game_w=128 game_h=128 function _init() plat={} plat.w=game_w plat.h=game_h plat.x=0 plat.y=game_h/2 player={} player.w=8 player.h=8 player.x=game_w/2 player.y=plat.y-player.h player.spr=1 player.spd=2 player.vy=0 player.start_vy=-5 player.in_air=false grav=.5 end function _update() if btn(➡️) then if player.x+player.w0 then player.x-=player.spd end end if btnp(❎) then if player.vy==0 then player.vy=player.start_vy player.in_air=true end end if player.in_air then player.y+=player.vy player.vy+=grav end if player.y+player.h>=plat.y then player.vy=0 player.in_air=false end end function _draw() cls() rectfill(plat.x,plat.y,plat.x+plat.w-1,plat.y+plat.h-1,7) spr(player.spr,player.x,player.y) end