player setVariable ["tf_receivingDistanceMultiplicator", 2];
player setVariable ["tf_sendingDistanceMultiplicator", 0.5];
// version 1
_pos = (_this select 1);
_target = "VR_Sector_01_60deg_50_grey_F" createVehicle _pos;
_helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]);
_helo attachTo [_target, [0, -25, 250]];
createVehicleCrew _helo;
_helo deleteVehicleCrew gunner _helo;
{
[_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
[_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
} forEach [0,1];
{
_x addCuratorEditableObjects [[_helo, _target], true];
} forEach allCurators;
// version 2
_pos = (_this select 1);
_target = "FlagPole_F" createVehicle _pos;
_helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]);
_helo attachTo [_target, [0, -25, 250]];
createVehicleCrew _helo;
_helo deleteVehicleCrew gunner _helo;
{
_x addCuratorEditableObjects [[_helo, _target], true];
} forEach allCurators;
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