//-------------------------- 2/13/2018 -- 18:26:29 ----- Warning: forcing the Torque profiler thread to run only on cpu 1. Processor Init: Unknown x86 Compatible, ~4.20 Ghz HT detected MP detected [4 cores, 8 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: Done DebugDrawer Enabled! GFX Init: Null device found Direct 3D (version 11.x) device found OpenGL device found Debugger connection from IP:127.0.0.1:62271 Console trace disabled. Executing core/main.cs. -------------------------------------------------------------------------------- Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'... Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.module' [ ID='CoreComponentsModule', VersionId='1', BuildId='0', Description='Module that implements the core engine-level components for the game.' ]. Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'. -------------------------------------------------------------------------------- Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '0': Module Manager: Explicit load of module Id 'CoreComponentsModule' at version Id '0' and its dependencies is comprised of the following '1' module(s): > module Id 'CoreComponentsModule' at version Id '1' -------------------------------------------------------------------------------- Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '1' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs'. Adding path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'. Executing core/components/game/camera.cs. Executing core/components/game/controlObject.cs. Executing core/components/game/itemRotate.cs. Executing core/components/game/playerSpawner.cs. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs. Native Component of type: AnimationComponent Native Component of type: CameraComponent Native Component of type: CameraOrbiterComponent Native Component of type: CollisionComponent Native Component of type: Component Native Component of type: MeshComponent Native Component of type: PhysicsComponent Native Component of type: PlayerControllerComponent Native Component of type: RigidBodyComponent Native Component of type: SoundComponent Native Component of type: StateMachineComponent Native Component of type: TriggerComponent -------------------------------------------------------------------------------- Module Manager: Finish loading '1' explicit module(s). -------------------------------------------------------------------------------- Executing core/helperFunctions.cs. Executing core/profiles.cs. C:/Users/blood/Documents Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs. Executing core/globals.cs. Executing core/canvas.cs. Executing core/cursor.cs. Executing core/renderManager.cs. Executing core/lighting.cs. Executing core/audio.cs. Executing core/sfx/audioAmbience.cs. Executing core/sfx/audioData.cs. Executing core/sfx/audioDescriptions.cs. Executing core/sfx/audioEnvironments.cs. Executing core/sfx/audioStates.cs. Executing core/parseArgs.cs. Executing core/gfxData/commonMaterialData.cs. Executing core/gfxData/shaders.cs. Executing core/gfxData/terrainBlock.cs. Executing core/gfxData/water.cs. Executing core/gfxData/scatterSky.cs. Executing core/gfxData/clouds.cs. Executing core/postFx.cs. Executing core/oculusVR.cs. --------- Parsing Arguments --------- Attempting to create GFX device: NVIDIA GeForce GTX 960 (D3D11) [] Device created, setting adapter and enumerating modes Hardware occlusion query detected: Yes WMIVideoInfo: DxDiag initialized Initializing GFXCardProfiler (Direct3D11) o Chipset : 'NVIDIA' o Card : 'NVIDIA GeForce GTX 960' o Version : '' o VRAM : 2016 MB - Scanning card capabilities... GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384. - Loading card profiles... - No card profile core/gfxprofile/Direct3D11.cs exists - No card profile core/gfxprofile/Direct3D11.NVIDIA.cs exists - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960.cs exists - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960..cs exists -------------- Attempting to set resolution to "1024 768 false 32 60 4" Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --AA TypeXLevel : 4 -------------- Executing core/console/main.cs. Executing core/console/profiles.cs. Executing core/console/console.gui. sfxStartup... SFXSystem::createDevice - created Null device 'SFX Null Device' Provider: Null Device: SFX Null Device Hardware: No Max Buffers: 16 UDP initialized on ipv4 IP:0.0.0.0:58624 Executing tools/main.cs. -------------------------------------------------------------------------------- Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'... Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0', Description='Default module for the game.' ]. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', Description='Starter module for FPS gameplay.' ]. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that implements the menus for the game.' ]. Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'. -------------------------------------------------------------------------------- Module Manager: Loading group 'Game': Module Manager: Group 'Game' and its dependencies is comprised of the following '4' module(s): > module Id 'CoreComponentsModule' at version Id '1': > module Id 'ClientServer' at version Id '1': > module Id 'UI' at version Id '1': > module Id 'FPSGameplay' at version Id '1': -------------------------------------------------------------------------------- Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs'. Adding path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'. Asset Manager: Cannot auto load assets to module 'ClientServer_1_0' as it has no existing assets. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs. --------- Initializing Directory: scripts --------- Executing data/clientServer/scripts/client/client.cs. Executing data/clientServer/scripts/server/server.cs. --------- Initializing DarkPrincipality: Server Scripts --------- Executing data/clientServer/scripts/server/defaults.cs. C:/Users/blood/Documents Executing C:/Users/blood/Documents/DarkPrincipality/preferences/serverPrefs.cs. Executing data/clientServer/scripts/server/audio.cs. Executing data/clientServer/scripts/server/commands.cs. Executing data/clientServer/scripts/server/kickban.cs. Executing data/clientServer/scripts/server/message.cs. Executing data/clientServer/scripts/server/levelDownload.cs. Executing data/clientServer/scripts/server/levelLoad.cs. Executing data/clientServer/scripts/server/levelInfo.cs. Executing data/clientServer/scripts/server/connectionToClient.cs. --------- Initializing DarkPrincipality: Client Scripts --------- Executing data/clientServer/scripts/client/message.cs. Executing data/clientServer/scripts/client/connectionToServer.cs. Executing data/clientServer/scripts/client/levelDownload.cs. Executing data/clientServer/scripts/client/levelLoad.cs. C:/Users/blood/Documents Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs. Executing core/images/materials.cs. Executing data/FPSGameplay/art/decals/materials.cs. Executing data/FPSGameplay/art/environment/materials.cs. Executing data/FPSGameplay/art/lights/materials.cs. Executing data/FPSGameplay/art/misc/materials.cs. Executing data/FPSGameplay/art/particles/ribbon/materials.cs. Executing data/FPSGameplay/art/roads/materials.cs. Executing data/FPSGameplay/art/shapes/materials.cs. Executing data/FPSGameplay/art/shapes/actors/common/materials.cs. Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs. Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs. Executing data/FPSGameplay/art/shapes/cube/materials.cs. Executing data/FPSGameplay/art/shapes/items/kit/materials.cs. Executing data/FPSGameplay/art/shapes/portal/materials.cs. Executing data/FPSGameplay/art/shapes/station/materials.cs. Executing data/FPSGameplay/art/shapes/teleporter/materials.cs. Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs. Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs. Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs. Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs. Executing data/FPSGameplay/art/skies/night/materials.cs. Executing data/FPSGameplay/art/terrains/materials.cs. Executing tools/base/images/materials.cs. -------------------------------------------------------------------------------- Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs'. Adding path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'. Asset Manager: Cannot auto load assets to module 'UI_1_0' as it has no existing assets. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs. -------------- Attempting to set resolution to "1024 768 false 32 60 4" Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --AA TypeXLevel : 4 -------------- Executing data/ui/scripts/datablocks/guiSounds.cs. Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb) Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb) Executing data/ui/scripts/profiles.cs. Executing data/ui/scripts/guis/mainMenu.gui. Executing tools/gui/profiles.ed.cs. Executing data/ui/scripts/guis/chooseLevelDlg.gui. Executing data/ui/scripts/guis/joinServerMenu.gui. Executing data/ui/scripts/guis/loadingGui.gui. Executing data/ui/scripts/guis/optionsMenu.gui. Executing data/ui/scripts/guis/pauseMenu.gui. Executing data/ui/scripts/guis/remapDlg.gui. Executing data/ui/scripts/guis/remapConfirmDlg.gui. Executing data/ui/scripts/guis/profiler.gui. Executing data/ui/scripts/guis/netGraphGui.gui. Executing data/ui/scripts/guis/FileDialog.gui. Executing data/ui/scripts/guis/guiMusicPlayer.gui. Executing data/ui/scripts/guis/startupGui.gui. Executing data/ui/scripts/chooseLevelDlg.cs. Executing data/ui/scripts/optionsList.cs. Executing data/ui/scripts/optionsMenu.cs. Executing data/ui/scripts/graphicsMenu.cs. Executing data/ui/scripts/controlsMenu.cs. Executing data/ui/scripts/chooseLevelDlg.cs. Executing data/ui/scripts/mainMenu.cs. Executing data/ui/scripts/joinServerMenu.cs. Executing data/ui/scripts/pauseMenu.cs. Executing data/ui/scripts/messageBoxes.cs. Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui Executing data/ui/scripts/guis/messageBoxOk.gui. Executing data/ui/scripts/guis/messageBoxYesNo.gui. Executing data/ui/scripts/help.cs. Executing data/ui/scripts/cursors.cs. Executing data/ui/scripts/profiler.cs. Executing data/ui/scripts/FileDialog.cs. Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs Executing data/ui/scripts/GuiTreeViewCtrl.cs. Executing data/ui/scripts/guiMusicPlayer.cs. Executing data/ui/scripts/startupGui.cs. -------------------------------------------------------------------------------- Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs'. Adding path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs. Executing data/FPSGameplay/scripts/server/aiPlayer.cs. Executing data/FPSGameplay/scripts/server/camera.cs. Executing data/FPSGameplay/scripts/server/chat.cs. Executing data/FPSGameplay/scripts/server/cheetah.cs. Executing data/FPSGameplay/scripts/server/commands.cs. Executing data/FPSGameplay/scripts/server/centerPrint.cs. Executing data/FPSGameplay/scripts/server/deathMatchGame.cs. Executing data/FPSGameplay/scripts/server/health.cs. Executing data/FPSGameplay/scripts/server/inventory.cs. Executing data/FPSGameplay/scripts/server/item.cs. Executing data/FPSGameplay/scripts/server/player.cs. Executing data/FPSGameplay/scripts/server/projectile.cs. Executing data/FPSGameplay/scripts/server/proximityMine.cs. Executing data/FPSGameplay/scripts/server/radiusDamage.cs. Executing data/FPSGameplay/scripts/server/shapeBase.cs. Executing data/FPSGameplay/scripts/server/spawn.cs. Executing data/FPSGameplay/scripts/server/teleporter.cs. Executing data/FPSGameplay/scripts/server/triggers.cs. Executing data/FPSGameplay/scripts/server/turret.cs. Executing data/FPSGameplay/scripts/server/vehicle.cs. Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs. Executing data/FPSGameplay/scripts/server/VolumetricFog.cs. Executing data/FPSGameplay/scripts/server/weapon.cs. Executing data/FPSGameplay/scripts/server/physicsShape.cs. Executing data/FPSGameplay/scripts/client/gameProfiles.cs. Executing data/FPSGameplay/scripts/client/default.keybinds.cs. C:/Users/blood/Documents Executing data/FPSGameplay/scripts/client/inputCommands.cs. Executing data/FPSGameplay/scripts/gui/chatHud.gui. Executing data/FPSGameplay/scripts/gui/playerList.gui. Executing data/FPSGameplay/scripts/gui/playGui.gui. Executing data/FPSGameplay/scripts/gui/hudlessGui.gui. Executing data/FPSGameplay/scripts/client/playGui.cs. Executing data/FPSGameplay/scripts/client/hudlessGui.cs. Executing data/FPSGameplay/scripts/client/message.cs. Executing data/FPSGameplay/scripts/client/chatHud.cs. Executing data/FPSGameplay/scripts/client/clientCommands.cs. Executing data/FPSGameplay/scripts/client/messageHud.cs. Executing data/FPSGameplay/scripts/client/playerList.cs. Executing data/FPSGameplay/scripts/client/centerPrint.cs. Executing data/FPSGameplay/scripts/client/recordings.cs. Executing data/FPSGameplay/scripts/client/screenshot.cs. -------------------------------------------------------------------------------- Module Manager: Finish loading '3' module(s) for group 'Game'. -------------------------------------------------------------------------------- Initializing Lighting Systems Executing core/lighting/advanced/init.cs. Executing core/lighting/advanced/shaders.cs. Executing core/lighting/advanced/deferredShading.cs. Executing core/lighting/basic/init.cs. Executing core/lighting/basic/shadowFilter.cs. Executing core/lighting/shadowMaps/init.cs. C:/Users/blood/Documents Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs. -------------- Attempting to set resolution to "1024 768 false 32 60 4" Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --AA TypeXLevel : 4 -------------- Executing core/postFX/postFxManager.gui. Executing core/postFX/caustics.cs. Executing core/postFX/chromaticLens.cs. Executing core/postFX/default.postfxpreset.cs. Executing core/postFX/dof.cs. Executing core/postFX/edgeAA.cs. Executing core/postFX/flash.cs. Executing core/postFX/fog.cs. Executing core/postFX/fxaa.cs. Executing core/postFX/GammaPostFX.cs. Executing core/postFX/glow.cs. Executing core/postFX/hdr.cs. Executing core/postFX/lightRay.cs. Executing core/postFX/MLAA.cs. Executing core/postFX/MotionBlurFx.cs. Executing core/postFX/ovrBarrelDistortion.cs. Executing core/postFX/postFxManager.gui.cs. Executing core/postFX/postFxManager.gui.settings.cs. Executing core/postFX/postFxManager.persistance.cs. Executing core/postFX/ssao.cs. Executing core/postFX/turbulence.cs. Executing core/postFX/vignette.cs. Engine initialized... Started up in 2.51 seconds... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. GFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flag C:/Users/blood/Documents Exporting server prefs... Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs. Executing data/FPSGameplay/scripts/datablocks/audioData.cs. Executing data/FPSGameplay/scripts/datablocks/audioProfiles.cs. Executing data/FPSGameplay/scripts/datablocks/brushes.cs. Executing data/FPSGameplay/scripts/datablocks/camera.cs. Executing data/FPSGameplay/scripts/datablocks/defaultParticle.cs. Executing data/FPSGameplay/scripts/datablocks/environment.cs. Executing data/FPSGameplay/scripts/datablocks/health.cs. Loading SFX: data/FPSGameplay/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb) Executing data/FPSGameplay/scripts/datablocks/lights.cs. Executing data/FPSGameplay/scripts/datablocks/managedDatablocks.cs. Executing data/FPSGameplay/scripts/datablocks/managedDecalData.cs. Executing data/FPSGameplay/scripts/datablocks/managedForestItemData.cs. Executing data/FPSGameplay/scripts/datablocks/managedItemData.cs. Executing data/FPSGameplay/scripts/datablocks/managedParticleData.cs. Executing data/FPSGameplay/scripts/datablocks/managedParticleEmitterData.cs. Executing data/FPSGameplay/scripts/datablocks/markers.cs. Executing data/FPSGameplay/scripts/datablocks/particles.cs. Executing data/FPSGameplay/scripts/datablocks/physics.cs. data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!. data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!. Executing data/FPSGameplay/scripts/datablocks/player.cs. Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: data/FPSGameplay/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: data/FPSGameplay/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: data/FPSGameplay/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb) Loading SFX: data/FPSGameplay/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb) Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb) Executing data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cs. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs. Warning: Creating cyclic animation clip to hold all animations Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cs. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/scripts/datablocks/ribbons.cs. Executing data/FPSGameplay/scripts/datablocks/rigidShape.cs. Executing data/FPSGameplay/scripts/datablocks/sounds.cs. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs. Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb) Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb) Executing data/FPSGameplay/scripts/datablocks/triggers.cs. Executing data/FPSGameplay/scripts/datablocks/weapon.cs. Loading SFX: data/FPSGameplay/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb) Loading SFX: data/FPSGameplay/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Loading SFX: data/FPSGameplay/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb) Executing data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs. Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb) Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb) Loading SFX: data/FPSGameplay/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb) Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb) Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb) ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: GunFireSmoke ParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle datablocks data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register object failed for object TurretFireSmokeEmitter of class ParticleEmitterData. Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically) Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cached.dts TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing data/FPSGameplay/art/shapes/Cheetah/wheel.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheel.cached.dts TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing data/FPSGameplay/art/shapes/Cheetah/wheelBack.cs. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheelBack.cached.dts TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically) Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically) Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically) Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically) Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically) Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically) Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically) Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically) Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically) Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically) Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically) Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically) Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically) Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically) Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically) Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically) Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically) Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically) Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically) Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically) Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically) Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically) Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically) Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically) Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cached.dts Executing data/FPSGameplay/scripts/datablocks/weapons/grenadefx.cs. Loading SFX: data/FPSGameplay/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb) Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing data/FPSGameplay/scripts/datablocks/weapons/Lurker.cs. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb) Executing data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cs. Warning: Creating cyclic animation clip to hold all animations Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts Executing data/FPSGameplay/scripts/datablocks/weapons/NewWeaponTemplate.cs. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire] SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed! Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload] SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed! Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin] SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed! Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle] SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed! Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch] SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed! Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin] SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed! Executing data/FPSGameplay/scripts/datablocks/weapons/ProxMine.cs. Loading SFX: data/FPSGameplay/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb) Loading SFX: data/FPSGameplay/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb) Executing data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cs. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically) Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts Executing data/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs. Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb) Executing data/FPSGameplay/scripts/datablocks/weapons/Ryder.cs. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb) Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb) Executing data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cs. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd" Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd" Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd" Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd" Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd" Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically) Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically) Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically) Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts Executing data/FPSGameplay/scripts/datablocks/weapons/Turret.cs. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb) Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb) Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb) Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb) Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd" Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Warning: Creating cyclic animation clip to hold all animations Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cs. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd" Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd" Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd" Object mesh "Turret" has no matching detail ("detail2" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cached.dts Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs. *** LOADING MISSION: data/FPSGameplay/levels/Outpost.mis *** Stage 1 load *** Stage 2 load Executing data/FPSGameplay/levels/Outpost.mis. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically) Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.cached.dts setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs *** Mission loaded Connect request from: IP:0.0.0.0 Connection established 17847 CADD: 17848 local *** Sending mission load to client: data/FPSGameplay/levels/Outpost.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadInfoDone to index: 3 Mapping string: MissionStartPhase1 to index: 4 *** New Mission: data/FPSGameplay/levels/Outpost.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs. % - PostFX Manager - Applying from preset HDR FORMAT: GFXFormatR16G16B16A16F % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 [MaterialList::mapMaterials] Unable to find material for texture: base.lmale Object mesh "debri1" has no matching detail ("detail1" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Grenade/grenadeDebris.cached.dts Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically) Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically) Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/shared/RifleShell.cached.dts GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag Window focus status changed: focus: 0 Using background sleep time: 200 Mapping string: MissionStartPhase2 to index: 5 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 [Material::mapMaterial] - Cannot map unnamed Material [MaterialList::mapMaterials] Creating missing material for texture: data/FPSGameplay/art/shapes/rocks/rock2 Window focus status changed: focus: 1 Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 6 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: SyncClock to index: 7 Mapping string: RefreshWeaponHud to index: 8 Mapping string: SetAmmoAmountHud to index: 9 Mapping string: ryder.png to index: 10 Mapping string: MsgClientJoin to index: 11 Mapping string: Welcome to the Torque demo app %1. to index: 12 Mapping string:  Visitor to index: 13 Mapping string: MissionStart to index: 14 GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag Loading SFX: data/FPSGameplay/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb) *** Initial Control Object *** Control Object Changed Mapping string: LightGreen to index: 15 Mapping string: Cheetah to index: 16 [Material::mapMaterial] - Cannot map unnamed Material Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds Window focus status changed: focus: 0 Using background sleep time: 200 Window focus status changed: focus: 1 GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag *** ENDING MISSION data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock. Object (17828) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount' data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock. Object (17829) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount' data/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: 'MissionGroup' attempting to call function 'getCount' C:/Users/blood/Documents Exporting server prefs... Module Manager: Cannot unload explicit module Id 'Game' as it does not exist. tools/main.cs (224): Unable to find object: 'EditorSettings' attempting to call function 'write' -------------------------------------------------------------------------------- Module Manager: Unloading group 'Game': -------------------------------------------------------------------------------- Module Manager: Unload group 'Game' with module Id 'FPSGameplay' at version Id '1' in group 'Game'. Removing path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'. -------------------------------------------------------------------------------- Module Manager: Unload group 'Game' with module Id 'UI' at version Id '1' in group 'Game'. Removing path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'. -------------------------------------------------------------------------------- Module Manager: Unload group 'Game' with module Id 'ClientServer' at version Id '1' in group 'Game'. C:/Users/blood/Documents Exporting server prefs... Exporting client prefs C:/Users/blood/Documents Exporting server prefs Removing path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'. -------------------------------------------------------------------------------- Module Manager: Finish unloading '3' module(s) for group 'Game'. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Module Manager: Unloading explicit module Id 'CoreComponentsModule': -------------------------------------------------------------------------------- Module Manager: Unload explicit module Id 'CoreComponentsModule' at version Id '1'. Removing path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'. -------------------------------------------------------------------------------- Module Manager: Finish unloading '1' explicit module(s). -------------------------------------------------------------------------------- GFXTextureObject::dumpActiveTOs - no active TOs to dump. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!