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Jet Force Gemini: [TAS] Any% Route

Jimmie1717 | PRO | 11/14/16 11:27:50 PM UTC | 0 ⭐ | 1202 👁️ | Never ⏰ | []
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Jet Force Gemini: [TAS] Any% Route
 *	Skip Machine Gun and Homing Missiles Launcher with Vela, and get Tri-Rocket Launcher.
	This is my guess as to what is the fastest based on what I know from running the game.
	Knowing what is actually faster would require extensive testing.
 Juno
- Goldwood
	Yellow Key
	*Outset Tribals
	Red Key
	Machine Gun
	*Interior Tribals
- SS Anubis
	*Hold Tribals
	Vela
- Tawfret
	Tri-Rocket Launcher
	Pants
	Crow Bar
	Floyd
	*Bridge Tribals
	*Castle Tribals
	Fett-bub
 *	switch to Vela on Map and skip sekhmet cutscene.
 Vela
- Sekhmet
	Skip Midge
	Skip Machine Gun
	Skip Green Key
- Cerulean
	Gold Bars
	Tri-Rocket Launcher
	Skip Homing Missiles Launcher
	*Dune Tribals
- Ichor
	Lurg
	Lupus
 Lupus
- Spawnship
	Machine Gun
	Red Key
	Yellow Key
- Rith Essa
	Skip Homing Launcher			->	Not useful enough to waste the time getting?
	Tri-Rocket Launcher
	*Interior Tribals
- Eschebone
	*Approach Tribals
	Magenta Key
	Mechantids
- Mizar's Palace
	*Chasm Tribals
	Robot Mission
	Enter Pyramid
 *	select Juno, then switch to Vela to skip Mizar's Palace cutscene.
 Vela
- Mizar's Palace
	*Flume Tribals
 Juno
- Mizar's Palace
	*Lobby Tribals
 Lupus
- Mizar 1
 Juno
- Mizar's Palace
	Shippart Fuse					->	 1/12
- Spawnship
	Tri-Rocket Crate x4
	Shippart Juno's Hatch Key		->	 2/12
- SS Anubis
	Shippart Fin					->	 3/12
	*Passageway Tribals
	*Depository Tribals
	Unlock Walkway
- Walkway
	Homing Launcher					->	These are probably worth getting they are very close.
										Not sure if getting Spawnship Capacity Crates are worth it though.
										Probably can end Bog with 2?
										Will depend on how much time they save on Sekhmet, may need to put Spawnship after Walkway.
	*Peak Tribals
- Tawfret
	*Bog Tribals					->	Test how many Tri-Rockets I need here. If Homing Missiles aren't worth getting.
										Could have 15 if I don't use any on Fett-bub?
- Sekhmet
	Skip Midge
	*Battle Cruiser Tribals
	Unlock Water Ruin
 Lupus
- SS Anubis
	Robot Mission
	Ear Plugs
- Goldwood
	*Rim Tribals
- Gem Quarry
	Shippart Radar Dish				->	 4/12
	*Landing Tribals
- Ichor
	Shippart Lupus' Hatch Key		->	 5/12
	*Military Base Tribals
- Water Ruin
	Shippart Power Cell				->	 6/12
	*Lost Island Tribals
- Sekhmet
	Skip Midge
 Vela
- Eschebone
	Shippart Oxygen Tank			->	 7/12
	*Cortex Tribals
	Blue Key
	Specialist Magazine
	Magenta Key
	*Thorax Tribals
- Water Ruin
	Shippart Nitrogen Tank			->	 8/12
- Sekhmet
	Skip Midge
	Red Key
	?? Tri-Rocket Crate x2
	Green Key
- Ichor
	Refill Tri-Rockets				->	use a few for first room
	*Perimeter Tribals
- Goldwood
	Shippart Vela's Hatch Key		->	 9/12
	*Lodge Tribals
	Refill Tri-Rockets
- UF0
	Tri-Rockets for Deathwarp
	*Abandoned Wreck Tribals
- Tawfret
	Refill Tri-Rockets				->	maybe use 1 or 2 for Stealth Drones?
	Shippart Cargo Bay Key			->	10/12
- Spawnship
	*Troop Carrier Tribals
- Rith Essa
	*Bluff Tribals
	*Ascent Tribals
	Mine Key
	Shippart Deleflector Shield		->	11/12
	*Mine Tribals
- Mizar's Palace
	Shippart Stablizer				->	12/12
 Juno
- Asteroid
	Mizar 2
	Robot Mission

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    01/01/70 12:00:00 AM UTC
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