npc RunNPCScript(int ID, int scriptNum, untyped args)
{
// Invalid script
if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here?
return Debug->NULL();
npc n = Screen->CreateNPC(ID);
n->Script = scriptNum;
int sz = SizeOfArray(args);
if(sz)
{
sz = ( sz > 7 ) ? 7 : sz-1;
for (; sz >= 0; --sz)
n->InitD[sz] = args[sz];
}
return n;
}
lweapon RunLWeaponScript(int ID, int scriptNum, untyped args)
{
// Invalid script
if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here?
return Debug->NULL();
lweapon n = Screen->CreateLWeapon(ID);
n->Script = scriptNum;
int sz = SizeOfArray(args);
if(sz)
{
sz = ( sz > 7 ) ? 7 : sz-1;
for (; sz >= 0; --sz)
n->InitD[sz] = args[sz];
}
return n;
}
lweapon RunEWeaponScript(int ID, int scriptNum, untyped args)
{
// Invalid script
if(scriptNum < 0 || scriptNum > 511) // Why allow script 0 here?
return Debug->NULL();
eweapon n = Screen->CreateEWeapon(ID);
n->Script = scriptNum;
int sz = SizeOfArray(args);
if(sz)
{
sz = ( sz > 7 ) ? 7 : sz-1;
for (; sz >= 0; --sz)
n->InitD[sz] = args[sz];
}
return n;
}
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