#include #include void display(void) { glClear(GL_COLOR_BUFFER_BIT); //flush gl glColor3f(1.0, 0.0, 0.0); //red line color //outer pentagram, clockwise glBegin(GL_LINE_LOOP); glVertex2i(20,80); glVertex2i(70,120); glVertex2i(120,80); glVertex2i(100,20); glVertex2i(40,20); glEnd(); //inner pentagram glBegin(GL_LINE_LOOP); glVertex2i(70,100); glVertex2i(90,40); glVertex2i(40,70); glVertex2i(100,70); glVertex2i(50,40); glEnd(); //connectors glBegin(GL_LINES); //north glVertex2i(70,120); glVertex2i(70,100); //north-east glVertex2i(120,80); glVertex2i(100,70); //south-east glVertex2i(100,20); glVertex2i(90,40); //south-west glVertex2i(40,20); glVertex2i(50,40); //north-west glVertex2i(20,80); glVertex2i(40,70); glEnd(); glFlush(); //force immidiate display } int main(int argc,char *argv[]) { glutInit(&argc,argv); //prepare glut glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); //set the display mode glutInitWindowSize (500, 500); //the size of the program window glutInitWindowPosition (100, 100); //initial position for the window glutCreateWindow ("points and lines"); //create window with a title glClearColor(255,255,255,0.0); //background color glMatrixMode (GL_PROJECTION); //2d envyronment gluOrtho2D (0.0, 200.0, 0.0, 150.0); //matrix dimensions glutDisplayFunc(display); //show thee actual program glutMainLoop(); return EXIT_SUCCESS; //exit the program }