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dq9_akasaka

cleartonic | PRO | 06/20/21 09:08:06 PM UTC | 0 ⭐ | 1078 👁️ | Never ⏰ | []
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No manipulation whatsoever
Stylus movement
 Buys the Soldier Sword, Wing & 2 herbs in Angel Falls
Gets Leather Shield
Fights Dracky, uses Holy Water on Mecha Mynah (something I never considered which I'm slightly ashamed about heh)
Skips all defensive gear for Wight Knight
Buys 10x Wings, Moonherbs/herbs in Zere
Wight Night, no acceleratle. Tactics & Hot Lick
Skips Golden Bracer below Morag
Uses Crack on Morag
22 Holy Water, Exit Bells & Herbs in Coffinwell
Gets a Sage's Elixir from a blue chest in Quarantomb
Gets a Metal pretty much immediately in Quarantomb
Direct to Port Llaffan (Dharma is immediately a return point...?)
Sell Aggressence, Buy 1x Magic Water
Buy 4x Gorm Boots (Electric resist)
Does not do Tower of Trades enemy waiting to cause better spawns
Defeats Master of Nuun, immediately back to Dharma for quests
Change classes, buy Steel Broadsword
	Thief/MA/Minstrel/Minstrel
Goes to Quarantomb first after visiting Dharma (instead of Angel Falls)
Fights metal slime and gets immediately
A few more flee, gets 1 metal slime, leaves (1 wizard ward)
Dharma
	MA/Warrior/Thief/Thief
Angel Falls, Quarantomb, immediately metal, then 2 more for wizard ward, last one had 2x Mage
Dharma, hands in quests, 
	2nd char, Battlemaster, 22 into Guts, changes back to Warrior
	3rd char, Armamentalist, 32 into Fource, changes back to Thief
Leviathan
	Fought with MA/Warrior/Thief/Thief
	Thieves defend/cast Heal, 100 tension on Warrior & Gale Fource does 580 dmg
	(CT notes: a fine strategy if you get super lucky with no Tidal Waves, as he does here)
Zere Rocks
Bloomingdale, healing purchases, cutscenes
Dharma
	BM/Arma/BM/BM
	+10 hp on 3x BM
Bad Cave, hunts 1x Metal Bros naturally (gets it fast), leaves
Dharma
	Arma/BM/Arma/Warrior (standard final)
Bad Cave, 1x Metal Bros, invests in standard Guts/Fource/Courage
Lv 12 Tyrantula (surprising)
	No whipping boy, just risks it 
	Gets 100SHT and Sap
	Opts for 100SHT chance before using Double Up
	No knockdown move
Bloomingdale, buys more recovery, buys "Heavy Armor" 3600G, did not equip
Warps to Port Llafan and sails northeast to Gleeba, ignoring Pluvi Isle/Yggrasil Leaf
Batsureg events, 4x Mythril Ore (always lucky)
Gerzuun, almost full party wipes
	This was the 3rd time this run he got into an accidental encounter, more than I expect
	After reviving, cost him over a minute
Swinedimples
Gleeba
	Sells ores, Slime Crown, 
	Buys 2x Magic Armor, Magic Gauntlets, Red Tights
 	Armor to party: 
	Hero: Red Tights, Magic Shield
	BM: Heavy Armor
	Arma/Warrior: Magic Armor
Anon (Grand Lizzier), sub 4 (old J standard for a good time), EZ fight
Coffinwell, Spiked Armor
Batsureg
	Sell Bikini, SPiked Armor
	Buy Valkyrie Sword for BM
	Buy Flame Shield for Warrior
	(has 5200 on hand)
Larstastnaras
	Lv 14
	Interestingly, uses Gale Fource on Warrior turn 1 (this gives better defense, but unsure about Boom resistance)
	Whipping boy turn 2, standard setup
	50 tension Ice Fource Clap Trap (no Sap) did 783, more than I expected
Garth Goyle, Blind Man's Biff
Quay, 4x Fur Hood
Swinedimples, Magical Skirt no equip (equips before Dreadmaster)
Dreadmaster
	Standard strategy
	50 SHT Ice Fouce (no Sap) Blind Man's Biff 829
	Very close fight, Hero died, but fortunate Tension boosting from boss at end
 Wormwood Creek, no shopping
Bowhole
	Light Gauntlets
	1x natural Hagure (in Light Gauntlets room)
	1x natural Hagure (standard farm room)
	(both were stupid fast & good)
Gadrongo
	Scary, crit the Warrior to kill, but got enthralled last round to win
Upover, Greygnarl
Niterich
	Takes out Niterich immediately with no tension Clap Trap x2
Deposits party, does no alchemy
Aggrosculpture
	Boosts to 20 tension, Clap Trap (gets blocked), DIES
	Comes back quickly and reattempts, 1 shots with setup
Gets party, Bloomingale healing trip, 
Gorehamm Hogg
	Friggin mismenus his turn 2 Whipping Boy onto the Hero instead of BM, BM gets CRIT and survives (why get punished for your mistakes when you can be lucky)
	Gets SHT Coup de Grace, 2633 damage
Almighty, skips White Shield, gets Mighty Armlet
Falcon Blade
Cheiron's Bow
Hootingham Gore
	Standard strategy, except Fire Fource on Warrior
	Lucky ~turn 3 SHT Coup de Grace, 2999 damage
Skips Dark Shield
Purrvis
	Turn 1 knockdown on BM (real messed up)
	Just continually risks it without Whipping Boy
	Natural miss on Hero turn 3 instead of knock down, big
	SHT 100 does 2425
Godwyn 1
	Unfortunate Freezing Waves on Turn 2
	50 SHT plus sap, 2157
Godywn 2
	Another natural miss on Hero
	Very easy fight, lots of non critical physicals
	SHT100 2791
	Gets a crit spell Sap, then Tension 50 clap trap 1031 
Observatory, skips Goddess Ring
Realm of Mighty
	Skips Yggdrasil Dew (!?)
	All three refights were free
		However Purrvis used Hatchet Man on BM and it failed, which easily wouldve had ended the run because Akasaka was never using Whipping Boy, extremely risky
	Gets into an accidental fight with Troll, first try flees (hello? first try fleeing in this game??)
Corvus 1 free
Barbarus completely free, no combo Dragon Slash, just SHT Dragon Slash
Corvus 2
	Turn 1, ANOTHER natural Hero miss on a critical, absolutely ridiculous
	EZ SHT100 by turn 2
	Gleaming Eyes on turn 3, happened to hit Warrior, once again not using Whipping Boy 
	SHT 100 1x Sap, 4147
	Tanks full damage from Magic Burst to clutch it out with a 326 damage Blind Man's Biff
  

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