// init
tendo.setup_nes();
//tendo.setup_gameboy();
// load stuff
// always font first, then sprites or tiles or mixed
tendo.tile_sheet = tendo.load_tile_sheet("dw1_gfx_sheet.png");
tendo.tile_map = tendo.load_tile_map("dw1_castle_2f.txt");
// npc sprite index, drawn at 32,32, and size 16x16
var npc = tendo.new_sprite(128, 32, 32, 16, 16);
// get input
tendo.update_keyboard();
if (tendo.keyboard.is_pressed(tendo.kb_left)) npc.x -= 1;
if (tendo.keyboard.is_pressed(tendo.kb_right)) npc.x += 1;
// draw
tendo.clear_screen();
tendo.draw_tile_map();
tendo.draw_sprite(npc);
tendo.draw_text("SOME TEXT", 0, 0);
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