/*
initPlayerLocal.sqf
*/
ambient_radio = {
[]spawn{
while {alive player} do {
sleep (floor random 15);
_sound = floor ( ( random 57 ) + 1 );
if(_sound < 10)then{
_sound = "0" + str _sound;
};
[player,format["UVO_ambientRadio%1",_sound]]remoteExec["say3d",0];
sleep 40;
};
};
};
player addEventHandler ["Respawn", {
params ["_unit", "_corpse"];
call ambient_radio;
}];
call ambient_radio;
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