local wheel = display.newGroup()
wheel.x, wheel.y = display.contentCenterX, display.contentCenterY
display.newRect(wheel, 50, 0, 10, 10)
display.newCircle(wheel, 0, 0, 5)
function wheel:touch(event)
local x, y = self:contentToLocal(event.x, event.y)
if event.phase == 'moved' then
self.rotation = self.rotation + math.deg(math.atan2(y, x))
for i= 1, self.numChildren do
self[i].rotation = -self.rotation
end
end
end
Runtime:addEventListener('touch', wheel)
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