================================== COD4: Modern Warfare: ================================== COD4 Maps: ================================== Included Maps ================================== Ambush = mp_convoy Backlot = mp_backlot Bloc = mp_bloc Bog = mp_bog Countdown = mp_countdown Crash = mp_crash Crossfire = mp_crossfire District = mp_citystreets Downpour = mp_farm Overgrown = mp_overgrown Pipeline = mp_pipeline Shipment = mp_shipment Showdown = mp_showdown Strike = mp_strike Vacant = mp_vacant Wet Work = mp_cargoship Winter Crash = mp_crash_snow ================================ Variety Maps ================================ Broadcast = mp_broadcast Chinatown = mp_carentan Creek = mp_creek Killhouse = mp_killhouse ================================ Modern Warfare 2: ================================ MW2 Maps: //Disc Map Names mp_afghan (Afghan) mp_derail (Derail) mp_estate (Estate) mp_favela (Favela) mp_highrise (Highrise) mp_invasion (Invasion) mp_checkpoint (Karachi) mp_quarry (Quarry) mp_rundown (Rundown) mp_rust (Rust) mp_boneyard (Scrapyard) mp_nightshift (Skidrow) mp_subbase (Sub Base) mp_terminal (Terminal) mp_underpass (Underpass) mp_brecourt (Wasteland) //Stimulus Map Names mp_complex (Bailout) mp_crash (Crash) mp_overgrown (Overgrown) mp_compact (Salvage) mp_storm (Storm) //Resurgence Map Names mp_abandon (Carnival) mp_fuel2 (Fuel) mp_strike (Strike) mp_trailerpark (Trailer Park) mp_vacant (Vacant) MW2 Perks: Perk 1: specialty_longersprint //Marathon specialty_fastmantle //Marathon Pro specialty_fastreload //Sleight of Hand specialty_quickdraw //Sleight of Hand Pro specialty_scavenger //Scavenger specialty_extraammo //Scavenger Pro specialty_bling //Bling specialty_secondarybling //Bling Pro specialty_onemanarmy //One Man Army specialty_omaquickchange //One Man Army Pro Perk 2: specialty_bulletdamage //Stopping Power specialty_armorpiercing //Stopping Power Pro specialty_lightweight //Lightweight specialty_fastsprintrecovery //Lightweight Pro specialty_hardline //Hardline specialty_extraspecialduration //Hardline Pro specialty_coldblooded //Cold-Blooded specialty_gpsjammer //Cold-Blooded Pro specialty_explosivedamage //Danger Close specialty_blackbox //Danger Close Pro Perk 3: specialty_extendedmelee //Commando specialty_falldamage //Commando Pro specialty_bulletaccuracy //Steady Aim specialty_steelnerves //Steady Aim Pro specialty_localjammer //Scrambler specialty_delaymine //Scrambler Pro specialty_heartbreaker //Ninja specialty_quieter //Ninja Pro specialty_detectexplosive //SitRep specialty_selectivehearing //SitRep Pro specialty_pistoldeath //Last Stand specialty_laststandoffhand //Last Stand Pro Death streak: specialty_copycat //Copycat specialty_combathigh //Painkiller specialty_grenadepulldeath //Martyrdom specialty_finalstand //Final Stand IW4M SP Guns: 1. You need the source code. Download it. 2. Open PatchMW2SPMaps 3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)" 4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)" 5. Compile your dll, and place it in your game folder. 6. Copy z_weapon (http://www.mediafire.com/?em1zo8acapzbs0b) to main or m2demo 7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play. This method is user friendly. Hope you understand. Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it. More Guns: if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "colt45") == 0 && strstr(name, "g36c_reflex") == 0 && strstr(name, "m14ebr") == 0 && strstr(name, "skorpion") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0 && strstr(name, "freerunner") == 0 && strstr(name, "ice_peaks") == 0 && strstr(name, "ending_knife") == 0) Weapon file for the G36C with reflex sight in MW2: WEAPONFILE\displayName\WEAPON_G36C\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\5.56 × 45 mm NATO\maxAmmo\180\startAmmo\90\clipName\g36c_reflex\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\30\minDamage\20\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.1\reloadEmptyTime\2.967\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.4\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.76\firstRaiseTime\0.5\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\50\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\50\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_g36c\gunModel2\viewmodel_g36c_brock\gunModel3\viewmodel_g36c_bshdwl\gunModel4\viewmodel_g36c_bwmrpt\gunModel5\viewmodel_g36c_cmdtgr\gunModel6\viewmodel_g36c_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_g36\worldModel2\weapon_g36_brock\worldModel3\weapon_g36_bshdwl\worldModel4\weapon_g36_bwmrpt\worldModel5\weapon_g36_cmdtgr\worldModel6\weapon_g36_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_g36_idle\emptyIdleAnim\\fireAnim\viewmodel_g36_fire\lastShotAnim\viewmodel_g36_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_g36_reload\reloadEmptyAnim\viewmodel_g36_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g36_pullout\dropAnim\viewmodel_g36_putaway_fast\firstRaiseAnim\viewmodel_g36_pullout\altRaiseAnim\viewmodel_g36_pullout\altDropAnim\viewmodel_g36_putaway_fast\quickRaiseAnim\viewmodel_g36_pullout_fast\quickDropAnim\viewmodel_g36_putaway_fast\emptyRaiseAnim\viewmodel_g36_pullout\emptyDropAnim\viewmodel_g36_putaway_fast\sprintInAnim\viewmodel_g36_sprint_in\sprintLoopAnim\viewmodel_g36_sprint_loop\sprintOutAnim\viewmodel_g36_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g36_fire_ads\adsLastShotAnim\viewmodel_g36_idle\adsRechamberAnim\\adsUpAnim\viewmodel_g36_reflex_ADS_up\adsDownAnim\viewmodel_g36_reflex_ADS_down\viewFlashEffect\muzzleflashes/g36_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_g36c_fire_npc\fireSoundPlayer\weap_g36c_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_g36c_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_g36_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_g36_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_g36c\killIcon\hud_icon_g36c\dpadIcon\\ammoCounterIcon\hud_icon_g36c\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\3\adsDofEnd\12\hideTags\tag_acog tag_reflex\notetrackSoundMap\melee_knife_stab melee_knife_stab weap_g36_lift_plr weap_g36_lift_plr weap_g36_clipout_plr weap_g36_clipout_plr weap_g36_clipin_plr weap_g36_clipin_plr weap_g36_chamber_plr weap_g36_chamber_plr\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\2\adsIdleSpeed\0.8\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0.5\adsViewBobMult\0.25\adsAimPitch\-0.1\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1000\adsSpread\5.5\guidedMissileType\None\hipSpreadStandMin\7\hipSpreadDuckedMin\7\hipSpreadProneMin\7\hipSpreadMax\7\hipSpreadDuckedMax\7\hipSpreadProneMax\7\hipSpreadDecayRate\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\256\maxDist\600\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\shotgun\adsDofStart\3\adsDofEnd\20\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0 MW2 old host commands: party_connecttimeout 1; party_hostmigration 0; badhost_endgameifisuck 0 Might work for alterRev as well. Windowed mode: /r_fullscreen 0; r_noborder 1; vid_xpos 0; vid_ypos 0; vid_restart ================================ Modern Warfare 3: ================================ MW3 Maps: Standard Maps: mp_alpha - Lockdown mp_bootleg - Bootleg mp_bravo - Mission mp_carbon - Carbon mp_dome - Dome mp_exchange - Downturn mp_hardhat - Hardhat mp_interchange - Interchange mp_lambeth - Fallen mp_mogadishu - Bakaara mp_paris - Resistance mp_plaza2 - Arkaden mp_seatown - Seatown mp_radar - Outpost mp_underground - Underground mp_village - Village DLC Maps: mp_cement - Foundation mp_italy - Piazza mp_meteora - Sanctuary mp_morningwood - Black Box mp_overwatch - Overwatch mp_park - Liberation mp_qadeem - Oasis Face-off Maps: mp_aground_ss - Aground mp_courtyard_ss - Erosion mp_hillside_ss - Getaway mp_restrepo_ss - Lookout MW3 Weapons: // Weapon names are in the format _mp__ //Weapons: iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25 //Attachments: reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid //Red Dots: ret1, ret2, ret3, ret4, ret5, ret6 //Camos: classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold //Tactical: flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar //Lethal: bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp //Killstreaks: uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop //Perks specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter //Deathstreaks: specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power