main.o: file format elf32-littlearm Disassembly of section .text.main: 00000000
: const char *pcTextForTask2 = "Task 2 is running, ulIdleCycleCount = "; /*-----------------------------------------------------------*/ int main( void ) { 0: b580 push {r7, lr} 2: b082 sub sp, #8 4: af02 add r7, sp, #8 GlobalVar |= 0x01; 6: 4b0f ldr r3, [pc, #60] @ (44 ) 8: 681b ldr r3, [r3, #0] a: f043 0301 orr.w r3, r3, #1 e: 4a0d ldr r2, [pc, #52] @ (44 ) 10: 6013 str r3, [r2, #0] /* Create the first task at priority 1... */ xTaskCreate( vTaskFunction, "Task 1", 240, (void*)pcTextForTask1, 1, NULL ); 12: 4b0d ldr r3, [pc, #52] @ (48 ) 14: 681b ldr r3, [r3, #0] 16: 2200 movs r2, #0 18: 9201 str r2, [sp, #4] 1a: 2201 movs r2, #1 1c: 9200 str r2, [sp, #0] 1e: 22f0 movs r2, #240 @ 0xf0 20: 490a ldr r1, [pc, #40] @ (4c ) 22: 480b ldr r0, [pc, #44] @ (50 ) 24: f7ff fffe bl 0 /* ... and the second task at priority 2. The priority is the second to last parameter. */ xTaskCreate( vTaskFunction, "Task 2", 240, (void*)pcTextForTask2, 2, NULL ); 28: 4b0a ldr r3, [pc, #40] @ (54 ) 2a: 681b ldr r3, [r3, #0] 2c: 2200 movs r2, #0 2e: 9201 str r2, [sp, #4] 30: 2202 movs r2, #2 32: 9200 str r2, [sp, #0] 34: 22f0 movs r2, #240 @ 0xf0 36: 4908 ldr r1, [pc, #32] @ (58 ) 38: 4805 ldr r0, [pc, #20] @ (50 ) 3a: f7ff fffe bl 0 /* Start the scheduler so our tasks start executing. */ vTaskStartScheduler(); 3e: f7ff fffe bl 0 for( ;; ); 42: e7fe b.n 42 ... 4c: 00000050 .word 0x00000050 ... 58: 00000058 .word 0x00000058 Disassembly of section .text.vTaskFunction: 00000000 : return 0; } /*-----------------------------------------------------------*/ void vTaskFunction( void *pvParameters ) { 0: b580 push {r7, lr} 2: b084 sub sp, #16 4: af00 add r7, sp, #0 6: 6078 str r0, [r7, #4] char *pcTaskName; /* The string to print out is passed in via the parameter. Cast this to a character pointer. */ pcTaskName = ( char * ) pvParameters; 8: 687b ldr r3, [r7, #4] a: 60fb str r3, [r7, #12] /* As per most tasks, this task is implemented in an infinite loop. */ for( ;; ) { /* Print out the name of this task AND the number of times ulIdleCycleCount has been incremented. */ vPrintStringAndNumber( pcTaskName, ulIdleCycleCount ); c: 4b04 ldr r3, [pc, #16] @ (20 ) e: 681b ldr r3, [r3, #0] 10: 4619 mov r1, r3 12: 68f8 ldr r0, [r7, #12] 14: f7ff fffe bl 0 /* Delay for a period. This time we use a call to vTaskDelay() which puts the task into the Blocked state until the delay period has expired. The delay period is specified in 'ticks'. */ vTaskDelay( 250 / portTICK_RATE_MS ); 18: 20fa movs r0, #250 @ 0xfa 1a: f7ff fffe bl 0 vPrintStringAndNumber( pcTaskName, ulIdleCycleCount ); 1e: e7f5 b.n c 20: 00000000 .word 0x00000000 Disassembly of section .text.vApplicationIdleHook: 00000000 : /*-----------------------------------------------------------*/ /* Idle hook functions MUST be called vApplicationIdleHook(), take no parameters, and return void. */ void vApplicationIdleHook( void ) { 0: b480 push {r7} 2: af00 add r7, sp, #0 /* This hook function does nothing but increment a counter. */ ulIdleCycleCount++; 4: 4b04 ldr r3, [pc, #16] @ (18 ) 6: 681b ldr r3, [r3, #0] 8: 3301 adds r3, #1 a: 4a03 ldr r2, [pc, #12] @ (18 ) c: 6013 str r3, [r2, #0] } e: bf00 nop 10: 46bd mov sp, r7 12: bc80 pop {r7} 14: 4770 bx lr 16: bf00 nop 18: 00000000 .word 0x00000000 Disassembly of section .text.vApplicationMallocFailedHook: 00000000 : /*-----------------------------------------------------------*/ void vApplicationMallocFailedHook( void ) { 0: b480 push {r7} 2: af00 add r7, sp, #0 /* This function will only be called if an API call to create a task, queue or semaphore fails because there is too little heap RAM remaining. */ for( ;; ); 4: e7fe b.n 4 Disassembly of section .text.vApplicationStackOverflowHook: 00000000 : } /*-----------------------------------------------------------*/ void vApplicationStackOverflowHook( TaskHandle_t pxTask, char *pcTaskName ) { 0: b480 push {r7} 2: b083 sub sp, #12 4: af00 add r7, sp, #0 6: 6078 str r0, [r7, #4] 8: 6039 str r1, [r7, #0] /* This function will only be called if a task overflows its stack. Note that stack overflow checking does slow down the context switch implementation. */ for( ;; ); a: e7fe b.n a Disassembly of section .text.vApplicationTickHook: 00000000 : } /*-----------------------------------------------------------*/ void vApplicationTickHook( void ) { 0: b480 push {r7} 2: af00 add r7, sp, #0 /* This example does not use the tick hook to perform any processing. */ } 4: bf00 nop 6: 46bd mov sp, r7 8: bc80 pop {r7} a: 4770 bx lr