void CGameRewards::InitDefaultRewards() { int playermoney = int(u_GetRandom(2000, 4000)); // HERE is COPY-PASTED CODE FROM ExportDefaultRewards() // USED FOR SERVER SetReward(1, "ZombieKill", 200, 200, 20, 100); SetReward(2, "SZombieKill", 2000, 2000, 1000, 1000); SetReward(3, "PlayerKill", playermoney, 1000, playermoney, 1000); }