--Saber local plr = game:service'Players'.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local torso = char:findFirstChild("Torso") local head = char.Head local ra = char:findFirstChild("Right Arm") local la = char:findFirstChild("Left Arm") local rl = char:findFirstChild("Right Leg") local ll = char:findFirstChild("Left Leg") local rs = torso:findFirstChild("Right Shoulder") local ls = torso:findFirstChild("Left Shoulder") local equipped = false local debounce = false local slashing = false local blocking = false local blocking2 = false local stoopidstuff = Instance.new("BoolValue", char) stoopidstuff.Name = "stoopidstuff" stoopidstuff.Value = true local healing = false local storedhealth local storewalkspeed = char:findFirstChild("Humanoid").WalkSpeed local damage = 9999991e+9999 local colors = {"Bright red"} function part(parent, size, formfactor, color, collide, transparency) local p=Instance.new("Part", parent) p.FormFactor=formfactor p.CanCollide=false p.Size=size p.Locked=true p.Transparency=transparency p.Position=torso.Position p.BrickColor=color p.FrontSurface="SmoothNoOutlines" p.BackSurface="SmoothNoOutlines" p.LeftSurface="SmoothNoOutlines" p.BottomSurface="SmoothNoOutlines" p.TopSurface="SmoothNoOutlines" p.RightSurface="SmoothNoOutlines" return p end function wedge(parent, size, formfactor, color, collide) local p=Instance.new("Wedge", parent) p.FormFactor=formfactor p.CanCollide=false p.Size=size p.Locked=true p.Position = torso.Position p.BrickColor=color p.FrontSurface="SmoothNoOutlines" p.BackSurface="SmoothNoOutlines" p.LeftSurface="SmoothNoOutlines" p.BottomSurface="SmoothNoOutlines" p.TopSurface="SmoothNoOutlines" p.RightSurface="SmoothNoOutlines" return p end function weld(c0, c1, part1, part0) local wel=Instance.new("Weld", char) wel.Part0 = part0 wel.Part1 = part1 wel.C0 = c0 wel.C1 = c1 return wel end function specialmesh(parent, meshType, scale, meshId) local mesh = Instance.new("SpecialMesh", parent) mesh.Scale = scale mesh.MeshType = meshType mesh.MeshId = meshId return mesh end function equip() ar = Instance.new("Part", char) ar.FormFactor = "Custom" ar.Size = Vector3.new(1, 1, 1) ar.Transparency = 1 ar.CanCollide = false ar.Locked = true ar:BreakJoints() fakel = Instance.new("Weld", char) fakel.Part0 = char.Torso fakel.Part1 = ar coroutine.wrap(function() for angle = 0, 45, 5 do if fakel == nil then return end fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(0)) wait() end end)() welditbro = Instance.new("Weld", char) welditbro.C0 = CFrame.new(0, 0.5, 0) welditbro.Part0 = ra welditbro.Part1 = ar end function block() if not equipped then return end stoopidstuff.Value = true damage = 200000000 char:findFirstChild("Humanoid").WalkSpeed = 6 storedhealth = char:findFirstChild("Humanoid").Health for angle = 0, 70, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(angle), 0) wait() end coroutine.wrap(function() while blocking do if not blocking then return end char:findFirstChild("Humanoid").Health = storedhealth game:service'RunService'.Stepped:wait() end end)() end function unblock() stoopidstuff.Value = false if not equipped then return end damage = 3000000 char:findFirstChild("Humanoid").WalkSpeed = storewalkspeed for angle = 70, 0, -10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(angle), 0) wait() end blocking = false end function block2() if not equipped then return end stoopidstuff.Value = true damage = 20000000 char:findFirstChild("Humanoid").WalkSpeed = 6 storedhealth = char:findFirstChild("Humanoid").Health for angle = 0, 50, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45 + angle/6), 0, -math.rad(angle)) wait() end coroutine.wrap(function() while blocking2 do if not blocking2 then return end char:findFirstChild("Humanoid").Health = storedhealth game:service'RunService'.Stepped:wait() end end)() end function unblock2() stoopidstuff.Value = false if not equipped then return end damage = 30000 char:findFirstChild("Humanoid").WalkSpeed = storewalkspeed for angle = 50, 0, -10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45 + angle/6), math.rad(0), -math.rad(angle)) wait() end blocking2 = false end function heal() ar2 = Instance.new("Part", char) ar2.FormFactor = "Custom" ar2.Size = Vector3.new(1, 1, 1) ar2.Transparency = 1 ar2.CanCollide = false ar2.Locked = true ar2:BreakJoints() fakel2 = Instance.new("Weld", char) fakel2.Part0 = torso fakel2.Part1 = ar2 welditbro2 = Instance.new("Weld", char) welditbro2.C0 = CFrame.new(0, 0.5, 0) welditbro2.Part0 = la welditbro2.Part1 = ar2 for angle = 0, 170, 5 do fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(0)) wait() end local ball = Instance.new("Part", char) ball.FormFactor = "Custom" ball.BrickColor = BrickColor.new("Lime green") ball.Anchored = true ball.CanCollide = false ball.TopSurface = 0 ball.BottomSurface = 0 ball.Transparency = 0.4 ball.Locked = true ball.Shape = "Ball" ball.CFrame = torso.CFrame local mesh = Instance.new("SpecialMesh", ball) mesh.MeshType = "Sphere" coroutine.wrap(function() for i = 0.2, 8, 0.1 do mesh.Scale = Vector3.new(i, i, i) ball.Transparency = ball.Transparency + 0.005 wait() end ball:Destroy() end)() local splash = Instance.new("Part", char) splash.FormFactor = "Custom" splash.BrickColor = BrickColor.new("Lime green") splash.Transparency = 0 splash.Anchored = true splash.CanCollide = false splash.BottomSurface = 0 splash.TopSurface = 0 splash.Locked = true local mesh = Instance.new("SpecialMesh", splash) mesh.MeshType = "FileMesh" mesh.Scale = Vector3.new(1, 1, 1) mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" splash:BreakJoints() splash.CFrame = ball.CFrame * CFrame.Angles(math.rad(90), 0, 0) coroutine.resume(coroutine.create(function() for i = 0, 50, 0.5 do mesh.Scale = Vector3.new(i, i, 1) splash.Transparency = splash.Transparency + 0.01 wait() end splash:Destroy() end)) char:findFirstChild("Humanoid").Health = char:findFirstChild("Humanoid").Health + 1000 wait(0.5) welditbro2:Destroy() fakel2:Destroy() ar2:Destroy() ls.Parent = torso wait(1) healing = false end function slash() if blocking then return end if blocking2 then return end if not equipped then return end damage = 200000000 for angle = 45, 95, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0) wait() end for angle = 95, 5, -20 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0) wait() end for angle = 5, 45, 10 do fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/angle - 5), 0) wait() end slashing = false fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, 0) damage = 200000000 wait(0.2) end function deequip() pcall(function() ar:Destroy() fakel:Destroy() welditbro:Destroy() end) end local part1 = part(char, Vector3.new(0.2, 1.4, 0.2), "Custom", BrickColor.new("Black"), 0) Instance.new("CylinderMesh", part1) local weld1 = weld(CFrame.new(0, 0, 1) * CFrame.Angles(math.pi/2, 0, 0), CFrame.new(), ra, part1) local part2 = part(char, Vector3.new(0.4, 0.4, 0.4), "Custom", BrickColor.new("Black"), 0) Instance.new("CylinderMesh", part2) local weld3 = weld(CFrame.new(0, 0.65, 0), CFrame.new(), part2, part1) local part3 = part(char, Vector3.new(0.3, 4.4, 0.3), "Custom", BrickColor.White(), 0) local mesh1 = specialmesh(part3, "Head", Vector3.new(0.8, 1, 0.8), "") local weld4 = weld(CFrame.new(0, 2.9, 0), CFrame.new(), part3, part1) local part4 = part(char, Vector3.new(0.4, 4.4, 0.4), "Custom", BrickColor.new(colors[math.random(1, #colors)]), 0) local mesh2 = specialmesh(part4, "Head", Vector3.new(1, 1.01, 1), "") local weld5 = weld(CFrame.new(0, 2.9, 0), CFrame.new(), part4, part1) local pl = Instance.new("PointLight", part4) pl.Color = part4.BrickColor.Color pl.Brightness = 0 part3.Transparency = 1 part4.Transparency = 1 part4.Touched:connect(function(hit) if not equipped then return end if debounce then return end debounce = true coroutine.wrap(function() pcall(function() if hit.Parent:FindFirstChild("Humanoid") ~= nil then if hit.Parent.Name == char.Name then return end if hit.Parent:findFirstChild("stoopidstuff") ~= nil and hit.Parent:findFirstChild("stoopidstuff").Value == true then return end damagerandom = damage + math.random(0, 10) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damagerandom coroutine.wrap(function() local prt = Instance.new("Part", char) prt.FormFactor = "Custom" prt.Size = Vector3.new(0.1, 0.1, 0.1) prt.Transparency = 1 prt.CanCollide = false prt.CFrame = CFrame.new(part4.CFrame.x, part4.CFrame.y, part4.CFrame.z) prt.Anchored = true coroutine.resume(coroutine.create(function() for i = 2, 10, 0.05 do if prt == nil then return end prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) game:service'RunService'.Stepped:wait() end end)) local bg = Instance.new("BillboardGui") bg.Parent = prt bg.Adornee = prt bg.Size = UDim2.new(4, 0, 3.5, 0) bg.ExtentsOffset = Vector3.new(0, 0, 0) local lol = Instance.new("TextLabel") lol.Size = UDim2.new(1.3, 0, 0.4, 0) lol.TextScaled = true lol.TextWrapped = true lol.BackgroundTransparency = 0.4 lol.Parent = bg lol.FontSize = "Size24" lol.TextColor3 = Color3.new(1, 0, 0) lol.TextStrokeTransparency = 0 lol.Font = "ArialBold" lol.Text = "-"..damagerandom wait(5) prt:Destroy() end)() end end) end)() wait(0.1) debounce = false end) mouse.Button1Down:connect(function(mouse) if slashing then return end if not equipped then return end if blocking2 then return end if blocking then return end slashing = true slash() end) mouse.KeyUp:connect(function(key) if key == "f" then if not equipped then return end if not blocking then return end unblock() char:findFirstChild("Humanoid").MaxHealth = 100 end if key == "g" then if not equipped then return end if not blocking2 then return end unblock2() char:findFirstChild("Humanoid").MaxHealth = 100 end end) mouse.KeyDown:connect(function(key) if key == "f" then if not equipped then return end if blocking then return end if blocking2 then return end blocking = true block() end if key == "g" then if not equipped then return end if blocking then return end if blocking2 then return end blocking2 = true block2() end if key == "v" then if healing then return end if slashing then return end healing = true heal() end if key == "q" then if blocking2 then return end if blocking then return end equipped = not equipped if equipped then coroutine.wrap(function() while equipped do part4.Transparency = 0.6 pl.Brightness = 0.6 wait(0.05) part4.Transparency = 0.7 pl.Brightness = 0.8 wait(0.05) end end)() weld1.Part1 = ra weld1.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(math.pi/2, 0, 0) part3.Transparency = 0 local sound = Instance.new("Sound", char.Head) sound.SoundId = [[rbxasset://sounds\Rocket whoosh 01.wav]] sound.Pitch = 3 sound.Volume = 1 sound:play() equip() wait(1) sound:stop() sound:Destroy() else deequip() wait(0.1) weld1.Part1 = rl weld1.C0 = CFrame.new(-0.6,-0.8,-0.2) * CFrame.Angles(math.pi/4, 0, 0) part3.Transparency = 1 pl.Brightness = 0 part4.Transparency = 1 end end end) while true do if slashing then local clone = part4:clone() clone.Anchored = true clone.Parent = workspace clone.Name = "trail" clone:findFirstChild("Mesh"):Destroy() Instance.new("BlockMesh", clone) clone.Mesh.Scale = clone.Mesh.Scale - Vector3.new(0.8, 0, 0) + Vector3.new(0, 0, 1.6) coroutine.wrap(function() for i = 0, 20 do clone.Transparency = clone.Transparency + 0.05 clone.Mesh.Scale = clone.Mesh.Scale - Vector3.new(0.05, 0.05, 0.05) wait() end clone:Destroy() end)() end wait() end