349:Wooden Nickel - Flip a coin
76:X-Ray Vision - I've seen everything
45:Yum Heart - Reusable regeneration
392:Zodiac - The heavens will change you
</DropDownList>
          <LastState Value="0" Activated="0" RealAddress="06580000"/>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>PedScript</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>413</ID>
      <Description>"Misc Scripts"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="0" RealAddress="00000000"/>
      <Color>008000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>921</ID>
          <Description>"Devil / Angel Deals"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>319</ID>
              <Description>"Devil Room always possible"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Devil rooms can now spawn even on floor 1 and past the Womb.
}
 
[ENABLE]
aobscanmodule(AOB_UnblockDR,isaac-ng.exe,84 C0 0F 84 xx xx xx xx 8B 3D xx xx xx xx 8B 87)
registersymbol(AOB_UnblockDR)
 
AOB_UnblockDR+2:
 db EB 04
// jmp +4
 
[DISABLE]
AOB_UnblockDR+2:
 db 0F 84
// je long (isaac-ng.exe+13B483)
 
unregistersymbol(AOB_UnblockDR)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13B248
 
"isaac-ng.exe"+13B228: 56                    -  push esi
"isaac-ng.exe"+13B229: 57                    -  push edi
"isaac-ng.exe"+13B22A: A1 18 F0 0C 01        -  mov eax,[isaac-ng.exe+2CF018]
"isaac-ng.exe"+13B22F: 33 C5                 -  xor eax,ebp
"isaac-ng.exe"+13B231: 50                    -  push eax
"isaac-ng.exe"+13B232: 8D 45 F4              -  lea eax,[ebp-0C]
"isaac-ng.exe"+13B235: 64 A3 00 00 00 00     -  mov fs:[00000000],eax
"isaac-ng.exe"+13B23B: 8B 35 04 F6 0D 01     -  mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13B241: E8 5A B6 FB FF        -  call isaac-ng.exe+F68A0
"isaac-ng.exe"+13B246: 84 C0                 -  test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+13B248: 0F 84 35 02 00 00     -  je isaac-ng.exe+13B483
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+13B24E: 8B 3D 04 F6 0D 01     -  mov edi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13B254: 8B 87 D8 B7 00 00     -  mov eax,[edi+0000B7D8]
"isaac-ng.exe"+13B25A: 2B 87 D4 B7 00 00     -  sub eax,[edi+0000B7D4]
"isaac-ng.exe"+13B260: 8D B7 D4 B7 00 00     -  lea esi,[edi+0000B7D4]
"isaac-ng.exe"+13B266: A9 FC FF FF FF        -  test eax,FFFFFFFC
"isaac-ng.exe"+13B26B: 75 15                 -  jne isaac-ng.exe+13B282
"isaac-ng.exe"+13B26D: 68 5C CA 06 01        -  push isaac-ng.exe+26CA5C
"isaac-ng.exe"+13B272: 6A 00                 -  push 00
"isaac-ng.exe"+13B274: E8 77 DC 09 00        -  call isaac-ng.exe+1D8EF0
"isaac-ng.exe"+13B279: 8B 3D 04 F6 0D 01     -  mov edi,[isaac-ng.exe+2DF604]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>306</ID>
              <Description>"100% chance for Devil/Angel Room"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  This will always open up the Devil/Angel room when it's possible.
}
 
[ENABLE]
aobscanmodule(AOB_AlwaysDR,isaac-ng.exe,E8 * * * * D9 45 * D8 D1 DF E0 DD D9)
alloc(AlwaysDR,256)
 
registersymbol(AOB_AlwaysDR)
label(_BackDR)
 
AOB_AlwaysDR+8:
 jmp AlwaysDR
 nop
_BackDR:
 
 
AlwaysDR:
 fstp st(0)               // pop off old chance
 fld1                     // load up 1 instead
 fcom st(0),st(1)         // Original code
 fnstsw ax
 fstp st(1)
 jmp _BackDR
 
[DISABLE]
AOB_AlwaysDR+8:
 fcom st(0),st(1)
 fnstsw ax
 fstp st(1)
// db D8 D1 DF E0 DD D9
 
unregistersymbol(AOB_AlwaysDR)
dealloc(AlwaysDR)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13B463
 
"isaac-ng.exe"+13B441: 83 BE 3C 70 00 00 0B  -  cmp dword ptr [esi+0000703C],0B
"isaac-ng.exe"+13B448: 72 04                 -  jb isaac-ng.exe+13B44E
"isaac-ng.exe"+13B44A: DD D8                 -  fstp st(0)
"isaac-ng.exe"+13B44C: D9 E8                 -  fld1
"isaac-ng.exe"+13B44E: D9 5D F0              -  fstp dword ptr [ebp-10]
"isaac-ng.exe"+13B451: EB 02                 -  jmp isaac-ng.exe+13B455
"isaac-ng.exe"+13B453: DD D8                 -  fstp st(0)
"isaac-ng.exe"+13B455: 81 C6 FC 6F 00 00     -  add esi,00006FFC
"isaac-ng.exe"+13B45B: E8 70 95 FF FF        -  call isaac-ng.exe+1349D0
"isaac-ng.exe"+13B460: D9 45 F0              -  fld dword ptr [ebp-10]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+13B463: D8 D1                 -  fcom st(0),st(1)
"isaac-ng.exe"+13B465: DF E0                 -  fnstsw ax
"isaac-ng.exe"+13B467: DD D9                 -  fstp st(1)
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+13B469: F6 C4 41              -  test ah,41
"isaac-ng.exe"+13B46C: 74 2B                 -  je isaac-ng.exe+13B499
"isaac-ng.exe"+13B46E: D9 E8                 -  fld1
"isaac-ng.exe"+13B470: DE D9                 -  fcompp
"isaac-ng.exe"+13B472: DF E0                 -  fnstsw ax
"isaac-ng.exe"+13B474: F6 C4 41              -  test ah,41
"isaac-ng.exe"+13B477: 7B 22                 -  jnp isaac-ng.exe+13B49B
"isaac-ng.exe"+13B479: 8B 15 04 F6 67 01     -  mov edx,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13B47F: C6 42 09 01           -  mov byte ptr [edx+09],01
"isaac-ng.exe"+13B483: 32 C0                 -  xor al,al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>842</ID>
              <Description>"No Angel Room Spawn Conditions"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Rebirth
 
  This removes the "seen devil room before and didn't take deals"
  requirement, so your first devil room can be an angel room
  and taking devil deals won't lock you out of angel rooms.
}
 
[ENABLE]
aobscanmodule(AOB_UnblockAR,isaac-ng.exe,74 * 39 * * * * * 75 * 8D 41 01 EB)
registersymbol(AOB_UnblockAR)
 
AOB_UnblockAR:
 db EB 08
// jmp +08
 
[DISABLE]
AOB_UnblockAR:
 db 74 0D
// je +13
 
unregistersymbol(AOB_UnblockAR)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+F6CDF
 
"isaac-ng.exe"+F6CC0: 24 01                 -  and al,01
"isaac-ng.exe"+F6CC2: 3A C8                 -  cmp cl,al
"isaac-ng.exe"+F6CC4: 75 06                 -  jne isaac-ng.exe+F6CCC
"isaac-ng.exe"+F6CC6: 8A 55 F0              -  mov dl,[ebp-10]
"isaac-ng.exe"+F6CC9: 88 55 F3              -  mov [ebp-0D],dl
"isaac-ng.exe"+F6CCC: 8B 3D 04 F6 0D 01     -  mov edi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+F6CD2: 8B 87 C8 4D 17 00     -  mov eax,[edi+00174DC8]
"isaac-ng.exe"+F6CD8: 83 E0 20              -  and eax,20
"isaac-ng.exe"+F6CDB: 33 C9                 -  xor ecx,ecx
"isaac-ng.exe"+F6CDD: 0B C1                 -  or eax,ecx
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+F6CDF: 74 0D                 -  je isaac-ng.exe+F6CEE
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+F6CE1: 39 8F E4 4D 17 00     -  cmp [edi+00174DE4],ecx
"isaac-ng.exe"+F6CE7: 75 05                 -  jne isaac-ng.exe+F6CEE
"isaac-ng.exe"+F6CE9: 8D 41 01              -  lea eax,[ecx+01]
"isaac-ng.exe"+F6CEC: EB 02                 -  jmp isaac-ng.exe+F6CF0
"isaac-ng.exe"+F6CEE: 33 C0                 -  xor eax,eax
"isaac-ng.exe"+F6CF0: 20 45 F3              -  and [ebp-0D],al
"isaac-ng.exe"+F6CF3: 8B 07                 -  mov eax,[edi]
"isaac-ng.exe"+F6CF5: 89 45 E8              -  mov [ebp-18],eax
"isaac-ng.exe"+F6CF8: E8 63 E4 FD FF        -  call isaac-ng.exe+D5160
"isaac-ng.exe"+F6CFD: 8B D8                 -  mov ebx,eax
"isaac-ng.exe"+F6CFF: 0B 5E 0C              -  or ebx,[esi+0C]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>843</ID>
              <Description>"Get Angel instead of Devil Room"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  This will set the Angel Room chance to appear to 100%, but the usual
  conditions for its appearance still need to be true.
}
 
[ENABLE]
aobscanmodule(AOB_AlwaysAR,isaac-ng.exe,EB 02 33 C0 20 45 F3 8B 0F 89 4D E8)
alloc(AlwaysAR,256)
 
registersymbol(AOB_AlwaysAR)
label(_BackAR)
 
AOB_AlwaysAR+7:
 jmp AlwaysAR
_BackAR:
 
 
AlwaysAR:
 mov al,1
 and [ebp-0D],al
 mov ecx,[edi]
 mov [ebp-18],ecx
 jmp _BackAR
 
[DISABLE]
AOB_AlwaysAR+7:
 mov ecx,[edi]
 mov [ebp-18],ecx
 // db 8B 0F 89 4D E8
 
unregistersymbol(AOB_AlwaysAR)
dealloc(AlwaysAR)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+F9263
"isaac-ng.exe"+F9242: 8B 87 88 4D 17 00     -  mov eax,[edi+00174D88]
"isaac-ng.exe"+F9248: 83 E0 20              -  and eax,20
"isaac-ng.exe"+F924B: 33 C9                 -  xor ecx,ecx
"isaac-ng.exe"+F924D: 0B C1                 -  or eax,ecx
"isaac-ng.exe"+F924F: 74 0D                 -  je isaac-ng.exe+F925E
"isaac-ng.exe"+F9251: 39 8F A4 4D 17 00     -  cmp [edi+00174DA4],ecx
"isaac-ng.exe"+F9257: 75 05                 -  jne isaac-ng.exe+F925E
"isaac-ng.exe"+F9259: 8D 41 01              -  lea eax,[ecx+01]
"isaac-ng.exe"+F925C: EB 02                 -  jmp isaac-ng.exe+F9260
"isaac-ng.exe"+F925E: 33 C0                 -  xor eax,eax
"isaac-ng.exe"+F9260: 20 45 F3              -  and [ebp-0D],al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+F9263: 8B 0F                 -  mov ecx,[edi]
"isaac-ng.exe"+F9265: 89 4D E8              -  mov [ebp-18],ecx
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+F9268: E8 43 DA FD FF        -  call isaac-ng.exe+D6CB0
"isaac-ng.exe"+F926D: 8B 55 08              -  mov edx,[ebp+08]
"isaac-ng.exe"+F9270: 8B D8                 -  mov ebx,eax
"isaac-ng.exe"+F9272: 0B 5A 0C              -  or ebx,[edx+0C]
"isaac-ng.exe"+F9275: E8 56 DB FD FF        -  call isaac-ng.exe+D6DD0
"isaac-ng.exe"+F927A: F7 D0                 -  not eax
"isaac-ng.exe"+F927C: 23 D8                 -  and ebx,eax
"isaac-ng.exe"+F927E: F6 C3 02              -  test bl,02
"isaac-ng.exe"+F9281: 74 03                 -  je isaac-ng.exe+F9286
"isaac-ng.exe"+F9283: FF 45 E8              -  inc [ebp-18]
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>922</ID>
          <Description>"Gambling / Stores related"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>408</ID>
              <Description>"Guaranteed Bum Reward"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Bums should always give a reward with this
}
 
[ENABLE]
aobscanmodule(AOB_Bum,isaac-ng.exe,39 83 * * * * 7E * 6A 02 E8)
registersymbol(AOB_Bum)
 
AOB_Bum:
 db EB 06
// jmp short +6
 
[DISABLE]
 
AOB_Bum:
 db 39 83
// cmp [ebx+00000B9C],eax
 
unregistersymbol(AOB_Bum)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9C6EB
 
"isaac-ng.exe"+9C6C5: 03 C7                          -  add eax,edi
"isaac-ng.exe"+9C6C7: 83 BA 20 50 17 00 01           -  cmp dword ptr [edx+00175020],01
"isaac-ng.exe"+9C6CE: 89 44 24 10                    -  mov [esp+10],eax
"isaac-ng.exe"+9C6D2: 75 17                          -  jne isaac-ng.exe+9C6EB
"isaac-ng.exe"+9C6D4: 83 F8 05                       -  cmp eax,05
"isaac-ng.exe"+9C6D7: C7 44 24 0C 05 00 00 00        -  mov [esp+0C],00000005
"isaac-ng.exe"+9C6DF: 8D 44 24 10                    -  lea eax,[esp+10]
"isaac-ng.exe"+9C6E3: 7F 04                          -  jg isaac-ng.exe+9C6E9
"isaac-ng.exe"+9C6E5: 8D 44 24 0C                    -  lea eax,[esp+0C]
"isaac-ng.exe"+9C6E9: 8B 00                          -  mov eax,[eax]
// ---------- REPLACING HERE ----------
"isaac-ng.exe"+9C6EB: 39 83 9C 0B 00 00              -  cmp [ebx+00000B9C],eax
// ---------- REPLACING HERE ----------
"isaac-ng.exe"+9C6F1: 7E 3C                          -  jle isaac-ng.exe+9C72F
"isaac-ng.exe"+9C6F3: 6A 02                          -  push 02
"isaac-ng.exe"+9C6F5: E8 86 82 09 00                 -  call isaac-ng.exe+134980
"isaac-ng.exe"+9C6FA: 8B 35 04 F6 0D 01              -  mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9C700: 83 C0 02                       -  add eax,02
"isaac-ng.exe"+9C703: 33 FF                          -  xor edi,edi
"isaac-ng.exe"+9C705: 89 83 9C 0B 00 00              -  mov [ebx+00000B9C],eax
"isaac-ng.exe"+9C70B: E8 20 43 F7 FF                 -  call isaac-ng.exe+10A30
"isaac-ng.exe"+9C710: 39 B8 3C 1E 00 00              -  cmp [eax+00001E3C],edi
"isaac-ng.exe"+9C716: 7E 06                          -  jle isaac-ng.exe+9C71E
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>830</ID>
              <Description>"Win shell game"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Rigs the shell game in your favor.
}
 
[ENABLE]
aobscanmodule(AOB_Shell,isaac-ng.exe,6A 03 8B F3 89 5C 24 * E8 * * * * 85 C0 0F 84)
registersymbol(AOB_Shell)
 
AOB_Shell+F:
  db 90 E9
 
[DISABLE]
AOB_Shell+F:
  db 0F 84
 
unregistersymbol(AOB_Shell)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9AC67
 
"isaac-ng.exe"+9AC43: 8B C7                 -  mov eax,edi
"isaac-ng.exe"+9AC45: E8 26 8C F6 FF        -  call isaac-ng.exe+3870
"isaac-ng.exe"+9AC4A: 84 C0                 -  test al,al
"isaac-ng.exe"+9AC4C: 0F 84 0C 03 00 00     -  je isaac-ng.exe+9AF5E
"isaac-ng.exe"+9AC52: 8D 9E 70 0B 00 00     -  lea ebx,[esi+00000B70]
"isaac-ng.exe"+9AC58: 6A 03                 -  push 03
"isaac-ng.exe"+9AC5A: 8B F3                 -  mov esi,ebx
"isaac-ng.exe"+9AC5C: 89 5C 24 3C           -  mov [esp+3C],ebx
"isaac-ng.exe"+9AC60: E8 1B 9D 09 00        -  call isaac-ng.exe+134980
"isaac-ng.exe"+9AC65: 85 C0                 -  test eax,eax
// ---------- JUMP HERE ----------
"isaac-ng.exe"+9AC67: 0F 84 FB 00 00 00     -  je isaac-ng.exe+9AD68
// ---------- JUMP HERE ----------
"isaac-ng.exe"+9AC6D: 8B 35 04 F6 0D 01     -  mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9AC73: 6A 2E                 -  push 2E
"isaac-ng.exe"+9AC75: 33 FF                 -  xor edi,edi
"isaac-ng.exe"+9AC77: E8 B4 5D F7 FF        -  call isaac-ng.exe+10A30
"isaac-ng.exe"+9AC7C: 8B C8                 -  mov ecx,eax
"isaac-ng.exe"+9AC7E: E8 5D A1 06 00        -  call isaac-ng.exe+104DE0
"isaac-ng.exe"+9AC83: 84 C0                 -  test al,al
"isaac-ng.exe"+9AC85: 74 13                 -  je isaac-ng.exe+9AC9A
"isaac-ng.exe"+9AC87: 8B 74 24 18           -  mov esi,[esp+18]
"isaac-ng.exe"+9AC8B: 6A 03                 -  push 03
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>867</ID>
              <Description>"Store Free"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  All store items will be free.
}
 
[ENABLE]
aobscanmodule(AOB_FreeStore,isaac-ng.exe,8B * E8 * * * * 84 C0 75 * 83 * 02)
registersymbol(AOB_FreeStore)
 
AOB_FreeStore+9:
 db EB
 
[DISABLE]
AOB_FreeStore+9:
 db 75
 
unregistersymbol(AOB_FreeStore)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+C8E86
 
"isaac-ng.exe"+C8E6A: 75 2E                          -  jne isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E6C: 83 7D 0C 00                    -  cmp dword ptr [ebp+0C],00
"isaac-ng.exe"+C8E70: 74 28                          -  je isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E72: 6A 0D                          -  push 0D
"isaac-ng.exe"+C8E74: 33 FF                          -  xor edi,edi
"isaac-ng.exe"+C8E76: 8B F2                          -  mov esi,edx
"isaac-ng.exe"+C8E78: E8 A3 79 F4 FF                 -  call isaac-ng.exe+10820
"isaac-ng.exe"+C8E7D: 8B C8                          -  mov ecx,eax
"isaac-ng.exe"+C8E7F: E8 AC AB 03 00                 -  call isaac-ng.exe+103A30
"isaac-ng.exe"+C8E84: 84 C0                          -  test al,al
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+C8E86: 75 05                          -  jne isaac-ng.exe+C8E8D
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+C8E88: 83 FB 02                       -  cmp ebx,02
"isaac-ng.exe"+C8E8B: 7C 0D                          -  jnge isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E8D: 8B 4D 08                       -  mov ecx,[ebp+08]
"isaac-ng.exe"+C8E90: C7 81 74 10 00 00 18 FC FF FF  -  mov [ecx+00001074],FFFFFC18
"isaac-ng.exe"+C8E9A: 8B 45 08                       -  mov eax,[ebp+08]
"isaac-ng.exe"+C8E9D: 83 B8 74 10 00 00 00           -  cmp dword ptr [eax+00001074],00
"isaac-ng.exe"+C8EA4: 0F 84 C2 03 00 00              -  je isaac-ng.exe+C926C
"isaac-ng.exe"+C8EAA: 8B D8                          -  mov ebx,eax
"isaac-ng.exe"+C8EAC: 8D 93 88 02 00 00              -  lea edx,[ebx+00000288]
"isaac-ng.exe"+C8EB2: 33 C0                          -  xor eax,eax
"isaac-ng.exe"+C8EB4: E8 07 91 F3 FF                 -  call isaac-ng.exe+1FC0
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>952</ID>
              <Description>"Store Restocks"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Stores will restock.
}
 
[ENABLE]
aobscanmodule(AOB_RestockSmall,isaac-ng.exe,E8 * * * * 39 * * * * * 7E * A1)
aobscanmodule(AOB_RestockBig,isaac-ng.exe,E8 * * * * 39 * * * * * 0F 9F C0 84 C0 0F 84 * * * * 8B)
registersymbol(AOB_RestockSmall)
registersymbol(AOB_RestockBig)
 
AOB_RestockSmall+B:
 db 7C  // jl
 
AOB_RestockBig+10:
 db EB 04  // jmp +4
 
[DISABLE]
AOB_RestockSmall+B:
 db 7E  // jle
 
AOB_RestockBig+10:
 db 0F 84  // je
 
 
unregistersymbol(AOB_RestockSmall)
unregistersymbol(AOB_RestockBig)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+D251C
 
"isaac-ng.exe"+D24EE: 81 8B 94 1D 00 00 00 04 00 00  -  or [ebx+00001D94],00000400
"isaac-ng.exe"+D24F8: 8B 74 24 18                    -  mov esi,[esp+18]
"isaac-ng.exe"+D24FC: 83 7E 28 64                    -  cmp dword ptr [esi+28],64
"isaac-ng.exe"+D2500: 74 5A                          -  je isaac-ng.exe+D255C
"isaac-ng.exe"+D2502: 83 7C 24 54 00                 -  cmp dword ptr [esp+54],00
"isaac-ng.exe"+D2507: 74 4A                          -  je isaac-ng.exe+D2553
"isaac-ng.exe"+D2509: 8B 35 34 26 6C 01              -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+D250F: 33 FF                          -  xor edi,edi
"isaac-ng.exe"+D2511: E8 EA E1 F3 FF                 -  call isaac-ng.exe+10700
"isaac-ng.exe"+D2516: 39 B8 84 23 00 00              -  cmp [eax+00002384],edi
// ---------- DON'T JUMP HERE ----------
"isaac-ng.exe"+D251C: 7E 31                          -  jle isaac-ng.exe+D254F
// ---------- DON'T JUMP HERE ----------
"isaac-ng.exe"+D251E: A1 34 26 6C 01                 -  mov eax,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+D2523: 8B 90 14 70 00 00              -  mov edx,[eax+00007014]
"isaac-ng.exe"+D2529: 83 7A 08 02                    -  cmp dword ptr [edx+08],02
"isaac-ng.exe"+D252D: 75 20                          -  jne isaac-ng.exe+D254F
"isaac-ng.exe"+D252F: 8B 44 24 18                    -  mov eax,[esp+18]
"isaac-ng.exe"+D2533: 8B 88 78 10 00 00              -  mov ecx,[eax+00001078]
"isaac-ng.exe"+D2539: 8B F2                          -  mov esi,edx
"isaac-ng.exe"+D253B: 51                             -  push ecx
"isaac-ng.exe"+D253C: 8D B8 18 06 00 00              -  lea edi,[eax+00000618]
"isaac-ng.exe"+D2542: 8B DE                          -  mov ebx,esi
"isaac-ng.exe"+D2544: E8 F7 6B 07 00                 -  call isaac-ng.exe+149140
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+D17D0
 
"isaac-ng.exe"+D17A4: E8 07 19 F3 FF        -  call isaac-ng.exe+30B0
"isaac-ng.exe"+D17A9: 8B 5C 24 18           -  mov ebx,[esp+18]
"isaac-ng.exe"+D17AD: 80 7C 24 43 00        -  cmp byte ptr [esp+43],00
"isaac-ng.exe"+D17B2: 0F 84 A7 00 00 00     -  je isaac-ng.exe+D185F
"isaac-ng.exe"+D17B8: 8B 35 34 26 5B 00     -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+D17BE: 33 FF                 -  xor edi,edi
"isaac-ng.exe"+D17C0: E8 3B EF F3 FF        -  call isaac-ng.exe+10700
"isaac-ng.exe"+D17C5: 39 B8 84 23 00 00     -  cmp [eax+00002384],edi
"isaac-ng.exe"+D17CB: 0F 9F C0              -  setg al
"isaac-ng.exe"+D17CE: 84 C0                 -  test al,al
// ---------- DON'T JUMP HERE ----------
"isaac-ng.exe"+D17D0: 0F 84 89 00 00 00     -  je isaac-ng.exe+D185F
// ---------- DON'T JUMP HERE ----------
"isaac-ng.exe"+D17D6: 8B 35 34 26 5B 00     -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+D17DC: 8B 86 14 70 00 00     -  mov eax,[esi+00007014]
"isaac-ng.exe"+D17E2: 83 78 08 02           -  cmp dword ptr [eax+08],02
"isaac-ng.exe"+D17E6: 0F 85 79 00 00 00     -  jne isaac-ng.exe+D1865
"isaac-ng.exe"+D17EC: 8B F0                 -  mov esi,eax
"isaac-ng.exe"+D17EE: 8B 83 78 10 00 00     -  mov eax,[ebx+00001078]
"isaac-ng.exe"+D17F4: 8D BB 18 06 00 00     -  lea edi,[ebx+00000618]
"isaac-ng.exe"+D17FA: 50                    -  push eax
"isaac-ng.exe"+D17FB: 8B DE                 -  mov ebx,esi
"isaac-ng.exe"+D17FD: E8 3E 79 07 00        -  call isaac-ng.exe+149140
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>951</ID>
              <Description>"Improve Slots Chances"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Dramatically improves the chance for a Slot Machine payout,
  and prevent them from blowing up
}
 
[ENABLE]
aobscanmodule(AOB_Slots,isaac-ng.exe,6A 32 89 * * * E8 * * * * 85 C0 75 * E8)
aobscanmodule(AOB_SlotsCh,isaac-ng.exe,74 04 6A 0F EB 02 6A 15)
aobscanmodule(AOB_SlotsHM,isaac-ng.exe,75 11 6A 02 E8 * * * * 85 C0 75)
aobscanmodule(AOB_SlotsFly,isaac-ng.exe,6A 03 89 * * * E8 * * * * 85 C0 75 * 8B)
registersymbol(AOB_Slots)
registersymbol(AOB_SlotsCh)
registersymbol(AOB_SlotsHM)
registersymbol(AOB_SlotsFly)
 
// Break Chance
AOB_Slots+D:
 db EB
 
// Payout Chance
AOB_SlotsCh+3:
 db 0A
 
// Payout Chance (Lucky Foot)
AOB_SlotsCh+7:
 db 0A
 
// Hard Mode chance reduction
AOB_SlotsHM:
 db EB
 
// Pretty Fly
AOB_SlotsFly+1:
 db 01
 
[DISABLE]
AOB_Slots+D:
 db 75
 
AOB_SlotsCh+3:
 db 0F
 
AOB_SlotsCh+7:
 db 15
 
AOB_SlotsHM:
 db 75
 
AOB_SlotsFly+1:
 db 03
 
unregistersymbol(AOB_Slots)
unregistersymbol(AOB_SlotsCh)
unregistersymbol(AOB_SlotsHM)
unregistersymbol(AOB_SlotsFly)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+985DB
 
"isaac-ng.exe"+985B6: 6A 00                          -  push 00
"isaac-ng.exe"+985B8: B8 B8 C9 10 01                 -  mov eax,isaac-ng.exe+28C9B8
"isaac-ng.exe"+985BD: 8B F7                          -  mov esi,edi
"isaac-ng.exe"+985BF: E8 2C AD F6 FF                 -  call isaac-ng.exe+32F0
"isaac-ng.exe"+985C4: 8B 5C 24 14                    -  mov ebx,[esp+14]
"isaac-ng.exe"+985C8: 8D B3 70 0B 00 00              -  lea esi,[ebx+00000B70]
"isaac-ng.exe"+985CE: 6A 32                          -  push 32
"isaac-ng.exe"+985D0: 89 74 24 3C                    -  mov [esp+3C],esi
"isaac-ng.exe"+985D4: E8 77 EE 09 00                 -  call isaac-ng.exe+137450
"isaac-ng.exe"+985D9: 85 C0                          -  test eax,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+985DB: 75 49                          -  jne isaac-ng.exe+98626
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+985DD: E8 2E A8 03 00                 -  call isaac-ng.exe+D2E10
"isaac-ng.exe"+985E2: 50                             -  push eax
"isaac-ng.exe"+985E3: A1 34 26 16 01                 -  mov eax,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+985E8: 6A 00                          -  push 00
"isaac-ng.exe"+985EA: 6A 00                          -  push 00
"isaac-ng.exe"+985EC: 6A 01                          -  push 01
"isaac-ng.exe"+985EE: 68 E8 03 00 00                 -  push 000003E8
"isaac-ng.exe"+985F3: 50                             -  push eax
"isaac-ng.exe"+985F4: 8D 8B 18 06 00 00              -  lea ecx,[ebx+00000618]
"isaac-ng.exe"+985FA: B8 FC 41 16 01                 -  mov eax,isaac-ng.exe+2E41FC
"isaac-ng.exe"+985FF: E8 2C F9 03 00                 -  call isaac-ng.exe+D7F30
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9864C
 
"isaac-ng.exe"+9861C: E8 8F AA F6 FF                 -  call isaac-ng.exe+30B0
"isaac-ng.exe"+98621: E9 09 0C 00 00                 -  jmp isaac-ng.exe+9922F
"isaac-ng.exe"+98626: 8B 35 34 26 16 01              -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9862C: 33 FF                          -  xor edi,edi
"isaac-ng.exe"+9862E: C7 83 94 0B 00 00 00 00 00 00  -  mov [ebx+00000B94],00000000
"isaac-ng.exe"+98638: E8 C3 80 F7 FF                 -  call isaac-ng.exe+10700
"isaac-ng.exe"+9863D: 39 B8 5C 1E 00 00              -  cmp [eax+00001E5C],edi
"isaac-ng.exe"+98643: 8B 74 24 38                    -  mov esi,[esp+38]
"isaac-ng.exe"+98647: 0F 9F C0                       -  setg al
"isaac-ng.exe"+9864A: 84 C0                          -  test al,al
"isaac-ng.exe"+9864C: 74 04                          -  je isaac-ng.exe+98652
// ---------- CHANCES ----------
"isaac-ng.exe"+9864E: 6A 0F                          -  push 0F
"isaac-ng.exe"+98650: EB 02                          -  jmp isaac-ng.exe+98654
"isaac-ng.exe"+98652: 6A 15                          -  push 15
// ---------- CHANCES ----------
"isaac-ng.exe"+98654: E8 F7 ED 09 00                 -  call isaac-ng.exe+137450
"isaac-ng.exe"+98659: 83 C0 03                       -  add eax,03
"isaac-ng.exe"+9865C: 89 83 94 0B 00 00              -  mov [ebx+00000B94],eax
"isaac-ng.exe"+98662: 83 F8 09                       -  cmp eax,09
"isaac-ng.exe"+98665: 72 11                          -  jb isaac-ng.exe+98678
"isaac-ng.exe"+98667: 6A 0A                          -  push 0A
"isaac-ng.exe"+98669: E8 E2 ED 09 00                 -  call isaac-ng.exe+137450
"isaac-ng.exe"+9866E: 85 C0                          -  test eax,eax
"isaac-ng.exe"+98670: 74 06                          -  je isaac-ng.exe+98678
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+98791
 
"isaac-ng.exe"+98765: 75 19                          -  jne isaac-ng.exe+98780
"isaac-ng.exe"+98767: 8B 74 24 20                    -  mov esi,[esp+20]
"isaac-ng.exe"+9876B: 6A 05                          -  push 05
"isaac-ng.exe"+9876D: E8 DE EC 09 00                 -  call isaac-ng.exe+137450
"isaac-ng.exe"+98772: 85 C0                          -  test eax,eax
"isaac-ng.exe"+98774: 74 0A                          -  je isaac-ng.exe+98780
"isaac-ng.exe"+98776: C7 83 94 0B 00 00 0A 00 00 00  -  mov [ebx+00000B94],0000000A
"isaac-ng.exe"+98780: 8B 15 34 26 16 01              -  mov edx,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+98786: 83 BA DC 4F 17 00 01           -  cmp dword ptr [edx+00174FDC],01
"isaac-ng.exe"+9878D: 8B 74 24 38                    -  mov esi,[esp+38]
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+98791: 75 11                          -  jne isaac-ng.exe+987A4
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+98793: 6A 02                          -  push 02
"isaac-ng.exe"+98795: E8 B6 EC 09 00                 -  call isaac-ng.exe+137450
"isaac-ng.exe"+9879A: 85 C0                          -  test eax,eax
// ---------- OR HERE ----------
"isaac-ng.exe"+9879C: 75 06                          -  jne isaac-ng.exe+987A4
// ---------- OR HERE ----------
"isaac-ng.exe"+9879E: 89 83 94 0B 00 00              -  mov [ebx+00000B94],eax
"isaac-ng.exe"+987A4: 8B 83 94 0B 00 00              -  mov eax,[ebx+00000B94]
"isaac-ng.exe"+987AA: 83 C0 FD                       -  add eax,-03
"isaac-ng.exe"+987AD: 83 F8 09                       -  cmp eax,09
"isaac-ng.exe"+987B0: 0F 87 FA 08 00 00              -  ja isaac-ng.exe+990B0
"isaac-ng.exe"+987B6: FF 24 85 0C C1 F1 00           -  jmp dword ptr [eax*4+isaac-ng.exe+9C10C]
"isaac-ng.exe"+987BD: 8B 5C 24 44                    -  mov ebx,[esp+44]
"isaac-ng.exe"+987C1: 83 7B 3C 00                    -  cmp dword ptr [ebx+3C],00
"isaac-ng.exe"+987C5: 0F 84 64 0A 00 00              -  je isaac-ng.exe+9922F
"isaac-ng.exe"+987CB: 8B 43 38                       -  mov eax,[ebx+38]
"isaac-ng.exe"+987CE: 8D 7B 38                       -  lea edi,[ebx+38]
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+99344
 
"isaac-ng.exe"+9931C: 8B 86 94 0B 00 00                 -  mov eax,[esi+00000B94]
"isaac-ng.exe"+99322: 83 C0 FD                          -  add eax,-03
"isaac-ng.exe"+99325: 83 F8 09                          -  cmp eax,09
"isaac-ng.exe"+99328: 77 44                             -  ja isaac-ng.exe+9936E
"isaac-ng.exe"+9932A: FF 24 85 60 C1 F1 00              -  jmp dword ptr [eax*4+isaac-ng.exe+9C160]
"isaac-ng.exe"+99331: 81 C6 70 0B 00 00                 -  add esi,00000B70
"isaac-ng.exe"+99337: 6A 03                             -  push 03
"isaac-ng.exe"+99339: 89 74 24 3C                       -  mov [esp+3C],esi
"isaac-ng.exe"+9933D: E8 0E E1 09 00                    -  call isaac-ng.exe+137450
"isaac-ng.exe"+99342: 85 C0                             -  test eax,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+99344: 75 37                             -  jne isaac-ng.exe+9937D
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+99346: 8B 35 34 26 16 01                 -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9934C: 33 FF                             -  xor edi,edi
"isaac-ng.exe"+9934E: E8 AD 73 F7 FF                    -  call isaac-ng.exe+10700
"isaac-ng.exe"+99353: E8 58 D1 08 00                    -  call isaac-ng.exe+1264B0
"isaac-ng.exe"+99358: 8B 35 34 26 16 01                 -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9935E: E8 9D 73 F7 FF                    -  call isaac-ng.exe+10700
"isaac-ng.exe"+99363: 8B F8                             -  mov edi,eax
"isaac-ng.exe"+99365: E8 66 D0 08 00                    -  call isaac-ng.exe+1263D0
"isaac-ng.exe"+9936A: 8B 74 24 14                       -  mov esi,[esp+14]
"isaac-ng.exe"+9936E: C7 86 90 0B 00 00 01 00 00 00     -  mov [esi+00000B90],00000001
"isaac-ng.exe"+99378: E9 9C 12 00 00                    -  jmp isaac-ng.exe+9A619
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>897</ID>
              <Description>"Shuffle Machines Always Work"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Pickup Cycle machines (in stores, item room etc) will always cycle items.
}
 
[ENABLE]
aobscanmodule(AOB_ShuffleDo,isaac-ng.exe,E8 * * * * 85 C0 0F 94 C0 84 C0 0F 84)
aobscanmodule(AOB_ShuffleBreak,isaac-ng.exe,76 * 6A 02 E8 * * * * 85 C0 75)
registersymbol(AOB_ShuffleDo)
registersymbol(AOB_ShuffleBreak)
 
AOB_ShuffleDo+0C:
 db EB 04
 
AOB_ShuffleBreak+0B:
 db EB
 
[DISABLE]
AOB_ShuffleDo+0C:
 db 0F 84
// je long
 
AOB_ShuffleBreak+0B:
 db 75
// jne short
 
unregistersymbol(AOB_ShuffleDo)
unregistersymbol(AOB_ShuffleBreak)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BC43
 
"isaac-ng.exe"+9BC2B: EB 14                          -  jmp isaac-ng.exe+9BC41
"isaac-ng.exe"+9BC2D: 6A 02                          -  push 02
"isaac-ng.exe"+9BC2F: EB 06                          -  jmp isaac-ng.exe+9BC37
"isaac-ng.exe"+9BC31: 6A 03                          -  push 03
"isaac-ng.exe"+9BC33: EB 02                          -  jmp isaac-ng.exe+9BC37
"isaac-ng.exe"+9BC35: 6A 04                          -  push 04
"isaac-ng.exe"+9BC37: E8 44 8D 09 00                 -  call isaac-ng.exe+134980
"isaac-ng.exe"+9BC3C: 85 C0                          -  test eax,eax
"isaac-ng.exe"+9BC3E: 0F 94 C0                       -  sete al
"isaac-ng.exe"+9BC41: 84 C0                          -  test al,al
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC43: 0F 84 86 00 00 00              -  je isaac-ng.exe+9BCCF
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC49: 8B 0D 04 F6 42 00              -  mov ecx,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9BC4F: 8B 91 14 70 00 00              -  mov edx,[ecx+00007014]
"isaac-ng.exe"+9BC55: 52                             -  push edx
"isaac-ng.exe"+9BC56: E8 75 BE 0A 00                 -  call isaac-ng.exe+147AD0
"isaac-ng.exe"+9BC5B: 8B 7C 24 14                    -  mov edi,[esp+14]
"isaac-ng.exe"+9BC5F: 01 9F A0 0B 00 00              -  add [edi+00000BA0],ebx
"isaac-ng.exe"+9BC65: 83 BF A0 0B 00 00 04           -  cmp dword ptr [edi+00000BA0],04
"isaac-ng.exe"+9BC6C: C7 87 9C 0B 00 00 00 00 00 00  -  mov [edi+00000B9C],00000000
"isaac-ng.exe"+9BC76: 76 63                          -  jna isaac-ng.exe+9BCDB
"isaac-ng.exe"+9BC78: 6A 02                          -  push 02
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BC81
 
"isaac-ng.exe"+9BC55: 52                             -  push edx
"isaac-ng.exe"+9BC56: E8 75 BE 0A 00                 -  call isaac-ng.exe+147AD0
"isaac-ng.exe"+9BC5B: 8B 7C 24 14                    -  mov edi,[esp+14]
"isaac-ng.exe"+9BC5F: 01 9F A0 0B 00 00              -  add [edi+00000BA0],ebx
"isaac-ng.exe"+9BC65: 83 BF A0 0B 00 00 04           -  cmp dword ptr [edi+00000BA0],04
"isaac-ng.exe"+9BC6C: C7 87 9C 0B 00 00 00 00 00 00  -  mov [edi+00000B9C],00000000
"isaac-ng.exe"+9BC76: 76 63                          -  jna isaac-ng.exe+9BCDB
"isaac-ng.exe"+9BC78: 6A 02                          -  push 02
"isaac-ng.exe"+9BC7A: E8 01 8D 09 00                 -  call isaac-ng.exe+134980
"isaac-ng.exe"+9BC7F: 85 C0                          -  test eax,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC81: 75 58                          -  jne isaac-ng.exe+9BCDB
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC83: E8 18 63 03 00                 -  call isaac-ng.exe+D1FA0
"isaac-ng.exe"+9BC88: 50                             -  push eax
"isaac-ng.exe"+9BC89: A1 04 F6 39 01                 -  mov eax,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9BC8E: 6A 00                          -  push 00
"isaac-ng.exe"+9BC90: 6A 00                          -  push 00
"isaac-ng.exe"+9BC92: 6A 01                          -  push 01
"isaac-ng.exe"+9BC94: 68 E8 03 00 00                 -  push 000003E8
"isaac-ng.exe"+9BC99: 50                             -  push eax
"isaac-ng.exe"+9BC9A: 8D 8F 18 06 00 00              -  lea ecx,[edi+00000618]
"isaac-ng.exe"+9BCA0: B8 CC 11 3A 01                 -  mov eax,isaac-ng.exe+2E11CC
"isaac-ng.exe"+9BCA5: E8 76 B0 03 00                 -  call isaac-ng.exe+D6D20
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>834</ID>
              <Description>"Donation Machines Don't Glitch"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Store &amp; Greed Donation Machines won't glitch out anymore. Happy donating!
}
 
[ENABLE]
aobscanmodule(AOB_SDM,isaac-ng.exe,8B * * * 6A 14 E8 * * * * 85 C0 0F 85)
aobscanmodule(AOB_GDM,isaac-ng.exe,E8 * * * * DC 5C * * DF E0 F6 C4 41 0F 85)
registersymbol(AOB_SDM)
registersymbol(AOB_GDM)
 
AOB_SDM+0D:
 db 90 E9
 
AOB_GDM+0E:
 db 90 E9
 
[DISABLE]
AOB_SDM+0D:
 db 0F 85
 
AOB_GDM+0E:
 db 0F 85
 
unregistersymbol(AOB_SDM)
unregistersymbol(AOB_GDM)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9B634
 
"isaac-ng.exe"+9B603: B8 18 00 00 00                 -  mov eax,00000018
"isaac-ng.exe"+9B608: D9 1C 24                       -  fstp dword ptr [esp]
"isaac-ng.exe"+9B60B: C7 86 A4 0B 00 00 0F 00 00 00  -  mov [esi+00000BA4],0000000F
"isaac-ng.exe"+9B615: E8 D6 FA 0E 00                 -  call isaac-ng.exe+18B0F0
"isaac-ng.exe"+9B61A: 83 BE 90 0B 00 00 03           -  cmp dword ptr [esi+00000B90],03
"isaac-ng.exe"+9B621: 0F 84 2E EC FF FF              -  je isaac-ng.exe+9A255
"isaac-ng.exe"+9B627: 8B 74 24 38                    -  mov esi,[esp+38]
"isaac-ng.exe"+9B62B: 6A 14                          -  push 14
"isaac-ng.exe"+9B62D: E8 0E A1 09 00                 -  call isaac-ng.exe+135740
"isaac-ng.exe"+9B632: 85 C0                          -  test eax,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9B634: 0F 85 1B EC FF FF              -  jne isaac-ng.exe+9A255
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9B63A: 50                             -  push eax
"isaac-ng.exe"+9B63B: E8 E0 BE FF FF                 -  call isaac-ng.exe+97520
"isaac-ng.exe"+9B640: 8B 7C 24 48                    -  mov edi,[esp+48]
"isaac-ng.exe"+9B644: 8B D8                          -  mov ebx,eax
"isaac-ng.exe"+9B646: E8 55 7A F6 FF                 -  call isaac-ng.exe+30A0
"isaac-ng.exe"+9B64B: B0 01                          -  mov al,01
"isaac-ng.exe"+9B64D: B9 12 00 00 00                 -  mov ecx,00000012
"isaac-ng.exe"+9B652: E8 59 D0 FD FF                 -  call isaac-ng.exe+786B0
"isaac-ng.exe"+9B657: 8B 54 24 14                    -  mov edx,[esp+14]
"isaac-ng.exe"+9B65B: C7 82 90 0B 00 00 03 00 00 00  -  mov [edx+00000B90],00000003
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BE2C
 
"isaac-ng.exe"+9BE05: DC 0D 68 2C 67 01              -  fmul qword ptr [isaac-ng.exe+2A2C68]
"isaac-ng.exe"+9BE0B: 8B 35 34 26 6B 01              -  mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9BE11: 33 FF                          -  xor edi,edi
"isaac-ng.exe"+9BE13: DD 5C 24 7C                    -  fstp qword ptr [esp+7C]
"isaac-ng.exe"+9BE17: E8 E4 48 F7 FF                 -  call isaac-ng.exe+10700
"isaac-ng.exe"+9BE1C: 8B C8                          -  mov ecx,eax
"isaac-ng.exe"+9BE1E: E8 5D 60 09 00                 -  call isaac-ng.exe+131E80
"isaac-ng.exe"+9BE23: DC 5C 24 7C                    -  fcomp qword ptr [esp+7C]
"isaac-ng.exe"+9BE27: DF E0                          -  fnstsw ax
"isaac-ng.exe"+9BE29: F6 C4 41                       -  test ah,41
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BE2C: 0F 85 E3 E7 FF FF              -  jne isaac-ng.exe+9A615
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BE32: 57                             -  push edi
"isaac-ng.exe"+9BE33: E8 B8 BA FF FF                 -  call isaac-ng.exe+978F0
"isaac-ng.exe"+9BE38: 8B 7C 24 48                    -  mov edi,[esp+48]
"isaac-ng.exe"+9BE3C: 8B D8                          -  mov ebx,eax
"isaac-ng.exe"+9BE3E: E8 6D 72 F6 FF                 -  call isaac-ng.exe+30B0
"isaac-ng.exe"+9BE43: B0 01                          -  mov al,01
"isaac-ng.exe"+9BE45: B9 22 00 00 00                 -  mov ecx,00000022
"isaac-ng.exe"+9BE4A: E8 B1 D0 FD FF                 -  call isaac-ng.exe+78F00
"isaac-ng.exe"+9BE4F: 8B 54 24 14                    -  mov edx,[esp+14]
"isaac-ng.exe"+9BE53: C7 82 90 0B 00 00 03 00 00 00  -  mov [edx+00000B90],00000003
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>923</ID>
          <Description>"Disable Time Limits"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="0" RealAddress="00000000"/>
          <Color>FF0000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>411</ID>
              <Description>"Get Boss Rush / Hush"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Will always open up the boss rush &amp; hush, no matter your time.
}
 
[ENABLE]
aobscanmodule(AOB_BossRush,isaac-ng.exe,3B 88 * * * * 0f 8f * * * * 68)
aobscanmodule(AOB_BossHush,isaac-ng.exe,8B 88 * * * * 3B 88 * * * * 0F 8F * * * * 83)
registersymbol(AOB_BossRush)
registersymbol(AOB_BossHush)
 
AOB_BossRush+6:
 db EB 04  // jmp short +4
 
AOB_BossHush+C:
 db EB 04  // jmp short +4
 
[DISABLE]
AOB_BossRush+6:
 db 0F 8F
 
AOB_BossHush+C:
 db 0F 8F
 
unregistersymbol(AOB_BossRush)
unregistersymbol(AOB_BossHush)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13BB56
 
"isaac-ng.exe"+13BB26: E8 55 D3 09 00           -  call isaac-ng.exe+1D8E80
"isaac-ng.exe"+13BB2B: 8B 0D 04 F6 0D 01        -  mov ecx,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13BB31: 8B 81 1C 4D 13 00        -  mov eax,[ecx+00134D1C]
"isaac-ng.exe"+13BB37: 50                       -  push eax
"isaac-ng.exe"+13BB38: 68 5C 09 09 01           -  push isaac-ng.exe+29095C
"isaac-ng.exe"+13BB3D: E8 3E D3 09 00           -  call isaac-ng.exe+1D8E80
"isaac-ng.exe"+13BB42: A1 04 F6 0D 01           -  mov eax,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13BB47: 8B 88 18 4D 13 00        -  mov ecx,[eax+00134D18]
"isaac-ng.exe"+13BB4D: 83 C4 10                 -  add esp,10
"isaac-ng.exe"+13BB50: 3B 88 1C 4D 13 00        -  cmp ecx,[eax+00134D1C]
// ---------- CHANGING HERE ----------
"isaac-ng.exe"+13BB56: 0F 8F 1E 02 00 00        -  jg isaac-ng.exe+13BD7A
// ---------- DONE CHANGING ----------
"isaac-ng.exe"+13BB5C: 68 6C 09 09 01           -  push isaac-ng.exe+29096C
"isaac-ng.exe"+13BB61: E8 1A D3 09 00           -  call isaac-ng.exe+1D8E80
"isaac-ng.exe"+13BB66: 8B 0D 04 F6 0D 01        -  mov ecx,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+13BB6C: 8B 81 1C 70 00 00        -  mov eax,[ecx+0000701C]
"isaac-ng.exe"+13BB72: 8B B1 28 70 00 00        -  mov esi,[ecx+00007028]
"isaac-ng.exe"+13BB78: 83 C4 04                 -  add esp,04
"isaac-ng.exe"+13BB7B: 83 F8 FB                 -  cmp eax,-05
"isaac-ng.exe"+13BB7E: 75 13                    -  jne isaac-ng.exe+13BB93
"isaac-ng.exe"+13BB80: 85 F6                    -  test esi,esi
"isaac-ng.exe"+13BB82: 78 0F                    -  js isaac-ng.exe+13BB93
}
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+151E44
 
"isaac-ng.exe"+151E12: 0F 85 44 02 00 00        -  jne isaac-ng.exe+15205C
"isaac-ng.exe"+151E18: A1 04 F6 0D 01           -  mov eax,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+151E1D: 3B B8 F0 4E 17 00        -  cmp edi,[eax+00174EF0]
"isaac-ng.exe"+151E23: 7C 0A                    -  jnge isaac-ng.exe+151E2F
"isaac-ng.exe"+151E25: 80 7D F3 00              -  cmp byte ptr [ebp-0D],00
"isaac-ng.exe"+151E29: 0F 85 2D 02 00 00        -  jne isaac-ng.exe+15205C
"isaac-ng.exe"+151E2F: 83 FF 08                 -  cmp edi,08
"isaac-ng.exe"+151E32: 0F 85 24 02 00 00        -  jne isaac-ng.exe+15205C
"isaac-ng.exe"+151E38: 8B 88 18 4D 13 00        -  mov ecx,[eax+00134D18]
"isaac-ng.exe"+151E3E: 3B 88 20 4D 13 00        -  cmp ecx,[eax+00134D20]
// ---------- CHANGING HERE ----------
"isaac-ng.exe"+151E44: 0F 8F 12 02 00 00        -  jg isaac-ng.exe+15205C
// ---------- DONE CHANGING ----------
"isaac-ng.exe"+151E4A: 83 B8 1C 70 00 00 F8     -  cmp dword ptr [eax+0000701C],-08
"isaac-ng.exe"+151E51: 8B B0 28 70 00 00        -  mov esi,[eax+00007028]
"isaac-ng.exe"+151E57: 75 13                    -  jne isaac-ng.exe+151E6C
"isaac-ng.exe"+151E59: 85 F6                    -  test esi,esi
"isaac-ng.exe"+151E5B: 78 0F                    -  js isaac-ng.exe+151E6C
"isaac-ng.exe"+151E5D: 8B 5D 08                 -  mov ebx,[ebp+08]
"isaac-ng.exe"+151E60: 83 BC B3 24 07 00 00 00  -  cmp dword ptr [ebx+esi*4+00000724],00
"isaac-ng.exe"+151E68: 75 05                    -  jne isaac-ng.exe+151E6F
"isaac-ng.exe"+151E6A: EB 75                    -  jmp isaac-ng.exe+151EE1
"isaac-ng.exe"+151E6C: 8B 5D 08                 -  mov ebx,[ebp+08]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>916</ID>
              <Description>"No Time Limit (Speed)"</Description>
              <LastState Activated="0"/>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Removes the time limit from Challenge 22: Speed!
}
 
[ENABLE]
aobscanmodule(AOB_SpeedLimit,isaac-ng.exe,83 * 16 75 * 8B * * * * * 81)
registersymbol(AOB_SpeedLimit)
 
AOB_SpeedLimit+3:
 db EB
 
[DISABLE]
AOB_SpeedLimit+3:
 db 75
 
unregistersymbol(AOB_SpeedLimit)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+11DE67
 
"isaac-ng.exe"+11DE40: 33 C4                 -  xor eax,esp
"isaac-ng.exe"+11DE42: 50                    -  push eax
"isaac-ng.exe"+11DE43: 8D 84 24 78 01 00 00  -  lea eax,[esp+00000178]
"isaac-ng.exe"+11DE4A: 64 A3 00 00 00 00     -  mov fs:[00000000],eax
"isaac-ng.exe"+11DE50: D9 E8                 -  fld1
"isaac-ng.exe"+11DE52: 8B D9                 -  mov ebx,ecx
"isaac-ng.exe"+11DE54: 8B 0D 04 06 65 00     -  mov ecx,[isaac-ng.exe+2E0604]
"isaac-ng.exe"+11DE5A: 8B 81 F4 4D 17 00     -  mov eax,[ecx+00174DF4]
"isaac-ng.exe"+11DE60: 89 5C 24 40           -  mov [esp+40],ebx
"isaac-ng.exe"+11DE64: 83 F8 16              -  cmp eax,16
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+11DE67: 75 62                 -  jne isaac-ng.exe+11DECB
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+11DE69: 8B 89 18 4D 13 00     -  mov ecx,[ecx+00134D18]
"isaac-ng.exe"+11DE6F: 81 F9 80 70 00 00     -  cmp ecx,00007080
"isaac-ng.exe"+11DE75: 7E 78                 -  jle isaac-ng.exe+11DEEF
"isaac-ng.exe"+11DE77: 8B 83 20 05 00 00     -  mov eax,[ebx+00000520]
"isaac-ng.exe"+11DE7D: C1 E8 0E              -  shr eax,0E
"isaac-ng.exe"+11DE80: A8 01                 -  test al,01
"isaac-ng.exe"+11DE82: 75 6B                 -  jne isaac-ng.exe+11DEEF
"isaac-ng.exe"+11DE84: B8 B5 81 4E 1B        -  mov eax,1B4E81B5
"isaac-ng.exe"+11DE89: F7 E9                 -  imul ecx
"isaac-ng.exe"+11DE8B: C1 FA 05              -  sar edx,05
"isaac-ng.exe"+11DE8E: 8B C2                 -  mov eax,edx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>796</ID>
          <Description>"No negative pill effects"</Description>
          <LastState Activated="0"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Never get negative pill effects, like having PHD/Libra
  Also auto-identifies them
}
 
[ENABLE]
aobscanmodule(AOB_PHDEffect,isaac-ng.exe,8B * 83 B8 * * * * 00 7F * 8B * * * * * 8B * * * * * 2B)
aobscanmodule(AOB_Identify,isaac-ng.exe,80 BC * * * * * 00 74 * 8B 35)
registersymbol(AOB_PHDEffect)
registersymbol(AOB_Identify)
 
AOB_PHDEffect+9:
  db EB
 
AOB_Identify+7:
  db 02
 
[DISABLE]
AOB_PHDEffect+9:
  db 7F
 
AOB_Identify+7:
  db 00
 
unregistersymbol(AOB_PHDEffect)
unregistersymbol(AOB_Identify)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+EB783
 
"isaac-ng.exe"+EB75E: 8B 86 D8 B7 00 00     -  mov eax,[esi+0000B7D8]
"isaac-ng.exe"+EB764: 2B 86 D4 B7 00 00     -  sub eax,[esi+0000B7D4]
"isaac-ng.exe"+EB76A: C1 F8 02              -  sar eax,02
"isaac-ng.exe"+EB76D: 85 C0                 -  test eax,eax
"isaac-ng.exe"+EB76F: 74 0A                 -  je isaac-ng.exe+EB77B
"isaac-ng.exe"+EB771: 8B B6 D4 B7 00 00     -  mov esi,[esi+0000B7D4]
"isaac-ng.exe"+EB777: 8B 06                 -  mov eax,[esi]
"isaac-ng.exe"+EB779: EB 08                 -  jmp isaac-ng.exe+EB783
"isaac-ng.exe"+EB77B: 8B 8E D4 B7 00 00     -  mov ecx,[esi+0000B7D4]
"isaac-ng.exe"+EB781: 8B 01                 -  mov eax,[ecx]
// ---------- CHECKING PHD HERE ----------
"isaac-ng.exe"+EB783: 83 B8 B0 1E 00 00 00  -  cmp dword ptr [eax+00001EB0],00
// ---------- DONE CHECKING PHD ----------
"isaac-ng.exe"+EB78A: 7F 72                 -  jg isaac-ng.exe+EB7FE
"isaac-ng.exe"+EB78C: 8B 35 04 F6 0D 01     -  mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+EB792: 8B 96 D8 B7 00 00     -  mov edx,[esi+0000B7D8]
"isaac-ng.exe"+EB798: 2B 96 D4 B7 00 00     -  sub edx,[esi+0000B7D4]
"isaac-ng.exe"+EB79E: F7 C2 FC FF FF FF     -  test edx,FFFFFFFC
"isaac-ng.exe"+EB7A4: 75 0F                 -  jne isaac-ng.exe+EB7B5
"isaac-ng.exe"+EB7A6: 68 5C CA 06 01        -  push isaac-ng.exe+26CA5C
"isaac-ng.exe"+EB7AB: 6A 00                 -  push 00
"isaac-ng.exe"+EB7AD: E8 3E D7 0E 00        -  call isaac-ng.exe+1D8EF0
"isaac-ng.exe"+EB7B2: 83 C4 08              -  add esp,08
}
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1B8051
 
"isaac-ng.exe"+1B8029: 51                       -  push ecx
"isaac-ng.exe"+1B802A: 8D 46 38                 -  lea eax,[esi+38]
"isaac-ng.exe"+1B802D: D9 1C 24                 -  fstp dword ptr [esp]
"isaac-ng.exe"+1B8030: E8 2B A2 E4 FF           -  call isaac-ng.exe+2260
"isaac-ng.exe"+1B8035: 83 7E 3C 00              -  cmp dword ptr [esi+3C],00
"isaac-ng.exe"+1B8039: 74 07                    -  je isaac-ng.exe+1B8042
"isaac-ng.exe"+1B803B: C6 86 44 02 00 00 00     -  mov byte ptr [esi+00000244],00
"isaac-ng.exe"+1B8042: 8B 44 24 5C              -  mov eax,[esp+5C]
"isaac-ng.exe"+1B8046: 8B 88 C0 4B 00 00        -  mov ecx,[eax+00004BC0]
"isaac-ng.exe"+1B804C: A1 04 F6 0D 01           -  mov eax,[isaac-ng.exe+2DF604]
// ---------- CHECKING HERE ----------
"isaac-ng.exe"+1B8051: 80 BC 01 64 98 00 00 00  -  cmp byte ptr [ecx+eax+00009864],00
// ---------- DONE CHECKING ----------
"isaac-ng.exe"+1B8059: 74 37                    -  je isaac-ng.exe+1B8092
"isaac-ng.exe"+1B805B: 8B 35 4C 11 0E 01        -  mov esi,[isaac-ng.exe+2E114C]
"isaac-ng.exe"+1B8061: 05 40 8B 00 00           -  add eax,00008B40
"isaac-ng.exe"+1B8066: E8 B5 36 F3 FF           -  call isaac-ng.exe+EB720
"isaac-ng.exe"+1B806B: 83 F8 25                 -  cmp eax,25
"isaac-ng.exe"+1B806E: 77 38                    -  ja isaac-ng.exe+1B80A8
"isaac-ng.exe"+1B8070: 8B 84 86 54 2F 04 00     -  mov eax,[esi+eax*4+00042F54]
"isaac-ng.exe"+1B8077: 85 C0                    -  test eax,eax
"isaac-ng.exe"+1B8079: 74 2D                    -  je isaac-ng.exe+1B80A8
"isaac-ng.exe"+1B807B: 83 C0 08                 -  add eax,08
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>924</ID>
          <Description>"No Damage"</Description>
          <LastState Activated="0"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Just like the title says, makes you invulnerable. By giving you the post-hit
  invulnerability, to be exact.
}
 
[ENABLE]
aobscanmodule(AOB_NoDmg,isaac-ng.exe,83 * * * * * 00 0F 8F * * * * D9 EE)
registersymbol(AOB_NoDmg)
 
AOB_NoDmg+7:
  db 90 E9   // jmp
 
[DISABLE]
AOB_NoDmg+7:
  db 0F 8F   // jg
 
unregistersymbol(AOB_NoDmg)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+107B01
 
"isaac-ng.exe"+107ADC: 83 F8 0B                 -  cmp eax,0B
"isaac-ng.exe"+107ADF: 75 12                    -  jne isaac-ng.exe+107AF3
"isaac-ng.exe"+107AE1: 80 BB 0C 91 01 00 00     -  cmp byte ptr [ebx+0001910C],00
"isaac-ng.exe"+107AE8: 74 09                    -  je isaac-ng.exe+107AF3
"isaac-ng.exe"+107AEA: C6 83 0C 91 01 00 00     -  mov byte ptr [ebx+0001910C],00
"isaac-ng.exe"+107AF1: EB 05                    -  jmp isaac-ng.exe+107AF8
"isaac-ng.exe"+107AF3: 83 F8 18                 -  cmp eax,18
"isaac-ng.exe"+107AF6: 75 02                    -  jne isaac-ng.exe+107AFA
"isaac-ng.exe"+107AF8: B1 01                    -  mov cl,01
"isaac-ng.exe"+107AFA: 83 BB 98 1B 00 00 00     -  cmp dword ptr [ebx+00001B98],00
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+107B01: 0F 8F 2F 1C 00 00        -  jg isaac-ng.exe+109736
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+107B07: D9 EE                    -  fldz
"isaac-ng.exe"+107B09: D8 5D 08                 -  fcomp dword ptr [ebp+08]
"isaac-ng.exe"+107B0C: DF E0                    -  fnstsw ax
"isaac-ng.exe"+107B0E: F6 C4 05                 -  test ah,05
"isaac-ng.exe"+107B11: 0F 8A 1F 1C 00 00        -  jp isaac-ng.exe+109736
"isaac-ng.exe"+107B17: 84 C9                    -  test cl,cl
"isaac-ng.exe"+107B19: 0F 85 17 1C 00 00        -  jne isaac-ng.exe+109736
"isaac-ng.exe"+107B1F: BF 39 01 00 00           -  mov edi,00000139
"isaac-ng.exe"+107B24: 8B C6                    -  mov eax,esi
"isaac-ng.exe"+107B26: C6 83 94 1B 00 00 01     -  mov byte ptr [ebx+00001B94],01
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>896</ID>
          <Description>"Custom Seeds w/ Achievements"</Description>
          <LastState Activated="0"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Disables the "seed lock" when using custom seeds
 
  Pro: Enables achievements on that run again
  Con: Resetting with R will change the seed again
}
 
[ENABLE]
aobscanmodule(AOB_SeedLock,isaac-ng.exe,E8 * * * * A1 * * * * C6 80 * * * * 01 8B)
registersymbol(AOB_SeedLock)
 
AOB_SeedLock+10:
 db 00
 
[DISABLE]
AOB_SeedLock+10:
 db 01
 
unregistersymbol(AOB_SeedLock)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+184C59
 
"isaac-ng.exe"+184C37: 88 9A 04 15 0A 00     -  mov [edx+000A1504],bl
"isaac-ng.exe"+184C3D: EB 21                 -  jmp isaac-ng.exe+184C60
"isaac-ng.exe"+184C3F: 53                    -  push ebx
"isaac-ng.exe"+184C40: 51                    -  push ecx
"isaac-ng.exe"+184C41: B8 08 00 00 00        -  mov eax,00000008
"isaac-ng.exe"+184C46: D9 1C 24              -  fstp dword ptr [esp]
"isaac-ng.exe"+184C49: E8 82 59 00 00        -  call isaac-ng.exe+18A5D0
"isaac-ng.exe"+184C4E: 56                    -  push esi
"isaac-ng.exe"+184C4F: E8 7C BF FF FF        -  call isaac-ng.exe+180BD0
"isaac-ng.exe"+184C54: A1 50 11 43 00        -  mov eax,[isaac-ng.exe+2E1150]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+184C59: C6 80 04 15 0A 00 01  -  mov byte ptr [eax+000A1504],01
// ---------- DONE INJECTING  ----------
"isaac-ng.exe"+184C60: 8B 4D F4              -  mov ecx,[ebp-0C]
"isaac-ng.exe"+184C63: 64 89 0D 00 00 00 00  -  mov fs:[00000000],ecx
"isaac-ng.exe"+184C6A: 59                    -  pop ecx
"isaac-ng.exe"+184C6B: 5F                    -  pop edi
"isaac-ng.exe"+184C6C: 5E                    -  pop esi
"isaac-ng.exe"+184C6D: 5B                    -  pop ebx
"isaac-ng.exe"+184C6E: 8B 4D F0              -  mov ecx,[ebp-10]
"isaac-ng.exe"+184C71: 33 CD                 -  xor ecx,ebp
"isaac-ng.exe"+184C73: E8 F6 88 0D 00        -  call isaac-ng.exe+25D56E
"isaac-ng.exe"+184C78: 8B E5                 -  mov esp,ebp
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>926</ID>
          <Description>"Load old GameStates"</Description>
          <LastState Activated="0"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ by HenryEx
  for The Binding of Isaac: Afterbirth
 
  Patches the Checksum verification for GameStates, so you can play backed-up
  versions of interim saves. Yay!
}
 
[ENABLE]
aobscanmodule(AOB_NoChksum,isaac-ng.exe,81 * 96 69 69 96 89 * * * * * 3b * 0F 85 * * * * 8B * * * * * 3B * * * * * 0F 85)
registersymbol(AOB_NoChksum)
 
AOB_NoChksum+E:
 db EB 04
 
AOB_NoChksum+20:
 db EB 04
 
[DISABLE]
AOB_NoChksum+E:
 db 0F 85
 
AOB_NoChksum+20:
 db 0F 85
 
unregistersymbol(AOB_NoChksum)
 
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1CBE1D
 
"isaac-ng.exe"+1CBDF8: 8B 01                          -  mov eax,[ecx]
"isaac-ng.exe"+1CBDFA: 8B 50 0C                       -  mov edx,[eax+0C]
"isaac-ng.exe"+1CBDFD: 6A 00                          -  push 00
"isaac-ng.exe"+1CBDFF: 6A 10                          -  push 10
"isaac-ng.exe"+1CBE01: FF D2                          -  call edx
"isaac-ng.exe"+1CBE03: 8B 8D 64 FF FF FF              -  mov ecx,[ebp-0000009C]
"isaac-ng.exe"+1CBE09: 8B 86 C4 41 01 00              -  mov eax,[esi+000141C4]
"isaac-ng.exe"+1CBE0F: 81 F1 96 69 69 96              -  xor ecx,96696996
"isaac-ng.exe"+1CBE15: 89 8D 64 FF FF FF              -  mov [ebp-0000009C],ecx
"isaac-ng.exe"+1CBE1B: 3B C8                          -  cmp ecx,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+1CBE1D: 0F 85 6F 0B 00 00              -  jne isaac-ng.exe+1CC992
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+1CBE23: 8B 0D 7C 41 6B 01              -  mov ecx,[isaac-ng.exe+2E417C]
"isaac-ng.exe"+1CBE29: 3B 81 F0 06 00 00              -  cmp eax,[ecx+000006F0]
// ---------- ALSO JUMPING HERE ----------
"isaac-ng.exe"+1CBE2F: 0F 85 5D 0B 00 00              -  jne isaac-ng.exe+1CC992
// ---------- ALSO JUMPING HERE ----------
"isaac-ng.exe"+1CBE35: 8B 17                          -  mov edx,[edi]
"isaac-ng.exe"+1CBE37: 8B C6                          -  mov eax,esi
"isaac-ng.exe"+1CBE39: 8B CB                          -  mov ecx,ebx
"isaac-ng.exe"+1CBE3B: 89 53 08                       -  mov [ebx+08],edx
"isaac-ng.exe"+1CBE3E: E8 8D 39 00 00                 -  call isaac-ng.exe+1CF7D0
"isaac-ng.exe"+1CBE43: 8D 85 73 FF FF FF              -  lea eax,[ebp-0000008D]
"isaac-ng.exe"+1CBE49: 8B CB                          -  mov ecx,ebx
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>AOB_pedInj</Name>
      <Address> 013C201A</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>Table by HenryEx, version 23/12/2015
Made for BoI:Afterbirth v1.06.0077
</Comments>
</CheatTable>

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