using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyAppSTD2018 { class Program { static void Main(string[] args) { // I. Types have: name (e.g. int), size, default value // II. Variables have: name (A-Za-z_0-9 all utf-8, can't start with 0-9, can't be a keyword), type, value // built-in types: //1. integer (default = 0) byte myByte = 23; // unsigned 8-bis (0 to 255) default = 0 sbyte mySByte = -128; // signed 8-bit (-128 to 127) default = 0 short myShort = -1000; // signed 16-bit (-32,768 to 32,767) ushort myUshort = 2000; // unsigned 16-bit (0 to 65,535) int myVar = 4; // signed 32-bit (-2,147,483,648 to 2,147,483,647) int myVar2 = 5; // signed 32-bit (-2,147,483,648 to 2,147,483,647) int sum = myVar + myVar2; // signed 32-bit (-2,147,483,648 to 2,147,483,647) uint myUint = 12000U; // unsigned 32-bit (0 to 4, 294, 967, 295) sum = 0xA8F1; // hexadecimal literal sum = 0XA8F1; // hexadecimal literal long myLong = 42432L;// signed 64-bit (-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807) ulong myUlong = 23423423U; // unsigned 64-bit (0 to 18,446,744,073,709,551,615) ulong maxIntValue = UInt64.MaxValue; Console.WriteLine(maxIntValue); // 18446744073709551615 // 2. Real (default 0.0 for F/f D/d M/m) float myFloat = 4.566F; // signed 32-bit (±1.5e-45 to ±3.4e38) up to 7 symbols/digits myFloat = 67.8E35f; // litteral with "E/e" double myDouble = 34.56d; // signed 64-bit (±5.0e-324 to ±1.7e+308) up to 15-16 symbols/digits myDouble = -3.4e-10d; decimal myDecimal = 23.45M; // signed 128-bit (±1.0e-28 to ±7.9e28) precission 28-29 symbols/digits, closest to 0 ±1.0e-28, decimal floating-point arithmetic // Declare some variables float floatPI = 3.141592653589793238f; double doublePI = 3.141592653589793238; // Print the results on the console Console.WriteLine("Float PI is: " + floatPI); // Float PI is: 3.141593 only 7 digits Console.WriteLine("Double PI is: " + doublePI); // Double PI is: 3.14159265358979 16 digits decimal decimalPI = 3.14159265358979323846m; Console.WriteLine(decimalPI); // 3.14159265358979323846 // 3. Char char myFirstLetter = 'S'; Console.WriteLine((int)myFirstLetter); char symbol = (char)5; char myChar = '\u0065'; Console.WriteLine(myChar); myChar = '\uffff'; Console.WriteLine(myChar); // escaping char myEscape = '\n'; // \n \t \r \' \\ \" \uXXXX // 4. String (default null) Reference, value in the heap string myName = "Stoyan Cheresharov"; string path = @"D:\CamtasiaVideos"; // instead of D:\\CamtasiaVideos Console.WriteLine($"The Path is {path}"); // 5. Bool (default false) bool myBool = true; // false | true // 6. Object (default null) Reference, value in the heap Object myObject = 3; Nullable i1 = null; int? i2 = i1; // typeof() // Console.WriteLine(typeof(i1)); // error // Used to obtain the System.Type object for a type. A typeof expression takes the following form: System.Type type = typeof(int); int i = 0; type = i.GetType(); Console.WriteLine(type); // sizeof - Used to obtain the size in bytes for an unmanaged type. Console.WriteLine(sizeof(sbyte)); // 1 // Unmanaged types include: // The simple types that are listed in the following table: // Expression Constant value //sizeof(sbyte) 1 //sizeof(byte) 1 //sizeof(short) 2 //sizeof(ushort) 2 //sizeof(int) 4 //sizeof(uint) 4 //sizeof(long) 8 //sizeof(ulong) 8 //sizeof(char) 2(Unicode) //sizeof(float) 4 //sizeof(double) 8 //sizeof(decimal) 16 //sizeof(bool) 1 Console.WriteLine("Hello World! The sum is " + sum); } } }