using UnityEngine; public class TestScript : MonoBehaviour { public GUIStyle style; private const int MAX_ROWS = 16; private const int MAX_COLUMNS = 8; private const int BUTTON_WIDTH = 100; private const int BUTTON_HEIGHT = 50; void OnGUI() { GUI.skin.button = style; for (int row = 0; row < MAX_ROWS; row++) { for (int coloumn = 0; coloumn < MAX_COLUMNS; coloumn++) { int clicked = row * MAX_COLUMNS + coloumn; GUI.color = (clicked % 2 == 0) ? Color.red : Color.green; if (GUI.Button(new Rect(100 + (coloumn * BUTTON_WIDTH), 100 + (row * BUTTON_HEIGHT), BUTTON_WIDTH, BUTTON_HEIGHT), "Click Me!")) Debug.Log("Geklickt:" + (clicked)); } } } }