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L96A1

Hebablazin | PRO | 05/31/16 12:44:19 PM UTC | 0 ⭐ | 932 👁️ | Never ⏰ | []
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--L96A1 Gifted by machontz, Regular Script!
 Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("TheMoonlightGlows")
Name = "L96A1"
MC = BrickColor.new("Black")
DC = BrickColor.new("Black")
GC = BrickColor.new("Medium green")
BC = BrickColor.new("Dark stone grey")
MR = 0
GR = 0
HP = true
selected = false
canDual = false
dual = false
Button1Down = false
damage = 95
canFire = true
canFire2 = false
readyTime = 1.8
automatic = false
burst = false
burstCount = 0
burstCountMax = 2
canSilence = true
silenced = false
canZoom = true
zoom = false
switchToSingle = true
switchToBurst = true
switchToAutomatic = true
 ammoGui = Instance.new("ScreenGui")
ammoGui.Name = Name
local frame = Instance.new("Frame")
frame.Name = "Frame"
frame.Size = UDim2.new(0, 165, 0, 60)
frame.Position = UDim2.new(0, 0, 1, -400)
frame.BackgroundColor3 = Color3.new(1, 1, 1)
frame.BorderColor3 = Color3.new(0, 0, 0)
frame.Parent = ammoGui
local label = Instance.new("TextLabel")
label.Name = "Weapon"
label.Text = "Weapon: " ..Name
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundColor3 = Color3.new(1, 0, 0)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "MagazinePrefix"
label.Text = "    Magazine:"
label.TextXAlignment = "Left"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 20)
label.BackgroundColor3 = Color3.new(1, 1, 1)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "Magazine"
label.Text = "0/0"
label.TextXAlignment = "Right"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, -10, 0, 20)
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "AmmoPrefix"
label.Text = "    Ammunition:"
label.TextXAlignment = "Left"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 40)
label.BackgroundColor3 = Color3.new(1, 1, 1)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "Ammo"
label.Text = "0/0"
label.TextXAlignment = "Right"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, -10, 0, 40)
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Parent = frame
 function updateGui()
 if selected == false then return end
 if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
 if Player.PlayerGui:FindFirstChild(Name) == nil then
  ammoGui:Clone().Parent = Player.PlayerGui
 end
 Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
 Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
end
 function makeParts(format)
 local model = Instance.new("Model")
 model.Name = Name
 local pm = Instance.new("Part")
 pm.Name = "Handle"
 pm.formFactor = "Symmetric"
 pm.Size = Vector3.new(1, 1, 1)
 pm.BrickColor = GC
 pm.Reflectance = GR
 pm.CanCollide = false
 pm.Transparency = 1
 pm.Locked = true
 pm.TopSurface = 0
 pm.BottomSurface = 0
 pm.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.28, 1.1, 0.19)
 m.Offset = Vector3.new(0, -0.25, 0.07)
 m.Parent = pm
 if format ~= nil then
  local w = Instance.new("Weld")
  w.Part0 = pm
  if format == "RightHand" then
   w.Part1 = Player.Character:FindFirstChild("Right Arm")
   w.C0 = CFrame.new(0, 1.15, 0.7)
   w.C1 = CFrame.new()
  elseif format == "RightHolster" then
   w.Part1 = Player.Character:FindFirstChild("Torso")
   w.C0 = CFrame.new(-0.66, -0.7, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(90), 0)
   w.C1 = CFrame.new()
   model.Name = Name.. " (Holstered)"
  end
  w.Parent = pm
  model.Parent = Player.Character
 end
 --[[
 sniper1  http://www.roblox.com/asset/?id=1868836
 equip    http://www.roblox.com/asset/?id=13510737
 fire1     http://www.roblox.com/asset/?id=2760979
 fire2    http://www.roblox.com/asset/?id=13510352
 fire3    http://www.roblox.com/asset/?id=2692806
 fire4    http://www.roblox.com/asset/?id=2691586
 fire5    http://www.roblox.com/asset/?id=2920959
 fire6    http://www.roblox.com/asset/?id=2697431
 fire7    http://www.roblox.com/asset/?id=2920959
 reload1   http://www.roblox.com/asset/?id=2691591
 reload2   http://www.roblox.com/asset/?id=2697432
 reload3  http://www.roblox.com/asset/?id=2920960
 reload4  http://www.roblox.com/asset/?id=2761842
 shotgun1 http://www.roblox.com/asset/?id=2697294
 --]]
 local s = Instance.new("Sound")
 s.Name = "Fire"
 s.SoundId = "http://www.roblox.com/asset/?id=1868836"
 s.Volume = 1
 s.Pitch = 1
 s.Looped = false
 s.Parent = pm
 local s = Instance.new("Sound")
 s.Name = "Fire2"
 s.SoundId = "http://roblox.com/asset/?id=10209803"
 s.Volume = 1
 s.Pitch = 1.4
 s.Looped = false
 s.Parent = pm
 local s = Instance.new("Sound")
 s.Name = "Equip"
 s.SoundId = "http://www.roblox.com/asset/?id=10209881"
 s.Volume = 1
 s.Pitch = 0.6
 s.Looped = false
 s.Parent = pm
 local s = Instance.new("Sound")
 s.Name = "Reload"
 s.SoundId = "http://www.roblox.com/asset/?id=2761842"
 s.Volume = 1
 s.Pitch = 1.2
 s.Looped = false
 s.Parent = pm
 local s = Instance.new("Sound")
 s.Name = "Empty"
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
 s.Volume = 1
 s.Pitch = 5
 s.Looped = false
 s.Parent = pm
 local s = Instance.new("Sound")
 s.Name = "Switch"
 s.SoundId = "http://www.roblox.com/asset/?id=2697295"
 s.Volume = 1
 s.Pitch = 10
 s.Looped = false
 s.Parent = pm
 local p = Instance.new("Part")
 p.Name = "ShellOut"
 p.formFactor = "Custom"
 p.Size = Vector3.new(0.2, 0.2, 0.2)
 p.Transparency = 1
 p.Locked = true
 p.CanCollide = false
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(-0.06, 0.62, -0.06) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
 w.C1 = CFrame.new()
 w.Parent = p--]]
 local p = Instance.new("Part")
 p.Name = "Grip"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 0.38, 0.8)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.15, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripWood"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.36, 0.36, 0.6)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.15, -0.56) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
 w.C1 = CFrame.new()
 w.Parent = p--]]
 local p = Instance.new("Part")
 p.Name = "Magazine"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.25, 0.5, 0.5)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.5, -0.24)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Trigger Housing"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = MC
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.2, 0.4, 0.04)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.1, -0.36)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Trigger"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BrickColor.new("Dark stone grey")
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.18, 0.18, 0.18)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.02, -0.25)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Body1" --------------
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 2, 0.38)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 1.2, -0.12)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Body2"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.32, 1.4, 0.2)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 1.48, -0.08)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripAngle1"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Wedge"
 m.Scale = Vector3.new(0.3, 0.14, 0.6)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.38, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripAngle2"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Wedge"
 m.Scale = Vector3.new(0.3, 0.06, 0.8)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.34, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripTrigHous"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 0.4, 0.1)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0, -0.4)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripCover"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 1, 0.3)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.1, -0.08)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BoltBlock" --------------
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.28, 1, 0.3)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.3, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BoltShaftI"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BC
 p.Reflectance = MR
 p.Transparency = 0
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.26, 1, 0.26)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.06, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BoltKnobI"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BC
 p.Reflectance = MR
 p.Transparency = 0
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0.2, -0.3, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BoltShaftO"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BC
 p.Reflectance = MR
 p.Transparency = 1
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.26, 1, 0.26)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.06, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BoltKnobO"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BC
 p.Reflectance = MR
 p.Transparency = 1
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.3, 0.14, 0.14)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0.2, -0.4, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Barrel 1"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.2, 4, 0.2)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 2.6, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Muzzle"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.24, 0.8, 0.24)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 4.2, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local s = Instance.new("Smoke")
 s.Enabled = false
 s.Name = "Smoke"
 s.RiseVelocity = -5
 s.Opacity = 0.5
 s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
 s.Size = 2.4
 s.Parent = p
 local f = Instance.new("Fire")
 f.Enabled = false
 f.Name = "Fire"
 f.Heat = -20
 f.Size = 3.6
 f.Parent = p
 local p = Instance.new("Part")
 p.Name = "MuzzleHole"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BrickColor.new("Really black")
 p.Reflectance = MR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.18, 0.8, 0.18)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 4.203, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Silencer"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BrickColor.new("Black")
  p.CanCollide = false
 p.Transparency = 1
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.28, 3, 0.28)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 4, 0.06)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "GripStock"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.CanCollide = false
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 0.8, 0.3)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.6, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(20), 0, 0)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part") -- Standard Stock
 p.Name = "StockT"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 1.4, 0.25)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.6, -0.1)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "CheekRest" --------------
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("SpecialMesh")
 m.MeshType = "Brick"
 m.Scale = Vector3.new(0.26, 0.6, 0.3)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.84, -0.04)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Stock1"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.34, 0.4, 0.7)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -1.38, -0.3) --* CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Stock2"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = GC
 p.Reflectance = GR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.3, 0.4, 0.5)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.38, -1) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180))
 w.C1 = CFrame.new()
 w.Parent = p--]]
 local p = Instance.new("Part") -------------- SCOPE
 p.Name = "Scope Base"
 p.formFactor = "Symmetric"
 p.CanCollide = false
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.1, 0.18)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope Base"
 p.formFactor = "Symmetric"
 p.CanCollide = false
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.1, 0.14, 0.4)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.48, 0.18)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope End 1" --End = Back
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.24, 0.375, 0.24)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.2, 0.38)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope Center 1"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.2, 0.8, 0.2)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.3, 0.38)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope Front 1"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.28, 0.7, 0.28)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.94, 0.38)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope Window F"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BrickColor.new("White")
 p.Reflectance = 0.3
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.27, 0.7, 0.27)
 m.Offset = Vector3.new(0, -0.003 ,0)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 0.94, 0.38)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "Scope Window B"
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = BrickColor.new("White")
 p.Reflectance = 0.3
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.23, 0.375, 0.23)
 m.Offset = Vector3.new(0, 0.003 ,0)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, -0.2, 0.38)
 w.C1 = CFrame.new()
 w.Parent = p--]]
 local p = Instance.new("Part") ---Bipod
 p.Name = "BipodM" --------------
 p.CanCollide = false
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("BlockMesh")
 m.Scale = Vector3.new(0.17, 0.25, 0.2)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0, 2, -0.35)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BipodArm"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.CanCollide = false
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.15, 1, 0.15)
 m.Offset = Vector3.new(0, -0.44 ,0)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(-0.09, 2, -0.4)
 w.C1 = CFrame.new()
 w.Parent = p
 local p = Instance.new("Part")
 p.Name = "BipodArm"
 p.formFactor = "Symmetric"
 p.Size = Vector3.new(1, 1, 1)
 p.CanCollide = false
 p.BrickColor = DC
 p.Reflectance = MR
 p.Locked = true
 p.TopSurface = 0
 p.BottomSurface = 0
 p.Parent = model
 local m = Instance.new("CylinderMesh")
 m.Scale = Vector3.new(0.15, 1, 0.15)
 m.Offset = Vector3.new(0, -0.44 ,0)
 m.Parent = p
 local w = Instance.new("Weld")
 w.Part0 = p
 w.Part1 = pm
 w.C0 = CFrame.new(0.09, 2, -0.4)
 w.C1 = CFrame.new()
 w.Parent = p--]]
 return model
end
 function removeParts(format)
 if format == "RightHand" then
  pcall(function() Player.Character[Name]:Remove() end)
 elseif format == "LeftHand" then
  pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
 elseif format == "RightHolster" then
  pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
 elseif format == "LeftHolster" then
  pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
 end
end
 function SetAngle(Joint, Angle, Character)
 if Character == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder 2"),
  Character.Torso:FindFirstChild("Left Shoulder 2"),
  Character.Torso:FindFirstChild("Right Hip 2"),
  Character.Torso:FindFirstChild("Left Hip 2")
 }
 if Joints[Joint] == nil then return false end
 if Joint == 1 or Joint == 3 then
  Joints[Joint].DesiredAngle = Angle
 end
 if Joint == 2 or Joint == 4 then
  Joints[Joint].DesiredAngle = -Angle
 end
end
 function ForceAngle(Joint, Angle, Character)
 if Character == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder 2"),
  Character.Torso:FindFirstChild("Left Shoulder 2"),
  Character.Torso:FindFirstChild("Right Hip 2"),
  Character.Torso:FindFirstChild("Left Hip 2")
 }
 if Joints[Joint] == nil then return false end
 if Joint == 1 or Joint == 3 then
  Joints[Joint].DesiredAngle = Angle
  Joints[Joint].CurrentAngle = Angle
 end
 if Joint == 2 or Joint == 4 then
  Joints[Joint].DesiredAngle = -Angle
  Joints[Joint].CurrentAngle = -Angle
 end
end
 function SetSpeed(Joint, Speed, Character)
 if Character == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder 2"),
  Character.Torso:FindFirstChild("Left Shoulder 2"),
  Character.Torso:FindFirstChild("Right Hip 2"),
  Character.Torso:FindFirstChild("Left Hip 2")
 }
 if Joints[Joint] == nil then return false end
 Joints[Joint].MaxVelocity = Speed
end
 function DisableLimb(Limb, Character)
 if Character == nil then return false end
 if Character:FindFirstChild("Torso") == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder"),
  Character.Torso:FindFirstChild("Left Shoulder"),
  Character.Torso:FindFirstChild("Right Hip"),
  Character.Torso:FindFirstChild("Left Hip")
 }
 local Limbs = {
  Character:FindFirstChild("Right Arm"),
  Character:FindFirstChild("Left Arm"),
  Character:FindFirstChild("Right Leg"),
  Character:FindFirstChild("Left Leg")
 }
 if Joints[Limb] == nil then return false end
 if Limbs[Limb] == nil then return false end
 local Joint = Instance.new("Motor")
 Joint.Parent = Character.Torso
 Joint.Part0 = Character.Torso
 Joint.Part1 = Limbs[Limb]
 if Limb == 1 then
  Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joint.Name = "Right Shoulder 2"
 elseif Limb == 2 then
  Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joint.Name = "Left Shoulder 2"
 elseif Limb == 3 then
  Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joint.Name = "Right Hip 2"
 elseif Limb == 4 then
  Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joint.Name = "Left Hip 2"
 end
 Joint.MaxVelocity = Joints[Limb].MaxVelocity
 Joint.CurrentAngle = Joints[Limb].CurrentAngle
 Joint.DesiredAngle = Joints[Limb].DesiredAngle
 Joints[Limb]:Remove()
end
 function ResetLimbCFrame(Limb, Character)
 if Character == nil then return false end
 if Character.Parent == nil then return false end
 if Character:FindFirstChild("Torso") == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder 2"),
  Character.Torso:FindFirstChild("Left Shoulder 2"),
  Character.Torso:FindFirstChild("Right Hip 2"),
  Character.Torso:FindFirstChild("Left Hip 2")
 }
 local Limbs = {
  Character:FindFirstChild("Right Arm"),
  Character:FindFirstChild("Left Arm"),
  Character:FindFirstChild("Right Leg"),
  Character:FindFirstChild("Left Leg")
 }
 if Joints[Limb] == nil then return false end
 if Limbs[Limb] == nil then return false end
 if Limb == 1 then
  Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
 elseif Limb == 2 then
  Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
 elseif Limb == 3 then
  Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
 elseif Limb == 4 then
  Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
 end
end
 function EnableLimb(Limb, Character)
 if Character == nil then return false end
 if Character:FindFirstChild("Torso") == nil then return false end
 local Joints = {
  Character.Torso:FindFirstChild("Right Shoulder 2"),
  Character.Torso:FindFirstChild("Left Shoulder 2"),
  Character.Torso:FindFirstChild("Right Hip 2"),
  Character.Torso:FindFirstChild("Left Hip 2")
 }
 local Limbs = {
  Character:FindFirstChild("Right Arm"),
  Character:FindFirstChild("Left Arm"),
  Character:FindFirstChild("Right Leg"),
  Character:FindFirstChild("Left Leg")
 }
 if Joints[Limb] == nil then return false end
 if Limbs[Limb] == nil then return false end
 if Limb == 1 then
  Joints[Limb].Name = "Right Shoulder"
 elseif Limb == 2 then
  Joints[Limb].Name = "Left Shoulder"
 elseif Limb == 3 then
  Joints[Limb].Name = "Right Hip"
 elseif Limb == 4 then
  Joints[Limb].Name = "Left Hip"
 end
 Animate = Character:FindFirstChild("Animate")
 if Animate == nil then return false end
 Animate = Animate:Clone()
 Character.Animate:Remove()
 Animate.Parent = Character
end
 function playAnimation(format, mouse)
 if format == "equip" then
  EnableLimb(1, Player.Character)
  EnableLimb(2, Player.Character)
  DisableLimb(2, Player.Character)
  SetSpeed(2, 0.1, Player.Character)
  ForceAngle(2, 0, Player.Character)
  SetAngle(2, math.rad(-50), Player.Character)
  wait(0.25)
  if Player.Character:FindFirstChild(Name.. " (Holstered)") == nil then makeParts("RightHolster") end
  Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
  local w = Instance.new("Weld")
  w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
  w.Parent = Player.Character[Name.. " (Holstered)"].Handle
  SetAngle(2, 0, Player.Character)
  wait(0.25)
  DisableLimb(1, Player.Character)
  ForceAngle(1, 0, Player.Character)
  delay(0.3, function() Player.Character[Name.. " (Holstered)"].Handle.Equip:Play() end)
  for i = 0, 1, 0.05 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
     wait()
    else return false end
   else return false end
  end
  return playAnimation("hold")
 end
if format == "unequip" then
  Player.Character[Name].Handle.Weld:Remove()
  local w = Instance.new("Weld")
  w.Part0 = Player.Character[Name].Handle
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
  w.Parent = Player.Character[Name].Handle
  for i = 1, 0, -0.05 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i)
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
     w.C0 = CFrame.new(0.5 - (i * (0.5 * 2)), -0.25 - (i * (-0.25 * 2)), -0.75 - (i * (-0.75 * 2))) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (i * 180)), 0)
     w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50 - i * 25), 0, -math.rad(i * 15))
     wait()
    else return false end
   else return false end
  end
  w.C0 = CFrame.new(0.5, -0.25, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0)
  ResetLimbCFrame(1, Player.Character)
  ResetLimbCFrame(2, Player.Character)
  EnableLimb(1, Player.Character)
  EnableLimb(2, Player.Character)
  DisableLimb(2, Player.Character)
  SetSpeed(2, 0.1, Player.Character)
  ForceAngle(2, 0, Player.Character)
  SetAngle(2, math.rad(-50), Player.Character)
  wait(0.25)
  SetAngle(2, 0, Player.Character)
  removeParts("RightHand")
  makeParts("RightHolster")
  wait(0.25)
  makeParts("RightHand")
  removeParts("RightHolster")
  return true
 end
 if format == "hold" then
  if Player.Character:FindFirstChild("Torso") ~= nil then
   if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
    Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
    Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90))
    Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
    Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
   else return false end
  else return false end
 end
 if format == "reload" then
  Player.Character[Name].Handle.Equip:Play()
  for i = 0, 10, 5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  wait(0.1)
  Player.Character[Name].BoltKnobI.Transparency = 1
  Player.Character[Name].BoltShaftI.Transparency = 1
  Player.Character[Name].BoltShaftO.Transparency = 0
  Player.Character[Name].BoltKnobO.Transparency = 0
  for i = 0, 10, 1.5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].Handle.Equip:Stop()
  Player.Character[Name].Handle.Reload:Play()
  Player.Character[Name].Magazine.Transparency = 1
  magazineDrop = Player.Character[Name].Magazine:Clone()
  magazineDrop.Transparency = 0
  magazineDrop.CanCollide = true
  magazineDrop.Parent = game.Workspace
  coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop)
  delay(0.1, function() magazineDrop.CanCollide = true end)
  for i = 0, 25, 5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end
  magazineNew = Player.Character[Name].Magazine:Clone()
  magazineNew.Name = "New Magazine"
  magazineNew.Transparency = 0
  magazineNew.Parent = Player.Character[Name]
  local w = Instance.new("Weld")
  w.Part0 = magazineNew
  w.Part1 = Player.Character:FindFirstChild("Left Arm")
  w.C0 = CFrame.new(0, 1.1, 0)
  w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  w.Parent = magazineNew
  wait(0.2)
  for i = 25, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].Magazine.Transparency = 0
  Player.Character[Name]["New Magazine"]:Remove()
  wait(0.8)
  Player.Character[Name].Handle.Reload:Stop()
  Player.Character[Name].Handle.Equip:Play()
  for i = 10, 0, -1.5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].BoltKnobI.Transparency = 0
  Player.Character[Name].BoltShaftI.Transparency = 0
  Player.Character[Name].BoltShaftO.Transparency = 1
  Player.Character[Name].BoltKnobO.Transparency = 1
  for i = 10, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  for i = 10, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].Handle.Equip:Stop()
 end
 if format == "fire" then
  if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
   if silenced then
    Player.Character[Name].Handle.Fire:Stop()
    Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
    Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10
    Player.Character[Name].Handle.Fire:Play()
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
    CamShake(10, 2000)
   else
    Player.Character[Name].Handle.Fire:Stop()
    Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10
    Player.Character[Name].Handle.Fire.Pitch = 1
    Player.Character[Name].Handle.Fire:Play()
    --Player.Character[Name].Handle.Fire2:Play()
    --coroutine.resume(coroutine.create(function() for i =  0.8, 0, -0.075 do Player.Character[Name].Handle.Fire.Volume = i wait() end Player.Character[Name].Handle.Fire.Volume = 0 end))
    CamShake(10, 2000)
   end
  else return false end
  if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
   coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
  else return false end
  for i = 0, 10, 5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end
  --[[for i = 10, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end--]]
  wait(0.75) --Bolt Action
  if silenced == true then
   Player.Character[Name].Handle.Equip:Play()
  end
  for i = 0, 10, 5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  wait(0.1)
  for i = 0, 10, 1.5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].BoltKnobI.Transparency = 1
  Player.Character[Name].BoltShaftI.Transparency = 1
  Player.Character[Name].BoltShaftO.Transparency = 0
  Player.Character[Name].BoltKnobO.Transparency = 0
  makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
  for i = 10, 0, -1.5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 0.2 - (i / 25), 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  Player.Character[Name].BoltKnobI.Transparency = 0
  Player.Character[Name].BoltShaftI.Transparency = 0
  Player.Character[Name].BoltShaftO.Transparency = 1
  Player.Character[Name].BoltKnobO.Transparency = 1
  for i = 10, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90))
     wait()
    else return false end
   else return false end
  end
  for i = 10, 0, -5 do
   if Player.Character:FindFirstChild("Torso") ~= nil then
    if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
     Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90))
     Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
     Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
     wait()
    else return false end
   else return false end
  end
 end
 return true
end
 function CamShake(time, freq)
 coroutine.resume(coroutine.create(function()
  local cam = game:GetService("Workspace").CurrentCamera
  local time = 10
  local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
  if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
  cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  for i = 1, time do
   cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
   wait()
  end
 end))
end
 function makeShell(part)
 if part == nil then return false end
 local casing = Instance.new("Part")
 casing.Name = "Shell"
 casing.formFactor = "Symmetric"
 casing.Size = Vector3.new(1, 1, 1)
 casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
 casing.BrickColor = BrickColor.new("New Yeller")
 local mesh = Instance.new("CylinderMesh")
 mesh.Scale = Vector3.new(0.2, 0.6, 0.2)
 mesh.Parent = casing
 casing.Parent = game:GetService("Workspace")
 casing:BreakJoints()
 casing.Velocity = (part.CFrame.lookVector * 65) + Vector3.new(0, 10, 0)
 coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
end
 function Weld(x, y)
 local weld = Instance.new("Weld")
 weld.Part0 = x
 weld.Part1 = y
 CJ = CFrame.new(x.Position)
 C0 = x.CFrame:inverse() * CJ
 C1 = y.CFrame:inverse() * CJ
 weld.C0 = C0
 weld.C1 = C1
 weld.Parent = x
end
 function tagHumanoid(humanoid)
 local tag = Instance.new("ObjectValue")
 tag.Name = "creator"
 tag.Value = Player
 tag.Parent = humanoid
 local tag = Instance.new("StringValue")
 tag.Name = "creatorType1"
 tag.Value = Name
 tag.Parent = humanoid
 local tag = Instance.new("StringValue")
 tag.Name = "creatorType2"
 tag.Value = "shot"
 tag.Parent = humanoid
end
 function untagHumanoid(humanoid)
 if humanoid ~= nil then
  local tag = humanoid:FindFirstChild("creator")
  if tag ~= nil then
   tag:Remove()
  end
  local tag = humanoid:FindFirstChild("creatorType1")
  if tag ~= nil then
   tag:Remove()
  end
  local tag = humanoid:FindFirstChild("creatorType2")
  if tag ~= nil then
   tag:Remove()
  end
 end
end
 function fire(startPoint, endPoint, hit)
 local trail = Instance.new("Part")
 trail.Name = "Bullet Trail"
 trail.BrickColor = BrickColor.new("Bright yellow")
 trail.TopSurface = 0
 trail.BottomSurface = 0
 trail.formFactor = 0
 trail.Size = Vector3.new(1, 1, 1)
 trail.Transparency = 0.6
 trail.Anchored = true
 trail.CanCollide = false
 trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
 trail.Parent = game:GetService("Workspace")
 local mesh = Instance.new("SpecialMesh")
 mesh.MeshType = "Brick"
 mesh.Scale = Vector3.new(0.2, 0.2, (startPoint - endPoint).magnitude)
 mesh.Parent = trail
 coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
 if hit ~= nil then
  if hit.Parent == nil then return end
  if hit.Parent:FindFirstChild("Humanoid") ~= nil then
   tagHumanoid(hit.Parent.Humanoid)
   if hit.Name == "Head" then
    hit.Parent.Humanoid:TakeDamage(damage * 10)
   elseif hit.Name == "Torso" then
    hit.Parent.Humanoid:TakeDamage(damage * 2)
   else
    hit.Parent.Humanoid:TakeDamage(damage)
   end
   if HP == true then
    hit.Parent.Humanoid.Sit = true
   end
   delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
  end
  if hit.Anchored == false then
   hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2))
  end
 end
end
 function onButton1Down(mouse)
 if selected == false then return end
 if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
  if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
  if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
  if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
  Button1Down = true
  canFire = false
  canFire2 = true
  while canFire2 == true do
   local humanoid = Player.Character:FindFirstChild("Humanoid")
   if humanoid == nil then
    canFire2 = false
    break
   end
   if humanoid.Health <= 0 then
    canFire2 = false
    break
   end
   local fireLeft = false
   if automatic == false and burst == false then
    canFire2 = false
   elseif automatic == false and burst == true then
    if burstCount >= burstCountMax then
     canFire2 = false
     burstCount = 0
     break
    end
    burstCount = burstCount + 1
   elseif automatic == true and burst == false then
    fireLeft = true
   end
   if magazine.Value > 0 then
    magazine.Value = magazine.Value - 1
    updateGui()
    fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
    coroutine.resume(coroutine.create(function()
     if dual == true then
      playAnimation("rightFire")
     elseif dual == false then
      playAnimation("fire")
     end
    end))
   else
    Player.Character[Name].Handle.Empty:Play()
   end
   if fireLeft == true and dual == true and automatic == true then
    if magazine.Value > 0 then
     coroutine.resume(coroutine.create(function()
      wait(readyTime / 2)
      magazine.Value = magazine.Value - 1
      updateGui()
      fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
      playAnimation("leftFire")
     end))
    else
     coroutine.resume(coroutine.create(function()
      wait(readyTime / 2)
      Player.Character[Name].Handle.Empty:Play()
     end))
    end
   end
   wait(readyTime)
  end
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
  canFire = true
 end
end
 function onButton1Up(mouse)
 if selected == false then return end
 Button1Down = false
 canFire2 = false
 burstCount = 0
 while canFire == false do wait() end
 if dual == true and automatic == false then
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
  if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
  mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
  canFire = false
  canFire2 = true
  while canFire2 == true do
   local humanoid = Player.Character:FindFirstChild("Humanoid")
   if humanoid == nil then
    canFire2 = false
    break
   end
   if humanoid.Health <= 0 then
    canFire2 = false
    break
   end
   if burst == false then
    canFire2 = false
   elseif burst == true then
    if burstCount >= burstCountMax then
     canFire2 = false
     burstCount = 0
     break
    end
    burstCount = burstCount + 1
   end
   if magazine.Value <= 0 then
    Player.Character[Name].Handle.Empty:Play()
   else
    coroutine.resume(coroutine.create(function()
     playAnimation("leftFire")
    end))
    magazine.Value = magazine.Value - 1
    updateGui()
    fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
   end
   wait(readyTime)
  end
  mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
  canFire = true
 end
end
 function onKeyDown(key, mouse)
 if selected == false then return end
 key = key:lower()
 if key == "q" and Button1Down == false and canFire == true then
  if mouse.Target == nil then return end
  if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
   if dual == true then onKeyDown("t", mouse) end
   onDeselected(mouse)
   removeParts("RightHolster")
   script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
  end
 end
 if key == "e" and Button1Down == false and canFire == true and canSilence == true then
  if silenced then
   silenced = false
   if Player.Character:FindFirstChild(Name) == nil then return end
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
   if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
   Player.Character[Name].Muzzle.Transparency = 1
   Player.Character[Name].Muzzle.Name = "Silencer"
   Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
   if dual == true then
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
    Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
    Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
   end
  else
   silenced = true
   if Player.Character:FindFirstChild(Name) == nil then return end
   if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
   if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
   Player.Character[Name].Silencer.Transparency = 0
   Player.Character[Name].Muzzle.Name = "Muzzle 2"
   Player.Character[Name].Silencer.Name = "Muzzle"
   if dual == true then
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
    if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
    Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
    Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
    Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
   end
  end
 end
 if key == "r" and Button1Down == false and canFire == true then
  if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
   canFire = false
   burstCount = 0
   mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
   if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end
   updateGui()
   if dual == true then
    playAnimation("reloadDual")
   elseif dual == false then
    playAnimation("reload")
   end
   if ammo.Value - magazineMax.Value < 0 then
    magazine.Value = ammo.Value
    ammo.Value = 0
   elseif ammo.Value - magazineMax.Value >= 0 then
    ammo.Value = ammo.Value - magazineMax.Value
    magazine.Value = magazineMax.Value
   end
   updateGui()
   mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
   canFire = true
  end
 end
 if key == "t" and Button1Down == false and canFire == true and canDual == true then
  canFire = false
  if dual == false then
   local weapon = nil
   for _, p in pairs(Player.Backpack:GetChildren()) do
    if p.Name == Name and p ~= script.Parent then weapon = p break end
   end
   if weapon ~= nil then
    dual = true
    weapon.Name = "Dual"
    weapon.Parent = script
    silenced = false
    removeParts("RightHand")
    makeParts("RightHand")
    removeParts("RightHolster")
    makeParts("LeftHolster")
    playAnimation("leftEquip")
    removeParts("LeftHolster")
    makeParts("LeftHand")
    magazineMax.Value = math.ceil(magazineMax.Value * 2)
    ammoMax.Value = math.ceil(ammoMax.Value * 2)
    magazine.Value = magazine.Value + weapon.Magazine.Value
    ammo.Value = ammo.Value + weapon.Ammo.Value
    updateGui()
   end
  elseif dual == true then
   local weapon = script:FindFirstChild("Dual")
   if weapon ~= nil then
    dual = false
    weapon.Name = Name
    weapon.Parent = Player.Backpack
    silenced = false
    removeParts("RightHand")
    makeParts("RightHand")
    playAnimation("leftUnequip")
    removeParts("LeftHand")
    makeParts("RightHolster")
    playAnimation("hold")
    weapon.Magazine.Value = math.floor(magazine.Value / 2)
    weapon.Ammo.Value = math.floor(ammo.Value / 2)
    magazineMax.Value = math.ceil(magazineMax.Value / 2)
    ammoMax.Value = math.ceil(ammoMax.Value / 2)
    magazine.Value = math.ceil(magazine.Value / 2)
    ammo.Value = math.ceil(ammo.Value / 2)
    updateGui()
   end
  end
  canFire = true
 end
 if key == "y" and canZoom == true then
  if zoom == false then
   zoom = true
   local pos = mouse.Hit.p
   local target = mouse.Target
   local cam = game:GetService("Workspace").CurrentCamera
   focus = Instance.new("Part", workspace)
   focus.Anchored = true
   focus.CanCollide = false
   focus.Transparency = 1
   focus.TopSurface = 0
   focus.BottomSurface = 0
   focus.formFactor = "Plate"
   focus.Size = Vector3.new(0, 0, 0)
   focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
   cam.CameraSubject = focus
   cam.CameraType = "Attach"
   while zoom == true and selected == true do
    local set = false
    if target ~= nil then
     if target.Parent ~= nil then
      if target.Anchored == false then
       focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
       set = true
      end
     end
    end
    if set == false then
     focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
    end
    wait()
   end
   if focus ~= nil then focus:Remove() focus = nil end
   local cam = game:GetService("Workspace").CurrentCamera
   cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
   cam.CameraType = "Custom"
  else
   zoom = false
  end
 end
 if key == "u" and Button1Down == false and canFire == true then
  if automatic == false and burst == false then
   if switchToBurst == true then
    burst = true
    local m = Instance.new("Message", Player)
    m.Text = "Burst"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   elseif switchToAutomatic == true then
    automatic = true
    local m = Instance.new("Message", Player)
    m.Text = "Automatic"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   end
  elseif automatic == false and burst == true then
   if switchToAutomatic == true then
    automatic = true
    burst = false
    local m = Instance.new("Message", Player)
    m.Text = "Automatic"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   elseif switchToSingle == true then
    burst = false
    local m = Instance.new("Message", Player)
    m.Text = "Single"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   end
  elseif automatic == true and burst == false then
   if switchToSingle == true then
    automatic = false
    local m = Instance.new("Message", Player)
    m.Text = "Single"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   elseif switchToBurst == true then
    automatic = false
    burst = true
    local m = Instance.new("Message", Player)
    m.Text = "Burst"
    pcall(function() Player.Character[Name].Handle.Switch:Play() end)
    delay(2.5, function() m:Remove() end)
   end
  end
 end
end
 function onSelected(mouse)
 if selected == true then return end
 selected = true
 canFire = false
 mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
  if Player.Character.WeaponActivated.Value == nil then break end
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
  wait()
 end
 updateGui()
 local weapon = Instance.new("ObjectValue")
 weapon.Name = "WeaponActivated"
 weapon.Value = script.Parent
 weapon.Parent = Player.Character
 DisableLimb(1, Player.Character)
 DisableLimb(2, Player.Character)
 ForceAngle(1, 0, Player.Character)
 ForceAngle(2, 0, Player.Character)
 if dual == true then
  coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
  playAnimation("rightEquip")
  removeParts("LeftHolster")
  makeParts("LeftHand")
 else
  playAnimation("equip")
 end
 removeParts("RightHolster")
 makeParts("RightHand")
 mouse.Button1Down:connect(function() onButton1Down(mouse) end)
 mouse.Button1Up:connect(function() onButton1Up(mouse) end)
 mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
 mouse.Icon = "http://www.roblox.com/asset/?id=1868836"
 canFire = true
end
 function onDeselected(mouse)
 if selected == false then return end
 Button1Down = false
 while canFire == false do
  wait()
 end
 selected = false
 if dual == true then
  if math.random(1, 2) == 1 then
   coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
   wait(math.random(1, 10) / 10)
   playAnimation("rightUnequip")
  else
   coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
   wait(math.random(1, 10) / 10)
   playAnimation("leftUnequip")
  end
  removeParts("LeftHand")
  makeParts("LeftHolster")
 else
  playAnimation("unequip")
 end
 removeParts("RightHand")
 makeParts("RightHolster")
 ForceAngle(1, 0, Player.Character)
 ForceAngle(2, 0, Player.Character)
 ResetLimbCFrame(1, Player.Character)
 ResetLimbCFrame(2, Player.Character)
 EnableLimb(1, Player.Character)
 EnableLimb(2, Player.Character)
 silenced = false
 if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
 if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
  if Player.Character.WeaponActivated.Value == script.Parent then
   Player.Character.WeaponActivated:Remove()
  end
 end
 while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
  if Player.Character.WeaponActivated.Value == nil then break end
  if Player.Character.WeaponActivated.Value.Parent == nil then break end
  wait()
 end
end
 if script.Parent.className ~= "HopperBin" then
 if Player == nil then print("Error: Player not found!") return end
 Tool = Instance.new("HopperBin")
 Tool.Name = Name
 Tool.Parent = Player.Backpack
 script.Name = "Main"
 script.Parent = Tool
elseif script.Parent.className == "HopperBin" then
 while script.Parent.Parent.className ~= "Backpack" do
  wait()
 end
 if script.Parent:FindFirstChild("MagazineMax") == nil then
  magazineMax = Instance.new("NumberValue")
  magazineMax.Name = "MagazineMax"
  magazineMax.Value = 5
  magazineMax.Parent = script.Parent
 else
  magazineMax = script.Parent.MagazineMax
 end
 if script.Parent:FindFirstChild("Magazine") == nil then
  magazine = Instance.new("NumberValue")
  magazine.Name = "Magazine"
  magazine.Value = 0
  magazine.Parent = script.Parent
 else
  magazine = script.Parent.Magazine
 end
 if script.Parent:FindFirstChild("AmmoMax") == nil then
  ammoMax = Instance.new("NumberValue")
  ammoMax.Name = "AmmoMax"
  ammoMax.Value = 300
  ammoMax.Parent = script.Parent
 else
  ammoMax = script.Parent.AmmoMax
 end
 if script.Parent:FindFirstChild("Ammo") == nil then
  ammo = Instance.new("NumberValue")
  ammo.Name = "Ammo"
  ammo.Value = script.Parent.AmmoMax.Value
  ammo.Parent = script.Parent
 else
  ammo = script.Parent.Ammo
 end
 Player = script.Parent.Parent.Parent
 makeParts("RightHolster")
 script.Parent.Selected:connect(onSelected)
 script.Parent.Deselected:connect(onDeselected)
end

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