/* English: This library is designed to avoid scripters from spending much time doing that themself. This library is easy to make and i know that. I know it may look a bit useless but some scripters don't want to make this kind of work by themself. This script made by [FR]Still-Alive is licensed as Creative Commons Non-Commercial. You are allowed to share it, hack it, love it, but don't sell it ! Français: Cette bibliotheque a été crée pour aider les scripters à gagner du temps. Cette bibliotheque est vraiment facile à réaliser (surtout avec l'utilisation de Y_hooks) et j'en suis parfaitement conscient. Je sais que ce script peux parraite inutile mais il y'a des scripters qui n'aiment pas passer des heures à re-faire ce genre de scripts simples et répétitifes. Ce script réalisé par [FR]Still-Alive est distribué sous la licence Creative Commons Non-Commercial Vous pouvez le partager, le hack, l'aimer mais pas le vendre ! */ /* English: Just comment the lines of the librarys you don't use and uncomment the lines of the librarys you use. Français: Mettez les lignes des librairies que vous n'utilisez pas en commentaire et décommentez celle que vous utilisez. Simple comme bonjour ! */ /* English: Try to pre-load the given animation-library. Return: 1 on fail, 0 on sucess Français: Tente de pré-charger la librairies d'animations spécifié. Retourne: 1 si echec, 0 si réussite. */ stock PreloadAnimation(playerid, animLib[]) { if(!IsPlayerConnected(playerid)) return 1; ApplyAnimation(playerid, animLib, "null", 0.0, 0, 0, 0, 0, 0); return 0; } #include #if !defined ANIMLIB_INCLUDED #define ANIMLIB_INCLUDED #else #error You have included animLib 2 times in the script ! #endinput #endif hook OnPlayerSpawn(playerid) { /* Vehicle related ones / Concernant les vehicules */ //PreloadAnimation(playerid, "BF_injection"); //PreloadAnimation(playerid, "BMX"); //PreloadAnimation(playerid, "DODGE"); //PreloadAnimation(playerid, "DOZER"); //PreloadAnimation(playerid, "KART"); //PreloadAnimation(playerid, "SHAMAL"); //PreloadAnimation(playerid, "VORTEX"); //PreloadAnimation(playerid, "TRAIN"); //PreloadAnimation(playerid, "TRUCK"); //PreloadAnimation(playerid, "VAN"); //PreloadAnimation(playerid, "TANK"); //PreloadAnimation(playerid, "NEVADA"); //PreloadAnimation(playerid, "BUS"); //PreloadAnimation(playerid, "QUAD"); //PreloadAnimation(playerid, "RUSTLER"); //PreloadAnimation(playerid, "DRIVEBYS"); /* Weapons related ones / Concernant les armes */ //PreloadAnimation(playerid, "CHAINSAW"); //PreloadAnimation(playerid, "DILDO"); //PreloadAnimation(playerid, "GRENADE"); //PreloadAnimation(playerid, "COLT45"); //PreloadAnimation(playerid, "goggles"); //PreloadAnimation(playerid, "KNIFE"); //PreloadAnimation(playerid, "SHOTGUN"); //PreloadAnimation(playerid, "SILENCED"); //PreloadAnimation(playerid, "SNI//PER"); //PreloadAnimation(playerid, "S//PRAYCAN"); //PreloadAnimation(playerid, "RIFLE"); //PreloadAnimation(playerid, "ROCKET"); //PreloadAnimation(playerid, "WEAPONS"); /* Most used / Les plus courrament utilisés */ PreloadAnimation(playerid, "BOMBER"); PreloadAnimation(playerid, "RAPPING"); PreloadAnimation(playerid, "ped"); PreloadAnimation(playerid, "BEACH"); PreloadAnimation(playerid, "SHOP"); PreloadAnimation(playerid, "FOOD"); PreloadAnimation(playerid, "SMOKING"); PreloadAnimation(playerid, "ON_LOOKERS"); PreloadAnimation(playerid, "DEALER"); PreloadAnimation(playerid, "CRACK"); PreloadAnimation(playerid, "CARRY"); PreloadAnimation(playerid, "COP_AMBIENT"); PreloadAnimation(playerid, "PARK"); PreloadAnimation(playerid, "INT_HOUSE"); PreloadAnimation(playerid, "MISC"); PreloadAnimation(playerid, "OTB"); PreloadAnimation(playerid, "BD_FIRE"); PreloadAnimation(playerid, "benchpress"); PreloadAnimation(playerid, "KISSING"); PreloadAnimation(playerid, "BSKTBALL"); PreloadAnimation(playerid, "MEDIC"); PreloadAnimation(playerid, "SWORD"); PreloadAnimation(playerid, "POLICE"); PreloadAnimation(playerid, "SUNBATHE"); PreloadAnimation(playerid, "FAT"); PreloadAnimation(playerid, "WUZI"); PreloadAnimation(playerid, "SWEET"); PreloadAnimation(playerid, "ROB_BANK"); PreloadAnimation(playerid, "GANGS"); PreloadAnimation(playerid, "RIOT"); PreloadAnimation(playerid, "GYMNASIUM"); PreloadAnimation(playerid, "GRAVEYARD"); PreloadAnimation(playerid, "POOL"); PreloadAnimation(playerid, "CAR"); PreloadAnimation(playerid, "CAR_CHAT"); /* Others / Autres */ //PreloadAnimation(playerid, "AIR//PORT"); //PreloadAnimation(playerid, "Attractors"); //PreloadAnimation(playerid, "BAR"); //PreloadAnimation(playerid, "BASEBALL"); //PreloadAnimation(playerid, "BIKED"); //PreloadAnimation(playerid, "BIKEH"); //PreloadAnimation(playerid, "BIKES"); //PreloadAnimation(playerid, "BIKEV"); //PreloadAnimation(playerid, "BIKE_DBZ"); //PreloadAnimation(playerid, "BLOWJOBZ"); //PreloadAnimation(playerid, "BOX"); //PreloadAnimation(playerid, "BUDDY"); //PreloadAnimation(playerid, "CAMERA"); //PreloadAnimation(playerid, "CASINO"); //PreloadAnimation(playerid, "CHO//P//PA"); //PreloadAnimation(playerid, "CLOTHES"); //PreloadAnimation(playerid, "COACH"); //PreloadAnimation(playerid, "CO//P_DVBYZ"); //PreloadAnimation(playerid, "CRIB"); //PreloadAnimation(playerid, "DAM_JUM//P"); //PreloadAnimation(playerid, "DANCING"); //PreloadAnimation(playerid, "FIGHT_B"); //PreloadAnimation(playerid, "FIGHT_C"); //PreloadAnimation(playerid, "FIGHT_D"); //PreloadAnimation(playerid, "FIGHT_E"); //PreloadAnimation(playerid, "FINALE"); //PreloadAnimation(playerid, "FINALE2"); //PreloadAnimation(playerid, "FLAME"); //PreloadAnimation(playerid, "Flowers"); //PreloadAnimation(playerid, "Freeweights"); //PreloadAnimation(playerid, "GHANDS"); //PreloadAnimation(playerid, "GHETTO_DB"); //PreloadAnimation(playerid, "GRAFFITI"); //PreloadAnimation(playerid, "HAIRCUTS"); //PreloadAnimation(playerid, "HEIST9"); //PreloadAnimation(playerid, "INT_OFFICE"); //PreloadAnimation(playerid, "INT_SHO//P"); //PreloadAnimation(playerid, "JST_BUISNESS"); //PreloadAnimation(playerid, "LA//PDAN1"); //PreloadAnimation(playerid, "LA//PDAN2"); //PreloadAnimation(playerid, "LA//PDAN3"); //PreloadAnimation(playerid, "LOWRIDER"); //PreloadAnimation(playerid, "MD_CHASE"); //PreloadAnimation(playerid, "MD_END"); //PreloadAnimation(playerid, "MTB"); //PreloadAnimation(playerid, "MUSCULAR"); //PreloadAnimation(playerid, "//PARACHUTE"); //PreloadAnimation(playerid, "//PAULNMAC"); //PreloadAnimation(playerid, "//PLAYER_DVBYS"); //PreloadAnimation(playerid, "//PLAYIDLES"); //PreloadAnimation(playerid, "//POOR"); //PreloadAnimation(playerid, "QUAD_DBZ"); //PreloadAnimation(playerid, "RYDER"); //PreloadAnimation(playerid, "SCRATCHING"); //PreloadAnimation(playerid, "SKATE"); //PreloadAnimation(playerid, "STRI//P"); //PreloadAnimation(playerid, "SWAT"); //PreloadAnimation(playerid, "SWIM"); //PreloadAnimation(playerid, "TATTOOS"); //PreloadAnimation(playerid, "TEC"); //PreloadAnimation(playerid, "VENDING"); //PreloadAnimation(playerid, "WAYFARER"); }