--Scimmy Gifted by machontz, Local Script!
Plrs = game:GetService("Players")
Name = "TheMoonlightGlows"
me = Plrs[Name]
char = me.Character
Modelname = "SoulKarate"
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
AttRange = 5
AttSpeed = 1.5
Add = {
Sphere = function(P)
local m = Instance.new("SpecialMesh",P)
m.MeshType = "Sphere"
return m
end,
BF = function(P)
local bf = Instance.new("BodyForce",P)
bf.force = Vector3.new(0, P:GetMass()*187, 0)
return bf
end,
BP = function(P)
local bp = Instance.new("BodyPosition",P)
bp.maxForce = Vector3.new(math.huge, 0, math.huge)
bp.P = 14000
return bp
end,
BG = function(P)
local bg = Instance.new("BodyGyro",P)
bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
bg.P = 14000
return bg
end
}
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
local p = Instance.new("Part")
p.formFactor = "Custom"
p.Anchored = Anchor
p.CanCollide = Collide
p.Transparency = Tran
p.Reflectance = Ref
p.BrickColor = BrickColor.new(Color)
for _, Surf in pairs(Surfaces) do
p[Surf] = "Smooth"
end
p.Size = Vector3.new(X, Y, Z)
if Break then
p:BreakJoints()
else p:MakeJoints() end
p.Parent = Parent
return p
end
function Weld(p0, p1, x, y, z, a, b, c)
local w = Instance.new("Weld")
w.Parent = p0
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
return w
end
function ComputePos(pos1, pos2)
local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
return CFrame.new(pos1, pos3)
end
function getHumanoid(c)
local h = nil
for i,v in pairs(c:children()) do
if v:IsA("Humanoid") and c ~= char then
if v.Health > 0 then
h = v
end
end
end
return h
end
for i,v in pairs(char:children()) do
if v.Name == Modelname then
v:remove()
end
end
torso = char.Torso
neck = torso.Neck
hum = char.Humanoid
Rarm = char["Right Arm"]
Larm = char["Left Arm"]
Rleg = char["Right Leg"]
Lleg = char["Left Leg"]
hc = Instance.new("Humanoid")
hc.Health = 0
hc.MaxHealth = 0
slash = Instance.new("Sound")
slash.SoundId = "rbxasset://sounds//swordslash.wav"
slash.Volume = 0.8
slash.Pitch = 1.4
slash.Parent = Rarm
hitsound = Instance.new("Sound")
hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
hitsound.Volume = 0.55
hitsound.Pitch = 2.2
Mo = Instance.new("Model")
Mo.Name = Modelname
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
HW = Weld(HB, nil, 0, 0, 0, math.pi/2, 0, 0)
handle = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 1.4, 0.35, true)
Instance.new("SpecialMesh",handle)
handle.Name = "Handle"
tip = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 1.2, 0.2, true)
Weld(handle, tip, 0, 0, -0.75, math.pi/2, 0, 0)
Instance.new("BlockMesh",tip)
for i = -210/6, -210, -210/6 do
local p = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 0.18, 0.18, true)
Instance.new("BlockMesh",p)
local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
w.C0 = CFrame.new(0, -0.49, 0.22) * CFrame.Angles(math.rad(i)+math.pi, 0, 0)
w.C1 = CFrame.new(0, 0, -0.22)
end
for i = -210/6, -210, -210/6 do
local p = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 0.18, 0.18, true)
Instance.new("BlockMesh",p)
p.Name = "TipThing"
local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
w.C0 = CFrame.new(0, 0.49, -0.22) * CFrame.Angles(math.rad(i), 0, 0)
w.C1 = CFrame.new(0, 0, -0.22)
end
local last = nil
for i = -10, 35, 45/5 do
local p = Part(Mo, false, false, 0, 0, "Reddish brown", 0.1, 0.5, 0.7, true)
p.Name = "Blade"
last = p
Instance.new("BlockMesh",p)
local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
w.C0 = CFrame.new(0, -2.7, 0.8) * CFrame.Angles(math.rad(i) - math.pi/2, 0, 0)
w.C1 = CFrame.new(0, 0, -2.8)
end
tipthing = Part(Mo, false, false, 0, 0, "Reddish brown", 0.1, 0.66, 0.7, true)
Instance.new("SpecialMesh",tipthing).MeshType = "Wedge"
Weld(last, tipthing, 0, -0.58, 0, math.pi, 0, 0)
Mo.Parent = char
HW.Part1 = handle
if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin",me.Backpack)
h.Name = "Scimmy"
script.Parent = h
end
bin = script.Parent
function normal(bool)
LLW.C0 = CFrame.new(0, 0, 0)
RLW.C0 = CFrame.new(0, 0, 0)
LAW.C0 = CFrame.new(0,0,0)
RAW.C0 = CFrame.new(0, 0, 0)
if bool then
LLW.Part1 = nil
RLW.Part1 = nil
RAW.Part1 = nil
LAW.Part1 = nil
end
end
function slash(targ)
RAW.Part1 = Rarm
LAW.Part1 = Larm
RLW.Part1 = Rleg
LLW.Part1 = Lleg
local Orig = torso.CFrame
local bg = Add.BG(torso)
local bp = Add.BP(torso)
bp.position = Orig.p
local CF = ComputePos(Orig.p, targ.Position)
local CF2 = CF
bg.cframe = CF2
bp.position = CF * CFrame.new(0, 0, -1).p
for i = 0, 90, 90/10 do
LLW.C0 = CFrame.Angles(math.rad(-i/3), 0, 0)
RLW.C0 = CFrame.Angles(math.rad(i/3), 0, 0)
RAW.C0 = CFrame.Angles(math.rad(i*1.8), 0, 0)
LAW.C0 = CFrame.Angles(0, 0, math.rad(-i/3))
neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/2))
CF2 = CF * CFrame.Angles(0, math.rad(i/2), 0)
bg.cframe = CF2
wait()
end
for i = 0, 90, 90/10 do
LLW.C0 = CFrame.Angles(math.rad(-i/3), 0, 0)
RLW.C0 = CFrame.Angles(math.rad(i/3), 0, 0)
RAW.C0 = CFrame.Angles(math.rad(i*1.8), 0, 0)
LAW.C0 = CFrame.Angles(0, 0, math.rad(-i/3))
neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/2))
CF2 = CF * CFrame.Angles(0, math.rad(i/2), 0)
bg.cframe = CF2
wait()
end
normal(true)
bg:remove()
bp:remove()
end
function attack(hu)
end
function select(mouse)
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
slash(mouse.Target)
end
end)
end
bin.Selected:connect(select)
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