fovhold fovratein fovrateout fovrateout finalfov r_cleardecals r_lightcachemodel r_drawmodelstatsoverlay r_vismodellighting cl_fovScale cl_autorezoom tf_medigun_autoheal //tf2? hud_classautokill replay_forceDelay cl_lagcompensation cl_predictweapons cl_predict cl_interp cl_interp_ratio cl_updaterate cl_cmdrate sv_hibernate_when_empty sv_hibernate_ms sv_hiberate_ms_vgui sv_hibernate_postgame_delay host_flush_threshold sv_pausable_dev sv_pausable_dev_ds sv_voicedebug sv_pure sv_pure_kick_clients sv_pure_trace sv_cheats sv_lan sv_pausable sv_contact sv_cacheencodedents sv_voicecodec vaudio_speex sv_voiceenable sv_downloadurl sv_consistency sv_mincmdrate sv_maxcmdrate sv_client_cmdrate_difference cl_hud_minmode sv_writeSendTableStreamFile serverFilter +map +match_useMatchmaking Quit cancel r_rootlod mod_trace_load mod_check_vcollide mod_dont_load_vertices mat_motion_blur_percent_of_screen_max //4.0 normalmap vertexColorModulate noViewportFixup localRefract //0.05 screenspace_general //4 (?) disable_color_writes alpha_blend_color_overlay alpha_blend depthTest ShatteredGlass - shatteredglass_ps40 - shatteredglass_vs40 envmapMaskFram //1.0 == mirror, 0.0 == water fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1 Sky - sky_ps40 - sky_vs40 mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?) ShadowDepth vp_parallel_oriented vp_parallel facing_upright parallel_upright mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0) inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal Allowoverbright //set to 1 for hdr effects viewmodel_offset_y viewmodel_offset_z viewmodel_offset_x viewmodel_camera_animation viewmodelShake_sourceRollRange shake_viewmodelFactor_human //0.10 shake_viewmodelFactor_titan shake_viewmodelFactor_ads_human //0.01 shake_viewmodelFactor_ads_titan cl_SetupAllBones r_sequence_debug r_debug_sequencesets r_jiggle_bones z_ragdoll_impact_strength cl_disable_ragdolls cl_ragdoll_force_fade_time cl_ragdoll_force_fade_time_local_view_player //20 cl_always_ragdoll_radius cl_ejectbrass cl_minimal_rtt_shadows cl_footstep_event_max_dist //2500 cl_footstep_event_max_dist_titan cl_anim_face_dist //250 cl_anim_detail_dist //1500 cl_anim_blend_transition_dist anim_showPoseParamErrors animEvent_debug /1 = sparse, 2 = verbose c_interpolateSoAllAnimsLoop sv_teststepsimulation cl_parallel_clientside_animations ragdoll_debug sfm_record_hz //30 vcollide_wireframe enable_skeleton_draw new_lerping_showAnimTransitions lerp_debugEnt lerp_interpolateCycleAcrossSequenceChanges g_debug_ragdoll_visualize g_ragdoll_fadespeed //600 r_ragdoll_lvfadespeed cl_threaded_bone_setup cl_bones_incremental_blend SetupBones cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones cl_bones_oldhack cl_bones_speculative r_drawothermodels //0=Off, 1=Normal, 2=wireframe r_drawmodelsinzfill r_drawmodelstatsoverlay shell_eject def_c_base m_offhandDisabled m_deathVelocity m_cloackFlickerEndTime m_cloackFlickerAmount m_cloackFadeInDuration m_cloackFadeOutStartTime m_cloackFadeInEndTime m_cloackEndTime m_nameVisibilityFlags m_networkedFlags m_meleeExecutionUnstuckPosition m_forceCrosshairNameDraw m_weaponDisabled m_weaponPermission m_contextAction m_speakTime m_latestPrimaryWeapon m_selectedWeapon m_selectedOffhandPendingHybridAttack m_selectedOffhand IScript_GetTitanSoul GetTitanSoul Script_NameIconAlphaToLocalPlayer PlayerMelee_ExecutionEndTarget PlayerMelee_ExecutionEndAttacker PlayerMelee_ExecutionStartAttacker GetWeaponAmmoLoaded_Script GetWeaponAmmoStockpile_script GetActiveWeaponPrimaryAmmoLoaded_Script weapon_list cl_viewmodelsclonedasworld m_flWaveHeight m_viewtarget m_blinktoggle DT_ThirdPersonView m_thirdPersonEntLookaheadLerpToCenterRate m_thirdPersonEntLookaheadMaxAngle m_thirdPersonEntLookaheadUpperEntSpeed m_thirdPersonEntLookaheadLowerEntSpeed m_thirdPersonEntSpringToCenterRate m_thirdPersonEntMaxPitch m_thirdPersonEntMinPitch m_thirdPersonEntMaxYaw m_thirdPersonEntMinYaw more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png lerp_speed air_ads air_hip crouch_ads crouch_hip stand_ads stand_hip_sprint stand_hip_run stand_hip m_cinematicEventRef m_titanBubbleShieldTime m_titanBuildTime m_forcedDialogueOnly m_cinematicEventFlags m_objectiveEndTime m_objectiveEntity m_objectiveIndex m_outOfBoundsDeadTime m_hotDropImpactTime m_disembarkStartTime m_ejectStartTime m_fjCockpitEntryTime m_oneHandedWeaponUsage m_trackedChildProjectile attackedCount lastAttacker m_queuedMeleeTime m_airMoveBlockPlaneCount m_airMoveBlockPlaneTime m_airMoveBlockPlanes m_animNearZ m_bitsActiveDevices m_zoomFullStartTime m_zoomBaseTime m_zoomBaseFrac m_zoomToggleOn m_bZooming m_bAllowAutoMovement m_flStepSize m_bDrawViewmodel m_dodgePowerDelayScale m_powerRegenRateScale m_accelScale m_moveSpeedScale m_vecPunchWeapon_AngleVel m_vecPunchWeapon_Angle m_vecPunchBase_AngleVel m_vecPunchBase_Angle m_flFallVelocity m_flSuitJumpPower m_flSuitPower m_duckToggeOn m_nMultiJumpRemaining m_nDuckJumpFinishTimeMsecs m_nDuckTransitionTimeMsecs m_forceStance m_bInDuckJump m_iHideHUD m_observerModeStaticAngles m_observerModeStaticPosition m_airAcceleration m_airSpeed m_flStepSoundReduceTime m_flStepSoundTime m_flLastStepTime m_stepSmoothingOffset m_thirdPerson m_hThirdPersonEnt m_hardpointEntity m_petTitanMode m_predictedFirstPersonProxy m_firstPersonProxy m_viewConeAngleMax m_viewConeAngleMin m_viewConeLerpTime m_viewConeParity m_viewConeParented m_viewConeActive m_hTonemapController m_flLaggedMovementValue m_nWaterLevel m_bConstraintEntity m_zipline m_useLastZiplineCooldown m_lastZipline m_lastWeaponPickupTime m_prevMoveYaw m_sprintTiltPoseParameter m_sprintTiltVel m_wallDangleDisableWeapon m_wallDangleLastPushedForward m_wallDangleForceFallOff m_wallDangleMayHangHere m_wallDangleJumpOffTime m_wallDangleHandAppearTime m_wallDangleStartTime m_wallDangleClimbProgress m_wallDangleForwardDist m_wallDangleForwardDir m_wallDangleEnd m_wallDangleBegin m_wallDangleReleaseTime m_dodgingInAir m_dodging m_lastWallRunStartPos m_wallRunStartTime m_upDirPredicted m_vecBasVelocity m_vecVelocity m_nTickBase m_flFriction m_HL2Local m_Local m_prevOneHandedWeaponUsage m_nOldButtons m_lungeAimAssistSmoothDuration m_lungeAimAssistStartTime m_lungeAimAssistTargetIsTitan m_lungeAimAssistTarget m_lungeActive m_hViewModel m_wallRunTime m_upDir m_duckState m_wallHangTime m_wallHanging m_rodeo m_melee m_xp //use c_thirdpersonshoulderaimdist c_thirdpersonshoulderheight c_thirdpersonshoulderoffset c_thirdpersonshoulder m_nextTitanRespawnAvailable m_generation m_smartAmmoPrevHighestFraction m_smartAmmoHighestFractionEntities m_smartAmmoHighestFractionValues m_iSpawnParity m_flDeathTime m_flMaxspeed m_hasMic m_contextActionLeechEnable m_flMaxspeed m_iWhooshCameraMode Weapon_EnableViewModel m_FOV //120 idk idcolor_pilot_ally //0.1 0.25 1.0 20 idcolor_titan_ally //0.1 0.25 1.0 40 idcolor_grunt_enemy //1.0 0.25 0.1 20 idcolor_default_enemy //1.0 0.25 0.1 20 idcolor_pilot_neutral //1 1 1 1 idcolor_titan_neutral idcolor_grunt_neutral idcolor_default_neutral ss_viewmodelfov DefaultWeapon cockpit_default_fov //120 cockpit_forced_fov //150 m_bulletFOV //120 mat_dof_enabled mat_dof_override mat_dof_near_blur_depth //100 mat_dof_near_focus_depth //100 mat_dof_far_focus_depth //400 mat_dof_far_blur_depth //400 mat_dof_near_blur_radius //0 mat_dof_far_blur_radius //2 sv_speed_normal sv_speed_paint_max superjump_min_height superjump_max_height water_speedScale water_sinkRate jump_graceperiod r_blurmenubg cloak_enabled r_sky2d r_sky gl_clear_randomcolor r_drawunderwateroverlay fog_enable demo_ui_enable cc_captiontrace //(1=devconsole, 0=no, 2=show in hud) exec userconfig.cfg cl_playermodel Playermodels: imc_grunt_anti_titan imc_grunt_battle_rifle imc_grunt_captain imc_pilot_male_br imc_pilot_male_cq imc_pilot_male_dm imc_villain_blisk imc_villain_graves imc_villain_spyglass mcor_grunt_anti_titan mcor_grunt_battle_rifle mcor_grunt_captain mcor_hero_bish mcor_hero_macallan mcor_hero_officer mcor_hero_sarah mcor_pilot_male_br mcor_pilot_male_cq mcor_pilot_male_dm mri_male pete_poses human_male_anims_workspace dropship models: crow_dropship_afterburner1 crow_dropship_afterburner2 crow_dropship_hero crow_dropship hornet_fighter goblin_dropship titans: atlas_titan ogre_titan stryder_titan other: container_medium_tanks_blue empty_model nessy_doll cl_fovScale "2" fps_max "250" Allowoverbright "1" cl_showtime "1" demo_ui_enable "1" hud_targetNameEnemyColorR "0.1" hud_targetNameEnemyColorG "0.1" hud_targetNameEnemyColorB "0.1" hud_targetNameFriendlyColorR "0.90" hud_targetNameFriendlyColorG "0.90" hud_targetNameFriendlyColorB "0.90" hud_targetNameIMCColorR "0.1" hud_targetNameIMCColorG "0.1" hud_targetNameIMCColorB "0.1" hud_nameTimeFade "99999" //if u see this set 0 to 99999 (winks) hud_targetNameAllCaps "0" hud_spotterIconColor "80 255 200 64" hud_targetNameStyle cl_drawhud "0" cl_showfps "2" cl_showpos "1" fog_enable "0" record "DEMO" m_FOV "2" mat_fullbright "1" r_drawbrushmodels "2" lightmap_contrast "1.2" svc_CrosshairAngle "0.1" mat_colorcorrection "1" mat_colorcorrection_editor "1" mat_sky_color "0.7 0.61 0.8" mat_override_sky_colors "1" mat_specular "1" mat_fastspecular "2" mat_motion_blur_enabled "1" mat_envmap_scale "1" mat_sky_scale "10" mat_sun_scale "0" mat_depthbias_normal "1" mat_configcurrent "1" mat_depthfeather_enable "0" r_DrawBeams "2" mat_vsync "1" mat_sun_color "0.8 0.8 0" sv_unlockedchapters "1" aimassist_lookSensitivity "500" sv_cheats "0"