//////////////////////////// /////////Components///////// //////////////////////////// //// "Exile_Item_Rope" //// "Exile_Magazine_Swing" //// "Exile_Item_Axe" //// "Exile_Item_DuctTape" //// "Exile_Item_ExtensionCord" //// "Exile_Item_FuelCanisterEmpty" //// "Exile_Item_JunkMetal" //// "Exile_Item_LightBulb" //// "Exile_Item_MetalBoard" //// "Exile_Item_MetalHedgehogKit" //// "Exile_Item_SafeKit" //// "Exile_Item_CodeLock" //// "Exile_Item_Laptop" //// "Exile_Item_BaseCameraKit" //// "Exile_Item_CamoTentKit" //// "Exile_Item_MetalPole" //// "Exile_Item_MetalScrews" //// "Exile_Item_MetalWire" //// "Exile_Item_Cement" //// "Exile_Item_Sand" //// "Exile_Item_CarWheel" /////////////////////////// //////////TOOLS//////////// /////////////////////////// //// "Exile_Item_Matches", //// "Exile_Item_CookingPot", //// "Exile_Item_CanOpener", //// "Exile_Item_Handsaw", //// "Exile_Item_Pliers", //// "Exile_Item_Grinder", //// "Exile_Item_Foolbox", //// "Exile_Item_CordlessScrewdriver", //// "Exile_Item_FireExtinguisher", //// "Exile_Item_Hammer", //// "Exile_Item_OilCanister", //// "Exile_Item_Screwdriver", //// "Exile_Item_Shovel", //// "Exile_Item_Wrench", //// "Exile_Item_SleepingMat", //// "Exile_Item_ToiletPaper", //// "Exile_Item_ZipTie", //// "Binocular", //// "Rangefinder", //// "Laserdesignator", //// "Laserdesignator_02", //// "Laserdesignator_03", //// "NVGoggles", //// "NVGoggles_INDEP", //// "NVGoggles_OPFOR", //// "ItemGPS", //// "ItemMap", //// "ItemCompass", //// "ItemRadio", //// "ItemWatch", //// "Exile_Item_XM8" /////BELOW IS A CRAFTING SAMPLE/////// class NightVision: Exile_AbstractCraftingRecipe { name = "Nightvision"; //What i the name OF your crafting? USE the name ingame that you want pictureItem = "NVGoggles"; //must be an item already IN game requiresFire = 1; //does it require a fire TO build? yes OR no returnedItems[] = { {1, "NVGoggles"} // This IS what will be crafted (must be ingame item) }; tools[] = // This IS a tool you need TO perform the craft { {1, "Exile_Item_MetalWire"}, // 1 IS the quantity, item IS an ingame item {1, "Exile_Item_Pliers"}, // 1 IS the quantity, Item IS an ingame item {1, "Exile_Item_Grinder"} //This IS the LAST item so you need the commma (,) }; components[] =//Items below are needed TO do the crafting { {1, "Exile_Item_MetalWire"},// 1 IS the quantity, Item IS an ingame item {1, "Exile_Item_MetalBoard"},// 1 IS the quantity, Item IS an ingame item {1, "Exile_Item_JunkMetal"}//This IS the LAST item so you need the commma (,) }; };