#include #include #include #include "disksAndPlayers.h" void initializePlayers(player *player1, player *player2){ int nameSize; // Insert player 1 printf("Player 1 please insert your name: \n"); fgets(player1 -> name, 20, stdin); nameSize = strlen(player1 -> name); player1 -> name[nameSize -1] = '\0'; // Assign colours and points to player 1 player1 -> type = BLACK; player1 -> points = 2; // Insert player 2 printf("Player 2 please insert your name: \n"); fgets(player2 -> name, 20, stdin); nameSize = strlen(player2 -> name); player2 -> name[nameSize -1] = '\0'; // Assign colours and points to player 2 player2 -> type = WHITE; player2 -> points = 2; } void initializeBoard(disk board [SIZE][SIZE]){ int i, j; //board initialization for(i=0; i< SIZE; i++){ for(j=0;j