integer CHANNEL = -1; //vector base_initial_pos; rotation base_initial_rot; vector object_initial_pos; rotation object_initial_rot; list parsecmd(string msg) { return llParseStringKeepNulls(msg,["|"],["|"]); } rotate_around_point(rotation rot, vector pos) { vector center = pos; vector point = object_initial_pos; // divide current rotation by the initial_rotation // gives the actual rotation made rotation diffrot = rot / base_initial_rot; // get actual rotation in radians vector eulero = llRot2Euler(diffrot); float theta = eulero.z; vector object_pos = llGetPos(); // according to https://academo.org/demos/rotation-about-point/ llOwnerSay("Rotating by "+(string)(RAD_TO_DEG*theta)); // 1) first we need to get transform such that center is the center of coordinate float sin = llSin(theta); float cos = llCos(theta); // translate point back to origin: float px = point.x - center.x; float py = point.y - center.y; // rotate point this is the core of rotation float xnew = px * cos - py * sin; float ynew = px * sin + py * cos; // translate point back: float px = xnew + center.x; float py = ynew + center.y; vector newpos = ; //llOwnerSay("rotated by "+(string)(theta*RAD_TO_DEG)+" degrees "); llSetLinkPrimitiveParamsFast( LINK_THIS, [ PRIM_POSITION, newpos, PRIM_ROTATION, object_initial_rot*diffrot]); } default { state_entry() { llListen(CHANNEL,"","",""); } listen(integer channel, string name, key id, string msg) { list result=parsecmd(msg); llOwnerSay(llList2CSV(result)); string cmd = llList2String(result,0); vector pos = llList2Vector(result,1); rotation rot = llList2Rot(result,2); if(cmd=="RESET") { llOwnerSay("Reset"); base_initial_rot = rot; //base_initial_pos = pos; object_initial_pos = llGetPos(); object_initial_rot = llGetRot(); } if(cmd=="ROTATED") { //llOwnerSay("Rotated"); rotate_around_point(rot,pos); } } }