No manipulation whatsoever Stylus movement Buys the Soldier Sword, Wing & 2 herbs in Angel Falls Gets Leather Shield Fights Dracky, uses Holy Water on Mecha Mynah (something I never considered which I'm slightly ashamed about heh) Skips all defensive gear for Wight Knight Buys 10x Wings, Moonherbs/herbs in Zere Wight Night, no acceleratle. Tactics & Hot Lick Skips Golden Bracer below Morag Uses Crack on Morag 22 Holy Water, Exit Bells & Herbs in Coffinwell Gets a Sage's Elixir from a blue chest in Quarantomb Gets a Metal pretty much immediately in Quarantomb Direct to Port Llaffan (Dharma is immediately a return point...?) Sell Aggressence, Buy 1x Magic Water Buy 4x Gorm Boots (Electric resist) Does not do Tower of Trades enemy waiting to cause better spawns Defeats Master of Nuun, immediately back to Dharma for quests Change classes, buy Steel Broadsword Thief/MA/Minstrel/Minstrel Goes to Quarantomb first after visiting Dharma (instead of Angel Falls) Fights metal slime and gets immediately A few more flee, gets 1 metal slime, leaves (1 wizard ward) Dharma MA/Warrior/Thief/Thief Angel Falls, Quarantomb, immediately metal, then 2 more for wizard ward, last one had 2x Mage Dharma, hands in quests, 2nd char, Battlemaster, 22 into Guts, changes back to Warrior 3rd char, Armamentalist, 32 into Fource, changes back to Thief Leviathan Fought with MA/Warrior/Thief/Thief Thieves defend/cast Heal, 100 tension on Warrior & Gale Fource does 580 dmg (CT notes: a fine strategy if you get super lucky with no Tidal Waves, as he does here) Zere Rocks Bloomingdale, healing purchases, cutscenes Dharma BM/Arma/BM/BM +10 hp on 3x BM Bad Cave, hunts 1x Metal Bros naturally (gets it fast), leaves Dharma Arma/BM/Arma/Warrior (standard final) Bad Cave, 1x Metal Bros, invests in standard Guts/Fource/Courage Lv 12 Tyrantula (surprising) No whipping boy, just risks it Gets 100SHT and Sap Opts for 100SHT chance before using Double Up No knockdown move Bloomingdale, buys more recovery, buys "Heavy Armor" 3600G, did not equip Warps to Port Llafan and sails northeast to Gleeba, ignoring Pluvi Isle/Yggrasil Leaf Batsureg events, 4x Mythril Ore (always lucky) Gerzuun, almost full party wipes This was the 3rd time this run he got into an accidental encounter, more than I expect After reviving, cost him over a minute Swinedimples Gleeba Sells ores, Slime Crown, Buys 2x Magic Armor, Magic Gauntlets, Red Tights Armor to party: Hero: Red Tights, Magic Shield BM: Heavy Armor Arma/Warrior: Magic Armor Anon (Grand Lizzier), sub 4 (old J standard for a good time), EZ fight Coffinwell, Spiked Armor Batsureg Sell Bikini, SPiked Armor Buy Valkyrie Sword for BM Buy Flame Shield for Warrior (has 5200 on hand) Larstastnaras Lv 14 Interestingly, uses Gale Fource on Warrior turn 1 (this gives better defense, but unsure about Boom resistance) Whipping boy turn 2, standard setup 50 tension Ice Fource Clap Trap (no Sap) did 783, more than I expected Garth Goyle, Blind Man's Biff Quay, 4x Fur Hood Swinedimples, Magical Skirt no equip (equips before Dreadmaster) Dreadmaster Standard strategy 50 SHT Ice Fouce (no Sap) Blind Man's Biff 829 Very close fight, Hero died, but fortunate Tension boosting from boss at end Wormwood Creek, no shopping Bowhole Light Gauntlets 1x natural Hagure (in Light Gauntlets room) 1x natural Hagure (standard farm room) (both were stupid fast & good) Gadrongo Scary, crit the Warrior to kill, but got enthralled last round to win Upover, Greygnarl Niterich Takes out Niterich immediately with no tension Clap Trap x2 Deposits party, does no alchemy Aggrosculpture Boosts to 20 tension, Clap Trap (gets blocked), DIES Comes back quickly and reattempts, 1 shots with setup Gets party, Bloomingale healing trip, Gorehamm Hogg Friggin mismenus his turn 2 Whipping Boy onto the Hero instead of BM, BM gets CRIT and survives (why get punished for your mistakes when you can be lucky) Gets SHT Coup de Grace, 2633 damage Almighty, skips White Shield, gets Mighty Armlet Falcon Blade Cheiron's Bow Hootingham Gore Standard strategy, except Fire Fource on Warrior Lucky ~turn 3 SHT Coup de Grace, 2999 damage Skips Dark Shield Purrvis Turn 1 knockdown on BM (real messed up) Just continually risks it without Whipping Boy Natural miss on Hero turn 3 instead of knock down, big SHT 100 does 2425 Godwyn 1 Unfortunate Freezing Waves on Turn 2 50 SHT plus sap, 2157 Godywn 2 Another natural miss on Hero Very easy fight, lots of non critical physicals SHT100 2791 Gets a crit spell Sap, then Tension 50 clap trap 1031 Observatory, skips Goddess Ring Realm of Mighty Skips Yggdrasil Dew (!?) All three refights were free However Purrvis used Hatchet Man on BM and it failed, which easily wouldve had ended the run because Akasaka was never using Whipping Boy, extremely risky Gets into an accidental fight with Troll, first try flees (hello? first try fleeing in this game??) Corvus 1 free Barbarus completely free, no combo Dragon Slash, just SHT Dragon Slash Corvus 2 Turn 1, ANOTHER natural Hero miss on a critical, absolutely ridiculous EZ SHT100 by turn 2 Gleaming Eyes on turn 3, happened to hit Warrior, once again not using Whipping Boy SHT 100 1x Sap, 4147 Tanks full damage from Magic Burst to clutch it out with a 326 damage Blind Man's Biff
Comments