new weapon = GetPlayerWeaponSlot(client, TFWeaponSlot_Melee); if (weapon != -1 && IsValidEntity(weapon)) { new index = GetEntProp(BossMeleeweapon, Prop_Send, "m_iItemDefinitionIndex"); switch (index) { case 1: { // Do Stuff } case 2: { // Do other Stuff } default: { // Do another Stuff } } }