private _mat = "ShootingMat_01_Olive_F" createVehicle [0, 0, 0];
_mat setPos getPos player;
_mat setDir getDir player;
_mat setVariable ["targetMin", 600, true];
_mat setVariable ["targetMax", 1200, true];
[
_mat,
{
_this addAction
[
format
[
"Reset Target (%1m - %2m)",
_mat getVariable "targetMin",
_mat getVariable "targetMax"
],
{
private _target = param [0];
private _caller = param [1];
private _ID = param [2];
private _args = param [3];
deleteVehicle (_target getVariable ["currentTarget", objNull]);
private _newObject = "TargetBootcampHumanSimple_F" createVehicle [0, 0, 0];
_target setVariable ["currentTarget", _newObject];
private _min = _target getVariable "targetMin";
private _max = _target getVariable "targetMax";
private _distance = random (_max - _min) + _min;
hint format ["Target Distance: %1", round _distance];
_newObject setPos (_target getRelPos [_distance, 0]);
_newObject setDir (getDir _target);
_newObject addEventHandler
[
"HitPart",
{
private _params = param [0];
private _target = _params param [0];
private _position = _params param [3];
private _direct = _params param [10];
if (_direct) then
{
private _hitMarker = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0];
_hitMarker setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,1,1,1)"];
_hitMarker setPosASL _position;
_hitMarker spawn
{
uiSleep 1;
deleteVehicle _this;
};
};
}
];
},
[ ],
5,
true,
false
];
_this addAction
[
"Pack Up",
{
private _target = param [0];
deleteVehicle (_target getVariable "currentTarget");
deleteVehicle _target;
},
[ ],
5,
true,
false
];
}
] remoteExec ["call", 0];