public class Key { import flash.display.Stage; import flash.events.Event; import flash.events.KeyboardEvent; private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); //player controlls public static const USE:uint = 88; public static const SHOOT:uint = 32; public static const SHOOT2:uint = 40; public static const ACCELERATE:uint = 38; //TODO: set all these with XML! public static const LEFT:uint = 37; public static const RIGHT:uint = 39; /** * Initializes the key class creating assigning event * handlers to capture necessary key events from the stage */ public static function initialize(stage:Stage) { if (!initialized) { // assign listeners for key presses and deactivation of the player stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); stage.addEventListener(Event.DEACTIVATE, clearKeys); // mark initialization as true so redundant // calls do not reassign the event handlers initialized = true; } } /** * Returns true or false if the key represented by the * keyCode passed is being pressed */ public static function isDown(keyCode:uint):Boolean { if (!initialized) { // throw an error if isDown is used // prior to Key class initialization throw new Error("Key class has not been initialized."); } return Boolean(keyCode in keysDown); } /** * Event handler for capturing keys being pressed */ private static function keyPressed(event:KeyboardEvent):void { // create a property in keysDown with the name of the keyCode //trace(event.keyCode); keysDown[event.keyCode] = true; } /** * Event handler for capturing keys being released */ private static function keyReleased(event:KeyboardEvent):void { if (event.keyCode in keysDown) { // delete the property in keysDown if it exists delete keysDown[event.keyCode]; } } /** * Event handler for Flash Player deactivation */ private static function clearKeys(event:Event):void { // clear all keys in keysDown since the player cannot // detect keys being pressed or released when not focused keysDown = new Object(); } }