using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
[ExecuteInEditMode]
public class ButtonCopyStyleFrom : _MonoBehaviour
{
public Button ButtonSource;
public Image ImageSource;
public bool CopyColors = true;
public bool CopyImage = true;
// note that this is only done when the button is enabled. If you want it more dynamic, trigger off a different event
public void OnEnable()
{
if (ButtonSource != null)
{
if ((ImageSource == null) && CopyImage)
ImageSource = ButtonSource.GetComponent<Image>();
GetComponent<Button>().colors = ButtonSource.colors;
}
if ((ImageSource != null) && CopyImage)
{
GetComponent<Image>().sprite = ImageSource.sprite;
}
}
}
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