import pygame, time
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((640,480),0,32)
pygame.display.set_caption('Test')
font1 = pygame.font.SysFont("comicsansms", 128)
font2 = pygame.font.SysFont("comicsansms", 72)
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
#Drawing
screen.fill((0,0,0))
text = font1.render(time.strftime("%H:%M:%S", time.localtime()), True, (255,255,255))
screen.blit(text,
(320 - text.get_width() // 2, 240 - text.get_height() // 2))
text = font2.render(time.strftime("%b %d %Y", time.localtime()), True, (255,255,255))
screen.blit(text,
(320 - text.get_width() // 2, (240 - text.get_height() // 2)-text.get_height()))
pygame.draw.circle(screen, (255,255,255), (310,screen.get_height()-30),20,3)
pygame.draw.circle(screen, (255,255,255), (310-50,screen.get_height()-30),20,3)
pygame.draw.circle(screen, (255,255,255), (310+50,screen.get_height()-30),20,3)
#Main Draw
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
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