1: #include 2: #include 3: 4: 5: void display(void) 6: { 7: glClear(GL_COLOR_BUFFER_BIT); //flush gl 8: glColor3f(1.0, 0.0, 0.0); //red line color 9: 10: //outer pentagram, clockwise 11: glBegin(GL_LINE_LOOP); 12: glVertex2i(20,80); 13: glVertex2i(70,120); 14: glVertex2i(120,80); 15: glVertex2i(100,20); 16: glVertex2i(40,20); 17: glEnd(); 18: 19: //inner pentagram 20: glBegin(GL_LINE_LOOP); 21: glVertex2i(70,100); 22: glVertex2i(90,40); 23: glVertex2i(40,70); 24: glVertex2i(100,70); 25: glVertex2i(50,40); 26: glEnd(); 27: 28: //connectors 29: glBegin(GL_LINES); 30: //north 31: glVertex2i(70,120); 32: glVertex2i(70,100); 33: //north-east 34: glVertex2i(120,80); 35: glVertex2i(100,70); 36: //south-east 37: glVertex2i(100,20); 38: glVertex2i(90,40); 39: //south-west 40: glVertex2i(40,20); 41: glVertex2i(50,40); 42: //north-west 43: glVertex2i(20,80); 44: glVertex2i(40,70); 45: glEnd(); 46: 47: glFlush(); //force immidiate display 48: } 49: 50: int main(int argc,char *argv[]) 51: { 52: glutInit(&argc,argv); //prepare glut 53: glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); //set the display m 54: glutInitWindowSize (500, 500); //the size of the program windo 55: glutInitWindowPosition (100, 100); //initial position for the wind 56: glutCreateWindow ("points and lines"); //create window with a title 57: 58: glClearColor(255,255,255,0.0); //background color 59: glMatrixMode (GL_PROJECTION); //2d envyronment 60: gluOrtho2D (0.0, 200.0, 0.0, 150.0); //matrix dimensions 61: 62: glutDisplayFunc(display); //show thee actual program 63: glutMainLoop(); 64: 65: return EXIT_SUCCESS; //exit the program 66: } 67: