var grid = ds_quests;
var i = 0; repeat(ds_quests_number){
switch(i){
#region PAINT THINGS
case quest.paint_things:
switch(grid[# 1, i]){
case -1: break;
case 0:
with(obj_player){
var inst = instance_place(x,y,obj_npc_mazie);
if(inst != noone){
myRedTree = inst;
with(inst){
image_blend = c_red;
grid[# 1, i] += 1;
}
}
}
break;
}
case 1:
with(obj_player){
var inst = instance_place(x,y,obj_npc_olina);
if(inst != noone and inst != myRedTree){
with(inst){
image_blend = c_blue;
grid[# 1, i] += 1;
}
}
}
break;
}
case 2:
with(obj_player){
var inst = instance_place(x,y,par_NPC);
if(inst != noone and inst != myRedTree){
with(inst){
image_blend = c_red;
grid[# 1, i] += 1;
}
}
}
break;
}
#endregion
#region Mushrooms
case quest.picking_mushrooms:
break;
#endregion
#region Escort
case quest.escort_green_knight:
break;
#endregion
i++;
}
}
}
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