// ------------------------------------------------------ Trader Markers ------------------------------------------------------- // Trader Camp: 0 // Trader ID 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z 15 // Safezone Radius 1 5965.750977, 34.885208, 6853.350586 15 2 5944.500000, 34.200901, 6877.000000 15 3 5943.062012, 33.034817, 6874.615234 15 4 5935.459473, 33.410641, 6858.150391 15 5 5963.459473, 33.573643, 6855.590332 15 5967.602539, 32.942566, 6867.982422 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) 136, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) //Aircraft Trader 6 5221.886719, 74.101639, 3168.875977 0.25 5221.806641, 74.012505, 3232.766602 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) 18, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) //Fisher Camp Boat Trader 7 10313.213867, 1.275928, 5597.579590 0.25 10282.746094, -4.46004, 5638.138184 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional) 160, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional) 8 // Trader ID 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z 15 // Safezone Radius // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------ // Trader Camp: //Food Trader 0: SurvivorF_Irena // Classname 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z -184, 0, 0 // Yaw, Pitch, Roll // NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work. BoxCerealCrunchin // Add an Item to the Traders Inventory; SurgicalGloves_White Bandana_Polkapattern MiniDress_PinkChecker DressShoes_White //Tool Trader 1: SurvivorF_Keiko 5965.750977, 34.885208, 6853.350586 36, 0, 0 Wrench SledgeHammer WorkingGloves_Brown ConstructionHelmet_White Shirt_BlueCheck CanvasPants_Blue WorkingBoots_Grey //Weapon Trader 2: SurvivorM_Seth 5944.500000, 34.200901, 6877.000000 -198, 0, 0 FirefighterAxe SVD PSO1Optic M4A1 M4_RISHndgrd Universallight M4_OEBttstck M68Optic M4_Suppressor OMNOGloves_Gray MilitaryBeret_CDF PlateCarrierVest TTsKOJacket_Camo TTSKOPants MilitaryBoots_Black AliceBag_Camo //Ammo and weapon atachment Trader 3: SurvivorM_Taiki 5943.062012, 33.034817, 6874.615234 -184, 0, 0 Mag_STANAG_30Rnd SportGlasses_Orange BaseballCap_Camo TacticalShirt_Olive SmershVest BDUPants TTSKOBoots AssaultBag_Ttsko //Clothing Trader 4: SurvivorF_Frida 5935.459473, 33.410641, 6858.150391 38, 0, 0 ThickFramesGlasses WomanSuit_Black SlacksPants_Black DressShoes_Black //Car Trader 5: SurvivorM_Peter 5963.459473, 33.573643, 6855.590332 36, 0, 0 LugWrench WorkingGloves_Black ReflexVest JumpsuitJacket_Blue JumpsuitPants_Blue HikingBootsLow_Blue //Aircraft Trader 6: SurvivorM_Elias 5221.886719, 74.101639, 3168.875977 18.0, 0, 0 FirefighterAxe LugWrench WorkingGloves_Black pilothelmet_zsh3_black ReflexVest RidersJacket_Black JumpsuitPants_Blue HikingBootsLow_Blue //Fisher Camp Boat Trader 7: SurvivorF_Irena 10313.213867, 1.275928, 5597.579590 160, 0, 0 WorkingGloves_Black JumpsuitJacket_Blue JumpsuitPants_Blue HikingBootsLow_Blue //Vending Machine Trader 8: VendingMachine // Classname 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z -104.998, 0, 0 // Yaw, Pitch, Roll NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work. BarrelHoles_Red 5952.653809, 33.002499, 6869.329590 0, 0, 0 Land_Misc_Well_Pump_Blue 5950.628418, 33.010181, 6873.762207 0, 0, 0 // D:\DayZServer\mpmissions\Expansion.ChernarusPlus\expansion\traders\Traders.map // Links to another File; Must be right above ! // This has to be on the End of this File and is very importand!