<!-- File located in: %AppData%\Need for Speed World\Settings\UserSettings.xml -->
<!-- Map Screen Options -->
<MapConfig>
<ShowOpenEvents Type="bool">true</ShowOpenEvents>
<ShowRestrictedEvents Type="bool">false</ShowRestrictedEvents> <!-- Class Restricted / Incompatible Events -->
<TXT_LBL_MAPEVENT_AVAILABLE Type="bool">true</TXT_LBL_MAPEVENT_AVAILABLE> <!-- Does Nothing? -->
<TXT_LBL_MAPEVENT_SHOWCOPS Type="bool">true</TXT_LBL_MAPEVENT_SHOWCOPS> <!-- Does Nothing? -->
<TXT_LBL_MAPEVENT_SHOWEVENTS Type="bool">true</TXT_LBL_MAPEVENT_SHOWEVENTS> <!-- Show Race Events -->
<TXT_LBL_MAPEVENT_SHOWLOCALPLAYER Type="bool">true</TXT_LBL_MAPEVENT_SHOWLOCALPLAYER> <!-- Show yourself -->
<TXT_LBL_MAPEVENT_SHOWOPEN Type="bool">true</TXT_LBL_MAPEVENT_SHOWOPEN> <!-- Display "Open" Events along with Class Restricted -->
<TXT_LBL_MAPEVENT_SHOWPLAYERS Type="bool">true</TXT_LBL_MAPEVENT_SHOWPLAYERS> <!-- Show Other Players -->
<TXT_LBL_MAPEVENT_SHOWPOINTOFINTEREST Type="bool">false</TXT_LBL_MAPEVENT_SHOWPOINTOFINTEREST> <!-- Meeting Places/TH Zone -->
</MapConfig>
<PersistentValue>
<Chat>
<DefaultChatGroup Type="string">EN</DefaultChatGroup> <!-- Default Chat Language in Freeroam by Server -->
<_resolution Type="string">30_6</_resolution> <!-- Size of Chat Window (30_6 is maximum size) -->
</Chat>
...
</PersistentValue>
<!-- Some positional Screen Elements that the player can place: -->
<ScreenFlow>
<AchievementsGadgetACHIEVEMENTS._BufferHeight Type="int">2160</AchievementsGadgetACHIEVEMENTS._BufferHeight>
<AchievementsGadgetACHIEVEMENTS._BufferWidth Type="int">3840</AchievementsGadgetACHIEVEMENTS._BufferWidth>
<AchievementsGadgetACHIEVEMENTS._x Type="int">1519</AchievementsGadgetACHIEVEMENTS._x>
<AchievementsGadgetACHIEVEMENTS._y Type="int">83</AchievementsGadgetACHIEVEMENTS._y>
<ProfileGadgetPROFILE._BufferHeight Type="int">2160</ProfileGadgetPROFILE._BufferHeight>
<ProfileGadgetPROFILE._BufferWidth Type="int">3840</ProfileGadgetPROFILE._BufferWidth>
<ProfileGadgetPROFILE._x Type="int">280</ProfileGadgetPROFILE._x>
<ProfileGadgetPROFILE._y Type="int">308</ProfileGadgetPROFILE._y>
<RaceGadgetRACE_GADGET._BufferHeight Type="int">2160</RaceGadgetRACE_GADGET._BufferHeight>
<RaceGadgetRACE_GADGET._BufferWidth Type="int">3840</RaceGadgetRACE_GADGET._BufferWidth>
<RaceGadgetRACE_GADGET._x Type="int">3479</RaceGadgetRACE_GADGET._x>
<RaceGadgetRACE_GADGET._y Type="int">40</RaceGadgetRACE_GADGET._y>
<ReportDriverREPORT_DRIVER._BufferHeight Type="int">2160</ReportDriverREPORT_DRIVER._BufferHeight>
<ReportDriverREPORT_DRIVER._BufferWidth Type="int">3840</ReportDriverREPORT_DRIVER._BufferWidth>
<ReportDriverREPORT_DRIVER._x Type="int">1419</ReportDriverREPORT_DRIVER._x>
<ReportDriverREPORT_DRIVER._y Type="int">729</ReportDriverREPORT_DRIVER._y>
<SocialSOCIAL._BufferHeight Type="int">2160</SocialSOCIAL._BufferHeight>
<SocialSOCIAL._BufferWidth Type="int">3840</SocialSOCIAL._BufferWidth>
<SocialSOCIAL._x Type="int">0</SocialSOCIAL._x>
<SocialSOCIAL._y Type="int">308</SocialSOCIAL._y>
<!--
Please note, this isn't ALL of the elements, just ones the player can position.
_BufferHeight and _BufferWidth = Must equal your set screenheight & screenwidth
._y and ._x = Position for the top/left corner of the "Gadget" to start rendering at, relative to Resolution
-->
<Physics>
<CameraPOV Type="int">0</CameraPOV> <!-- 0 = Bumper, 1 = Hood, 2 = Near, 3 = Far -->
<CameraPOV_OrbitRadiusVal Type="float">9</CameraPOV_OrbitRadiusVal> <!-- Camera Radius Distance by Default -->
<ControllerName Type="string"></ControllerName>
<TransmissionType Type="int">0</TransmissionType> <!-- Drag Only; 0 = Automatic, 1 = Manual -->
</Physics>
<UI>
<Audio Type="xml">
<AudioOptions AudioMode="2" SFXVol="0.42" FEMusicVol="0" GameMusicVol="0" MasterVol="0.42" CarVol="0.42" SpeechVol="0.42" VoipVol="0" Mute="False" />
</Audio>
<Gameplay Type="xml">
<GamePlayOptions camera="0" transmission="0" damage="1" moments="1" speedUnits="0" />
<!-- camera and transmission should match to <Physics> values earlier, speedUnits is 0 = Km//h, 1 = Mp/h -->
</Gameplay>
<Language Type="string">EN</Language>
<Tracks Type="int">1</Tracks> <!-- This needs to be "1" for "Maximum" to work, must also have "Tracks" folder -->
<UseGfxFormat Type="bool">true</UseGfxFormat>
</UI>
<!-- Using the following nVidia Inspector Profile Settings: https://i.imgur.com/qGZb36c.png -->
<!-- Combined with the following ReShade: https://pastebin.com/rxhG51a8 -->
<!-- Items marked with a * immediately following the "<!--" have the potential to impact performance on older/lower hardware -->
<VideoConfig>
<audiomode Type="int">2</audiomode> <!-- 1/2: 1 is Stereo, 2 is Surround; must match AudioOptions above -->
<audioquality Type="int">0</audioquality> <!-- 0/1: LowPass Audio Filter, 0 is off, 1 is on -->
<basetexturefilter Type="int">2</basetexturefilter> <!-- 0/1/2: from worst to best -->
<basetexturelodbias Type="int">0</basetexturelodbias> <!-- 0/1: Distance rendering, 0 is best -->
<basetexturemaxani Type="int">16</basetexturemaxani> <!-- 0/2/4/8/16: Anisotropic Filtering -->
<brightness Type="int">50</brightness> <!-- From 0-100, the in-game brightness -->
<carenvironmentmapenable Type="int">4</carenvironmentmapenable> <!--* 0-4: Reflections Detail Level -->
<carlodlevel Type="int">1</carlodlevel> <!-- 0/1: 0 is Minimum, 1 is Maximum -->
<enableaero Type="int">1</enableaero> <!--* 0 to Disable Aero in Windows, 1 to leave it on -->
<firsttime Type="int">0</firsttime> <!-- Set to 1 to force recheck of game quality settings -->
<forcesm1x Type="bool">false</forcesm1x> <!-- Force lower end shader model requirements, only for ancient GPUs -->
<fsaalevel Type="int">0</fsaalevel> <!-- 0/2/4: In-Game Antialiasing, for higher AA, use GPU Driver -->
<globaldetaillevel Type="int">4</globaldetaillevel> <!--* 0/1/2/4: Environmental Detail Level, 4 is highest -->
<maxskidmarks Type="int">2</maxskidmarks> <!-- 0/1/2: Amount and persistence of skid marks on pavement -->
<motionblurenable Type="int">0</motionblurenable> <!--* 0/1 Off/On: This is a 1 by Default -->
<overbrightenable Type="int">0</overbrightenable> <!--* 0/1 Off/On: This is a 1 by Default, affects performance when on -->
<particlesystemenable Type="int">1</particlesystemenable> <!--* 0/1 Off/On: Controls particles for PowerUp/Smoke/Fire -->
<performancelevel Type="int">5</performancelevel> <!-- 0/1/2/3/5: Min/Low/Med/High/Max -->
<pixelaspectratiooverride Type="float">0</pixelaspectratiooverride> <!-- 100<->0<->.001 : for condensing or stretching frame POV -->
<postprocessingenable Type="int">1</postprocessingenable> <!-- 0/1 Off/On: Post Processing effects -->
<rainenable Type="int">1</rainenable> <!-- 0/1 Off/On: Not that World has rain -->
<roadreflectionenable Type="int">1</roadreflectionenable> <!-- 0/1/2: Lighting and Reflections on roads -->
<roadtexturefilter Type="int">2</roadtexturefilter> <!-- 0/1/2: from worst to best -->
<roadtexturelodbias Type="int">0</roadtexturelodbias> <!-- 0/1: Distance rendering, 0 is best -->
<roadtexturemaxani Type="int">16</roadtexturemaxani> <!-- 0/2/4/8/16: Anisotropic Filtering -->
<screenheight Type="int">2160</screenheight> <!-- The resolution height in pixels (either Monitor or Window) -->
<screenleft Type="int">10</screenleft>
<screenrefresh Type="int">0</screenrefresh> <!-- Higher than 59/60 just resets to 59/60; only works with vsyncon = 1 -->
<screentop Type="int">40</screentop>
<screenwidth Type="int">3840</screenwidth> <!-- The resolution width in pixels (either Monitor or Window) -->
<screenwindowed Type="int">1</screenwindowed> <!-- 0/1: Fullscreen or Windowed/Windowed Fullscreen -->
<shaderdetail Type="int">4</shaderdetail> <!--* 0/1/2/4: Quality of Surface Materials -->
<shadowdetail Type="int">2</shadowdetail> <!--* 0/1/2: Quality of Shadows, can impact performance -->
<size Type="int">0</size> <!-- Might control how much VRAM World can use. In MB. 0 is autodetect -->
<version Type="int">65545</version>
<visualtreatment Type="int">0</visualtreatment> <!--* 0/1 Off/On: for Safehouse and Crashing wireframe "glitch" effect -->
<vsyncon Type="int">0</vsyncon> <!-- 0/1 Off/On: Better handled by your Graphics Driver if you want over 60fps -->
<watersimenable Type="int">0</watersimenable> <!-- 0/1 Off/On: 0 might be useful for "hitching"/stuttering, maybe -->
</VideoConfig>
<!--
For a Visual representation of what is editable in the UserSettings.xml, please have a look to the following:
https://i.imgur.com/T5BlrCT.png
-->
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