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Rogue Trader Combat Actions

ra84 | PRO | 02/01/18 08:29:43 AM UTC | 0 ⭐ | 227 👁️ | Never ⏰ | []
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Rogue Trader Combat Actions
Action				Type			Subtype(s)								Description
Aim					Half/Full		Concentration							+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
All Out Attack		Full			Attack, Melee							+20 to WS, cannot Dodge or Parry.
Brace Heavy Weapon	Half			Miscellaneous							Prepare to fire a heavy weapon.
Called Shot			Full			Attack, Concentration, Melee or Ranged	Attack a specific location on your target with a –20 to WS or BS.
Charge				Full			Attack, Melee, Movement					Must move 4 metres, +10 to WS.
Defensive Stance	Full			Concentration, Melee					Gain an additional Reaction, opponents suffer –20 to WS.
Delay				Half			Miscellaneous							Before your next Turn take any Half Action.
Disengage			Full			Movement								Break off from melee and move.
Dodge				Reaction		Movement								Test Dodge to negate a hit.
Feint				Half			Attack, Melee							Opposed WS Test, if you win, your next attack cannot be Dodged or Parried.
Focus Power			Varies			Varies									Use a Psychic Power.
Full Auto Burst		Full			Attack, Ranged							+20 to BS, additional hit for every degree of success.
Grapple				Half/Full		Attack, Melee							Affect a Grappled opponent or escape from a Grapple.
Guarded Attack		Full			Attack, Concentration, Melee			–10 WS, +10 to Parry and Dodge.
Jump or Leap		Full			Movement								Jump vertically or leap horizontally.
Knock-Down			Half			Attack, Melee							Try and knock an opponent to the ground.
Manoeuvre			Half			Attack, Melee, Movement 				Opposed WS Test, if you win, move enemy 1 metre.
Move				Half/Full		Movement								Move up to your movement as a Half Action or twice your movement as a Full Action.
Multiple Attacks	Full			Attack, Melee or Ranged					Attack more than once in the same round—requires two weapons or a talent.
Overwatch			Full			Attack, Concentration, Ranged			Shoot targets coming into a set kill zone, –20 to BS.
Parry				Reaction		Defence, Melee							Test Weapon Skill to negate a hit.
Ready				Half			Miscellaneous							Ready a weapon or item.
Reload				Varies			Miscellaneous							Reload a ranged weapon.
Run					Full			Movement								Move triple, enemies –20 BS and +20 WS.
Semi-Auto Burst		Full			Attack, Ranged							+10 to BS, additional hit for every two degrees of success.
Stand/Mount			Half			Movement								Stand up or mount a riding animal.
Standard Attack		Half			Attack, Melee or Ranged					Make one melee or ranged attack.
Stun				Full			Attack, Melee							Try to Stun an opponent.
Suppressing Fire	Full			Attack, Ranged							Force opponents to take cover, –20 to BS.
Tactical Advance	Full			Concentration, Movement 				Move from cover to cover.
Use a Skill			Varies			Concentration, Miscellaneous			You may use a Skill.

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