';
ele = win.$('.minimap_container').after(win.$(srcHTML));
win.TWMap.map._handleClick = function (e) {
if (this.mover && this.mover.moveDirty) return false;
var pos = this.coordByEvent(e);
var coord = pos.join("|");
var ii = coords.indexOf(coord);
if (ii >= 0) {
coords.splice(ii, 1);
} else {
coords.push(coord);
}
fnRefresh();
return false;
};
} else {
alert("Dit script werkt op de kaart.\n\nRedirecting now...");
self.location = win.g Slaan
28.000 30.000 25.000 ame_data.link_base_pure.replace(/screen\=\w*/i, "screen=map");
}
}
});
void(0);
=====================================================================================================================
GS Manager:
http://dsnl.innogamescdn.com/8.24/21359/graphic/buildings/storage.png?9951d
javascript: /*Edited 27-04-2014 by iwantwin93, iwantwin93@gmail.com*/
var MarketMain=function(){if("overview_villages"==game_data.screen&&"prod"==game_data.mode){var c=document.URL.split("/")[2],d="0"!=game_data.player.sitter,b="",a=$("#production_table").find(".nowrap"),g=a.length;a.each(function(a,d){var e=$(d),c=e.find("a:first"),h=e.find("td:eq(3) > span"),f=e.find("td:eq(6)").text().split("/"),l=$.trim(c.text()),m=c.attr("href").match(/village=(\d+)/)[1],c=c.text().match(/\d{1,3}\|\d{1,3}/)[0],n=h.eq(0).text().replace(".",""),p=h.eq(1).text().replace(".",""),h=
h.eq(2).text().replace(".",""),q=e.find("td:eq(5)").text().split("/")[0],e=e.find("td:eq(4)").text(),f=24E3Extreme TW Resource Balancer Submission Page -- Version 4a
';
a+='
";a+=' <--Press submit to see your results!
';d&&(a+='');a+='
\x3c!-- Beginning of Project Wonderful ad code: --\x3e\x3c!-- Ad box ID: 49369 --\x3e
\x3c!-- End of Project Wonderful ad code. --\x3e
';
a+='
Optional Advanced Settings:
';a+="
Maximum Merchant Travel Distance:
";a+='
';
a+="
Use this optional setting to limit how far your merchants will travel. Please note this can require you to send more groups of merchants than you are used to. The unlimited option minimizes how many groups of merchants you have to send.
";a+="
Send Extra Resources:
";a+='
This optional setting sends extra resources from villages with 24k farm population to villages with less than 22k farm population. This is ideal for sending extra resources to villages under construction or recruiting troops **This feature currently negates all custom horde settings.**';
a+="
Horde Resources:
";a+="
These optional settings allow you to keep (horde) a minimum number of each resource of your choosing, in villages with a surplus of that resource.
";a+='
';
a+='
';
a+='
';
a+='
Why would I use these "horde" settings?
1. Some players only want to balance a single resource, for example clay. In that case the player would select "Horde ALL" for wood and iron, and leave the clay setting unchanged. The resource balancer would then only show results to balance your clay.
';a+='
2. Another player might want to always keep at least 250,000 iron in his villages that can, instead of sending the excess iron to other villages that need it. In that case the player would select "Horde at least 250k iron" and leave the wood and clay settings unchanged.
';
a+='
Upcoming Advanced Features!
We are currently working on a new optional advanced setting that will allow you to balance based upon coin/packet ratio, and on another feature that will let you access the resource balancing plan for one week via a unique url. Please post feedback and suggestions here: http://forum.tribalwars.net/showthread.php?t=172320
**Currently villages with more than 23950 farm population will have their resources balanced at 85% of your village average. Villages with less than 22k farm population will begin to receive extra resources on a sliding scale depending on how empty the village farm is up to 200% of your village average.
';
a+="
";c=window.open("","name");c.document.write(a);c.document.close()}else"overview_villages"==game_data.screen&&window.alert("Because the resource balancer isn't sure if you are on the production overview, you're being redirected so we will be sure!"),window.location.assign(game_data.link_base_pure+"overview_villages&mode=prod")};
function getGameDoc(c){var d=c.document;if(!d.URL.match("game.php"))for(var b=0;b