-- Test Banshee firering rockets - Slayer only -- -- Thanks a bunch Wizard for your nice tutorial and the additional information on how use .ent o Phasor -- function GetRequiredVersion() return 200 end function OnScriptLoad(process, game, persistent) end function OnNewGame(map) LoadTags() local tag_address = gettagaddress(banshee_gun_tag_id) local address_tag_data = readdword(tag_address, 0x14) local number_of_triggers = readdword(address_tag_data, 0x4FC) local triggers_address = readdword(address_tag_data, 0x4FC + 0x4) for i = 0,number_of_triggers-1 do writebit(triggers_address + 0x1, 5, 0) writebit(triggers_address, 12, 0) -- Projectiles Have Identical Error writebit(triggers_address, 5, 0) -- Projectiles Use Weapon Origin --writebit(triggers_address, 13, 0) -- Projectile is Client-Side Only writebit(triggers_address, 3, 1) -- Does Not Repeat Automatically writefloat(triggers_address + 0x4, 0,5) -- rateOfFireFrom (Round per Sec) writefloat(triggers_address + 0x8, 0,5) -- rateOfFireTo (Rounds per Sec -To) writefloat(triggers_address + 0xC, 0) -- Acceleration Time writefloat(triggers_address + 0x10, 0) -- Deceleration Time --writeword(address_triggers + 0x24, 0) --writeword(address_triggers + 0x26, 0) writedword(triggers_address + 0x94 + 0xC, rocket_tag_id) -- +0xC for the MapId end end function OnPlayerSpawnEnd(player, m_objectId) local m_player = getplayerobjectid(player) if m_player then putinvehicle = registertimer(300, "PutPlayerInVehicle", player) end end --[[function OnVehicleEject(player, forceEjected) -- not avable on this version of phasor return false end--]] function PutPlayerInVehicle(id, count, player) if count == 1 then local m_player = getplayerobjectid(player) local x,y,z = getobjectcoords(m_player) if m_player then local m_vehicleId = createobject(banshee_tag_id, 0, 15, false, x,y,z+0.4) entervehicle(player, m_vehicleId, 0) end end return false end function OnObjectCreationAttempt(mapId, parentId, player) return checkObject(mapId) end function OnDamageLookup(receiving, causing, mapId, tagdata) if mapId == global_fallingId then writefloat(tagdata, 0x1D0, 500) writefloat(tagdata, 0x1D4, 500) writefloat(tagdata, 0x1D8, 500) end end function checkObject(mapId) if mapId == "nil" then return false end return banshee_tag_id end function OnClientUpdate(player) local m_playerObjId = getplayerobjectid(player) if m_playerObjId and isinvehicle(player) and readbit(getobject(m_playerObjId) + 0x208, 11) then registertimer(300, "TrackPrimTriger", player) end end function TrackPrimTriger(id, count, player) local m_playerObjId = getplayerobjectid(player) if m_playerObjId and isinvehicle(player) and readbit(getobject(m_playerObjId) + 0x208, 11) then exitvehicle(player) end end function LoadTags() -- Vehicles banshee_tag_id = gettagid("vehi", "vehicles\\banshee\\banshee_mp") turret_tag_id = gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp") ghost_tag_id = gettagid("vehi", "vehicles\\ghost\\ghost_mp") rwarthog_tag_id = gettagid("vehi", "vehicles\\rwarthog\\rwarthog") scorpion_tag_id = gettagid("vehi", "vehicles\\scorpion\\scorpion_mp") warthog_tag_id = gettagid("vehi", "vehicles\\warthog\\mp_warthog") wraith_tag_id = gettagid("vehi", "vehicles\\wraith\\wraith") pelican_tag_id = gettagid("vehi", "vehicles\\pelican\\pelican") -- Weapons banshee_gun_tag_id = gettagid("weap", "vehicles\\banshee\\mp_banshee gun") assaultrifle_tag_id = gettagid("weap", "weapons\\assault rifle\\assault rifle") oddball_tag_id = gettagid("weap", "weapons\\ball\\ball") flag_tag_id = gettagid("weap", "weapons\\flag\\flag") flamethrower_tag_id = gettagid("weap", "weapons\\flamethrower\\flamethrower") gravityrifle_tag_id = gettagid("weap", "weapons\\gravity rifle\\gravity rifle") needler_tag_id = gettagid("weap", "weapons\\needler\\mp_needler") pistol_tag_id = gettagid("weap", "weapons\\pistol\\pistol") plasmapistol_tag_id = gettagid("weap", "weapons\\plasma pistol\\plasma pistol") plasmarifle_tag_id = gettagid("weap", "weapons\\plasma rifle\\plasma rifle") plasmacannon_tag_id = gettagid("weap", "weapons\\plasma_cannon\\plasma_cannon") rocketlauncher_tag_id = gettagid("weap", "weapons\\rocket launcher\\rocket launcher") shotgun_tag_id = gettagid("weap", "weapons\\shotgun\\shotgun") sniper_tag_id = gettagid("weap", "weapons\\sniper rifle\\sniper rifle") energysword_tag_id = gettagid("weap", "weapons\\energy sword\\energy sword") -- Projectiles bansheebolt_tag_id = gettagid("proj", "vehicles\\banshee\\banshee bolt") bansheeblast_tag_id = gettagid("proj", "vehicles\\banshee\\mp_banshee fuel rod") turretfire_tag_id = gettagid("proj", "vehicles\\c gun turret\\mp gun turret") ghostbolt_tag_id = gettagid("proj", "vehicles\\ghost\\ghost bolt") tankshot_tag_id = gettagid("proj", "vehicles\\scorpion\\bullet") tankblast_tag_id = gettagid("proj", "vehicles\\scorpion\\tank shell") warthogshot_tag_id = gettagid("proj", "vehicles\\warthog\\bullet") rifleshot_tag_id = gettagid("proj", "weapons\\assault rifle\\bullet") flame_tag_id = gettagid("proj", "weapons\\flamethrower\\flame") needlerfire_tag_id = gettagid("proj", "weapons\\needler\\mp_needle") pistolshot_tag_id = gettagid("proj", "weapons\\pistol\\bullet") plasmapistolbolt_tag_id = gettagid("proj", "weapons\\plasma pistol\\bolt") plasmariflebolt_tag_id = gettagid("proj", "weapons\\plasma rifle\\bolt") plasmarifleblast_tag_id = gettagid("proj", "weapons\\plasma rifle\\charged bolt") plasmacannonshot_tag_id = gettagid("proj", "weapons\\plasma_cannon\\plasma_cannon") rocket_tag_id = gettagid("proj", "weapons\\rocket launcher\\rocket") shotgunshot_tag_id = gettagid("proj", "weapons\\shotgun\\pellet") snipershot_tag_id = gettagid("proj", "weapons\\sniper rifle\\sniper bullet") -- Globals global_distanceId = gettagid("jpt!", "globals\\distance") global_fallingId = gettagid("jpt!", "globals\\falling") end