fovhold fovratein fovrateout fovrateout finalfov r_cleardecals r_lightcachemodel r_drawmodelstatsoverlay r_vismodellighting cl_fovScale cl_autorezoom tf_medigun_autoheal //tf2? hud_classautokill replay_forceDelay cl_lagcompensation cl_predictweapons cl_predict cl_interp cl_interp_ratio cl_updaterate cl_cmdrate sv_hibernate_when_empty sv_hibernate_ms sv_hiberate_ms_vgui sv_hibernate_postgame_delay host_flush_threshold sv_pausable_dev sv_pausable_dev_ds sv_voicedebug sv_pure sv_pure_kick_clients sv_pure_trace sv_cheats sv_lan sv_pausable sv_contact sv_cacheencodedents sv_voicecodec vaudio_speex sv_voiceenable sv_downloadurl sv_consistency sv_mincmdrate sv_maxcmdrate sv_client_cmdrate_difference cl_hud_minmode sv_writeSendTableStreamFile serverFilter +map +match_useMatchmaking Quit cancel r_rootlod mod_trace_load mod_check_vcollide mod_dont_load_vertices mat_motion_blur_percent_of_screen_max //4.0 normalmap vertexColorModulate noViewportFixup localRefract //0.05 screenspace_general //4 (?) disable_color_writes alpha_blend_color_overlay alpha_blend depthTest ShatteredGlass - shatteredglass_ps40 - shatteredglass_vs40 envmapMaskFram //1.0 == mirror, 0.0 == water fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1 Sky - sky_ps40 - sky_vs40 mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?) ShadowDepth vp_parallel_oriented vp_parallel facing_upright parallel_upright mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0) inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal Allowoverbright //set to 1 for hdr effects viewmodel_offset_y viewmodel_offset_z viewmodel_offset_x viewmodel_camera_animation viewmodelShake_sourceRollRange shake_viewmodelFactor_human //0.10 shake_viewmodelFactor_titan shake_viewmodelFactor_ads_human //0.01 shake_viewmodelFactor_ads_titan cl_SetupAllBones r_sequence_debug r_debug_sequencesets r_jiggle_bones z_ragdoll_impact_strength cl_disable_ragdolls cl_ragdoll_force_fade_time cl_ragdoll_force_fade_time_local_view_player //20 cl_always_ragdoll_radius cl_ejectbrass cl_minimal_rtt_shadows cl_footstep_event_max_dist //2500 cl_footstep_event_max_dist_titan cl_anim_face_dist //250 cl_anim_detail_dist //1500 cl_anim_blend_transition_dist anim_showPoseParamErrors animEvent_debug /1 = sparse, 2 = verbose c_interpolateSoAllAnimsLoop sv_teststepsimulation cl_parallel_clientside_animations ragdoll_debug sfm_record_hz //30 vcollide_wireframe enable_skeleton_draw new_lerping_showAnimTransitions lerp_debugEnt lerp_interpolateCycleAcrossSequenceChanges g_debug_ragdoll_visualize g_ragdoll_fadespeed //600 r_ragdoll_lvfadespeed cl_threaded_bone_setup cl_bones_incremental_blend SetupBones cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones cl_bones_oldhack cl_bones_speculative r_drawothermodels //0=Off, 1=Normal, 2=wireframe r_drawmodelsinzfill r_drawmodelstatsoverlay shell_eject def_c_base m_offhandDisabled m_deathVelocity m_cloackFlickerEndTime m_cloackFlickerAmount m_cloackFadeInDuration m_cloackFadeOutStartTime m_cloackFadeInEndTime m_cloackEndTime m_nameVisibilityFlags m_networkedFlags m_meleeExecutionUnstuckPosition m_forceCrosshairNameDraw m_weaponDisabled m_weaponPermission m_contextAction m_speakTime m_latestPrimaryWeapon m_selectedWeapon m_selectedOffhandPendingHybridAttack m_selectedOffhand IScript_GetTitanSoul GetTitanSoul Script_NameIconAlphaToLocalPlayer PlayerMelee_ExecutionEndTarget PlayerMelee_ExecutionEndAttacker PlayerMelee_ExecutionStartAttacker GetWeaponAmmoLoaded_Script GetWeaponAmmoStockpile_script GetActiveWeaponPrimaryAmmoLoaded_Script weapon_list cl_viewmodelsclonedasworld m_flWaveHeight m_viewtarget m_blinktoggle DT_ThirdPersonView m_thirdPersonEntLookaheadLerpToCenterRate m_thirdPersonEntLookaheadMaxAngle m_thirdPersonEntLookaheadUpperEntSpeed m_thirdPersonEntLookaheadLowerEntSpeed m_thirdPersonEntSpringToCenterRate m_thirdPersonEntMaxPitch m_thirdPersonEntMinPitch m_thirdPersonEntMaxYaw m_thirdPersonEntMinYaw more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png lerp_speed air_ads air_hip crouch_ads crouch_hip stand_ads stand_hip_sprint stand_hip_run stand_hip m_cinematicEventRef m_titanBubbleShieldTime m_titanBuildTime m_forcedDialogueOnly m_cinematicEventFlags m_objectiveEndTime m_objectiveEntity m_objectiveIndex m_outOfBoundsDeadTime m_hotDropImpactTime m_disembarkStartTime m_ejectStartTime m_fjCockpitEntryTime m_oneHandedWeaponUsage m_trackedChildProjectile attackedCount lastAttacker m_queuedMeleeTime m_airMoveBlockPlaneCount m_airMoveBlockPlaneTime m_airMoveBlockPlanes m_animNearZ m_bitsActiveDevices m_zoomFullStartTime m_zoomBaseTime m_zoomBaseFrac m_zoomToggleOn m_bZooming m_bAllowAutoMovement m_flStepSize m_bDrawViewmodel m_dodgePowerDelayScale m_powerRegenRateScale m_accelScale m_moveSpeedScale m_vecPunchWeapon_AngleVel m_vecPunchWeapon_Angle m_vecPunchBase_AngleVel m_vecPunchBase_Angle m_flFallVelocity m_flSuitJumpPower m_flSuitPower m_duckToggeOn m_nMultiJumpRemaining m_nDuckJumpFinishTimeMsecs m_nDuckTransitionTimeMsecs m_forceStance m_bInDuckJump m_iHideHUD m_observerModeStaticAngles m_observerModeStaticPosition m_airAcceleration m_airSpeed m_flStepSoundReduceTime m_flStepSoundTime m_flLastStepTime m_stepSmoothingOffset m_thirdPerson m_hThirdPersonEnt m_hardpointEntity m_petTitanMode m_predictedFirstPersonProxy m_firstPersonProxy m_viewConeAngleMax m_viewConeAngleMin m_viewConeLerpTime m_viewConeParity m_viewConeParented m_viewConeActive m_hTonemapController m_flLaggedMovementValue m_nWaterLevel m_bConstraintEntity m_zipline m_useLastZiplineCooldown m_lastZipline m_lastWeaponPickupTime m_prevMoveYaw m_sprintTiltPoseParameter m_sprintTiltVel m_wallDangleDisableWeapon m_wallDangleLastPushedForward m_wallDangleForceFallOff m_wallDangleMayHangHere m_wallDangleJumpOffTime m_wallDangleHandAppearTime m_wallDangleStartTime m_wallDangleClimbProgress m_wallDangleForwardDist m_wallDangleForwardDir m_wallDangleEnd m_wallDangleBegin m_wallDangleReleaseTime m_dodgingInAir m_dodging m_lastWallRunStartPos m_wallRunStartTime m_upDirPredicted m_vecBasVelocity m_vecVelocity m_nTickBase m_flFriction m_HL2Local m_Local m_prevOneHandedWeaponUsage m_nOldButtons m_lungeAimAssistSmoothDuration m_lungeAimAssistStartTime m_lungeAimAssistTargetIsTitan m_lungeAimAssistTarget m_lungeActive m_hViewModel m_wallRunTime m_upDir m_duckState m_wallHangTime m_wallHanging m_rodeo m_melee m_xp //use c_thirdpersonshoulderaimdist c_thirdpersonshoulderheight c_thirdpersonshoulderoffset c_thirdpersonshoulder m_nextTitanRespawnAvailable m_generation m_smartAmmoPrevHighestFraction m_smartAmmoHighestFractionEntities m_smartAmmoHighestFractionValues m_iSpawnParity m_flDeathTime m_flMaxspeed m_hasMic m_contextActionLeechEnable m_flMaxspeed m_iWhooshCameraMode Weapon_EnableViewModel m_FOV //120 idk idcolor_pilot_ally //0.1 0.25 1.0 20 idcolor_titan_ally //0.1 0.25 1.0 40 idcolor_grunt_enemy //1.0 0.25 0.1 20 idcolor_default_enemy //1.0 0.25 0.1 20 idcolor_pilot_neutral //1 1 1 1 idcolor_titan_neutral idcolor_grunt_neutral idcolor_default_neutral ss_viewmodelfov DefaultWeapon cockpit_default_fov //120 cockpit_forced_fov //150 m_bulletFOV //120 mat_dof_enabled mat_dof_override mat_dof_near_blur_depth //100 mat_dof_near_focus_depth //100 mat_dof_far_focus_depth //400 mat_dof_far_blur_depth //400 mat_dof_near_blur_radius //0 mat_dof_far_blur_radius //2 sv_speed_normal sv_speed_paint_max superjump_min_height superjump_max_height water_speedScale water_sinkRate jump_graceperiod r_blurmenubg cloak_enabled r_sky2d r_sky gl_clear_randomcolor r_drawunderwateroverlay fog_enable demo_ui_enable cc_captiontrace //(1=devconsole, 0=no, 2=show in hud) exec userconfig.cfg cl_playermodel Playermodels: imc_grunt_anti_titan imc_grunt_battle_rifle imc_grunt_captain imc_pilot_male_br imc_pilot_male_cq imc_pilot_male_dm imc_villain_blisk imc_villain_graves imc_villain_spyglass mcor_grunt_anti_titan mcor_grunt_battle_rifle mcor_grunt_captain mcor_hero_bish mcor_hero_macallan mcor_hero_officer mcor_hero_sarah mcor_pilot_male_br mcor_pilot_male_cq mcor_pilot_male_dm mri_male pete_poses human_male_anims_workspace dropship models: crow_dropship_afterburner1 crow_dropship_afterburner2 crow_dropship_hero crow_dropship hornet_fighter goblin_dropship titans: atlas_titan ogre_titan stryder_titan other: container_medium_tanks_blue empty_model nessy_doll MY SETTINGS.cfg SETUP; bind "1" "+weaponCycle" bind "." "chat_say TEST" bind "9" "record" bind "0" "stoprecord" bind "2" "weaponSelectPrimary1" bind "3" "weaponSelectOrdnance" bind "4" "+scriptcommand4" bind "9" "record" bind "a" "+moveleft" bind "c" "+toggle_duck" bind "d" "+moveright" bind "e" "+offhand2" bind "f" "+weaponPickup" bind "g" "+offhand1" bind "o" "execPlayerConfig GMZ.cfg" bind "p" "exec GMZ.cfg" bind "q" "+use" bind "r" "+reload" bind "s" "+back" bind "t" "say" bind "v" "+melee" bind "w" "+forward" bind "x" "Noclip" bind "y" "say_team" bind "z" "+ability 1" bind "`" "toggleconsole" bind "." "say TESTBIND" bind "SPACE" "+ability 3" bind "TAB" "+showscores" bind "ESCAPE" "ingamemenu_activate" bind "PAUSE" "pause" bind "SHIFT" "+speed" bind "CTRL" "+toggle_duck" bind "F10" "jpeg" bind "f11" "mat_sky_color 0.85 1.0 0.85; mat_sky_color 1.6 0.46 0.25" bind "f9" "mat_sky_color 1.0 0.85 0.85; mat_sun_color 0.9 1 0.9" bind "f8" "hud_nameTimeFade 999999" bind "f7" "hud_nameTimeFade 1" bind "f11" "mat_sky_color 0.07 0.061 0.08" bind "f12" "mat_sun_color 0.5 0.5 0.5" bind "f6" "mat_sun_color 0.8 0.5 0; mat_sky_color 0.6 0.46 0.25" bind "f5" "mat_sky_color 0.5 0.5 0.5; mat_sun_color 0.5 0.5 0.5" bind "f4" "mat_sky_color 0.6 0.46 0.25 mat_sun_color 0.98 1.1 1.1" bind "f3" "r_picmip -10" bind "f2" "r_show3d 1" bind "f1" "r_show3d 0" bind "MOUSE1" "+attack" bind "MOUSE2" "+zoom" bind "MOUSE3" "+offhand1" bind "MOUSE5" "print_colorcorrection 1" bind "MWHEELDOWN" "+weaponCycle" bind "A_BUTTON" "+ability 3" bind "B_BUTTON" "+toggle_duck" bind "X_BUTTON" "+useandreload" bind "Y_BUTTON" "+weaponpickupandcycle" bind "L_SHOULDER" "+offhand2" bind "R_SHOULDER" "+offhand1" bind "BACK" "+showscores" bind "START" "ingamemenu_activate" bind "STICK1" "+speed" bind "STICK2" "+melee" bind "UP" "+scriptcommand1" bind "DOWN" "+ability 1" bind "LEFT" "weaponselectordnance" bind "L_TRIGGER" "+zoom" bind "R_TRIGGER" "+attack" anim_showPoseParamErrors "0" sv_cheats "0" cc_lang "1" cc_linger_time "1.0" cc_predisplay_time "0.25" cl_allowupload "1" cl_ignore_vpk_assocation "0" cl_minimal_rtt_shadows "1" cl_showhelp "0" cl_showpluginmessages "1" cl_support_vpk_assocation "0" cl_thirdperson "0" dlight_default_falloff "0.3" func_break_max_pieces "15" lookspring "0" lookstrafe "0" m_acceleration "0" m_sensitivity "5" mat_spewalloc "0" mat_texture_list_content_path "" name "^2Gmzorz" password "" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" sound_num_speakers "2" sound_volume_voice "1" sv_forcepreload "0" sv_noclipspeed "5" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_voiceenable "1" voice_forcemicrecord "1" voice_mixer_boost "0" voice_mixer_mute "0" voice_mixer_volume "1.0" voice_modenable "1" voice_scale "1" voice_vox "1" cl_playermodel "imc_grunt_anti_titan" cc_captiontrace "1" demo_ui_enable "1" fog_enable "0" r_drawunderwateroverlay "0" r_blurmenubg "0" jump_graceperiod "999" water_speedScale "9999" superjump_max_height "99" superjump_max_height "99999999" mat_dof_enabled "1" mat_dof_override "1" mat_dof_near_blur_depth "100" mat_dof_near_focus_depth "0" mat_dof_far_focus_depth "0" mat_dof_far_blur_depth "400" mat_dof_near_blur_radius "0" mat_dof_far_blur_radius "100" m_bulletFOV "120" cockpit_default_fov "120" cockpit_forced_fov "150" DefaultWeapon "1" idcolor_pilot_ally "0.4 0.10 1.0 20" idcolor_titan_ally "0.4 0.10 1.0 40" m_FOV "120" Weapon_EnableViewModel "1" m_xp "99999" m_HideHUD "1" m_moveSpeedScale "300" r_drawothermodels "2" weapon_viewmodel_offset_x "30" weapon_viewmodel_offset_z "50" weapon_viewmodel_offset_y "70" viewmodel_offset_x "30" viewmodel_offset_z "50" viewmodel_offset_y "70" exec "Settings.cfg" m_MultiJumpRemaining "5" m_airSpeed "900" mat_fullbright "1" aimassist_lookSensitivity "500" sv_cheats "0" fog_enable "0" r_sky "0" r_sky2d "0" m_thirdPerson "1" m_cloackEndTime "9999" Allowoverbright "1" mat_configcurrent "1" r_drawbrushmodels "2" lightmap_contrast "1.2" mat_colorcorrection "1" mat_colorcorrection_editor "1" cl_drawhud "0" cl_showfps "2" cl_showpos "1" fog_enable "0" record "DEMO" m_FOV "2" mat_fullbright "1" r_drawbrushmodels "2" lightmap_contrast "1.2" svc_CrosshairAngle "0.1" mat_colorcorrection "1" mat_colorcorrection_editor "1" mat_override_sky_colors "1" mat_specular "1" mat_fastspecular "2" mat_motion_blur_enabled "1" mat_object_motion_blur_model_scale "5" mat_envmap_scale "1" mat_sky_scale "10" mat_sun_scale "10" mat_depthbias_normal "1" mat_configcurrent "1" mat_depthfeather_enable "1" r_DrawBeams "2" mat_vsync "1" sv_unlockedchapters "1" aimassist_lookSensitivity "500" cl_gib_allow "1" impact_allow "1" wallrun_sliptime "1" wallrun_slipvel "180" wallrun_maxSpeedVertical "999" wallrun_maxSpeedHorizontal "999" wallrun_sameWallAllowed "1" mp_friendlyfire "1" sv_maxvelocity "999999" allow_empty_fire "1" aimassist_disable_hipfire "0" aimassist_disable_ads "0" aimassist_disable_hipfire_titansonly "0" damage_near_distance "99999999" damage_far_distance "9999999" damage_near_value "999999" damage_far_value "999999" m_bExplosive "1" explosive_damage "100" explosive_radius "900" Script_SetAimassistLookSensitivity "9999999" aimassistlookSensitivity "99999999" jump_graceperiod "9999999" sunshadowed_lighting_scale "9999" m_smartammo "0" cl_showtime "1" mat_bloomscale "1" mat_bumbmap "0" r_drawdecals "1" r_drawworld "1" mat_bloomamount_rate "10" mat_blur_desaturate "2" mat_blur_r "0" mat_blur_g "0" mat_blur_b "1" mat_force_bloom "1" mat_bloom_scalefactor_scalar "3" crosshair_color_default "100 300 215 40" r_dynamic "1" specularity "10" mat_specular "10" mat_hdr_level "10" mat_vignette_enable "1" mat_hdr_uncapexposure "1" ss_viewmodelfov "130" mat_picmip "5" water_sinkRate "-100" ziplinespeed "-800" zipline_use_range "999999" sv_weapon_despawn_time "0" m_grenadeCreationTime "0" m_sonar_firing_fade_time "0.01" rodeo_smooth_time "0.01" cl_ragdoll_force_fade_time "99999" z_ragdoll_impact_strenght "20" m_titanBubbleShieldTime "99999" m_titanBuildTime "0.01" m_disembarkStartTime "0.01" m_ejectStartTime "0.01" m_queuedMeleeTime "0.01" m_wallRunTime "999999" m_wallHangTime "999999" spec_freeze_time "0.01" m_FallSpeed "1" bob_yaw "0" bob_pitch "0"