#==============================================================================
# Balloon Icon Offset Script by Black Mage.
# For: RPG Maker VX Ace
# Version: 1.0
#
# License: CC-BY 3.0
# https://burningwizard.wordpress.com/
#==============================================================================
#==============================================================================
# Changelog
#==============================================================================
# Version 1.0
# - Initial version.
#==============================================================================
#------------------------------------------------------------------------------
# * Beyond this is the sacred land of code. You need programming qualification
# to delve deeper, or it'll cause many unnecessary problems. Proceed at your
# own risk.
#------------------------------------------------------------------------------
module BLACK
# The variable that will be used as balloon icon X offset.
BALLOON_X_OFFSET_VARIABLE = 32
# The variable that will be used as balloon icon Y offset.
BALLOON_Y_OFFSET_VARIABLE = 33
end
class Sprite_Character < Sprite_Base
include BLACK
def update_balloon
if @balloon_duration > 0
@balloon_duration -= 1
if @balloon_duration > 0
@balloon_sprite.x = x + $game_variables[BALLOON_X_OFFSET_VARIABLE]
@balloon_sprite.y = y - height + $game_variables[BALLOON_Y_OFFSET_VARIABLE]
@balloon_sprite.z = z + 200
sx = balloon_frame_index * 32
sy = (@balloon_id - 1) * 32
@balloon_sprite.src_rect.set(sx, sy, 32, 32)
else
end_balloon
end
end
end
end
Comments
0 B
|👍
/👎
0 B
|👍
/👎
0 B
|👍
/👎