Mudo - Mudo 2 & 3 are back to back fights - Mudo 2 can take a long time if Mudo keeps summoning allies - Phase 3 has serious variance for regular physical attack vs. area all heavy damage Boss: Mudo 1 900HP Pattern: Semi-Fixed Attacks: Flame Breath OR Attack => Upper OR Attack => Blazemore OR Change Party Strategy Boss: Mudo 2 500HP Pattern: Random (recovers 20 HP per turn) Attacks: Attack, Defense, Flame Breath, Call Ally Boss: Mudo 3 900HP Pattern: Semi-Fixed (1~2 actions per turn) Attacks: Attack OR Chilly Breath → Attack OR Lightning → Lullab-eye OR Dazzleflash ==================================================================================== Deathmore - 3 phases - You get 1 use of an item (GiveLife Armband, on Amos) that fully revives the full team when he is KOd, then KOs Amos again. - All 3 phases have 2 main "patterns", usually one is fixed and one is random for actions, with chances to swap between the two - When taking actions & swapping patterns, Deathmore: - Has 50% chance to take one or two actions per turn to start - In the event he takes two actions, it is possible his second action is a "Switch pattern" action, and then he re-rolls a chance to go once or twice. In other words, Deathmore sometimes rarely goes 3 times per turn - When Phase 3's head is alone, has a small chance during Pattern B to use Madante (MegaMagic), which is very devastating Phase 1: 2000HP Pattern A: Semi-Fixed (can attack 1~2 times per turn) Pattern B: Semi-Fixed (can attack 1~2 times per turn) Attacks A: Scorching Flames OR Freezing Blizzard → Attack OR Swipe → Switch to B OR Bounce Attacks B: Venom Mist OR Disruptive Wave → Explodet OR Energy Bombs → Switch to A OR Meditation (+500 HP) Phase 2: 3000HP Pattern A: Random (can act 1~2 times per turn) Pattern B: Semi-Fixed (can act 1~2 times per turn) Attacks A: Attack, Rush, Upper, Defenses, Switch to B Attacks B: Defense OR Bikill → Roundhouse Kick OR Spirit Punch → !! Switch to A OR Flames After Spin Kick/Wind Strike, small chance of Wind Strike, Defense/Bikill, back into the end of Pattern B (Flames or Pattern A) at !! Phase 3: Head 2500HP / Left 2000HP / Right 1700HP Right Hand: Pattern: Random Attacks: Attack, Spirit Punch, Slam, Disruptive Wave (HealUs & Vivify, if needed) Mortamor 3: Pattern A: Fixed (acts once per turn) Pattern B: Random (can act 1~2 times per turn) Attacks A: Lullab-eyes → Raging Roar → Blazemost → Freezing Waves → Violent Blizzard → Switch to B Attacks B: Switch to A, Blazemost, Explodet, Pyre o' Fire, (Madante, MP recovery) Left Hand: Pattern: Random (focuses on back row) Attacks: Attack, Swipe, Slam, (Revive, Backdraft)