// Saxton Hale Files // Model #define HaleModel "models/player/oldmann/soldieroldmann.mdl" // Materials static const String:HaleMatsV2[][] = { "materials/models/player/oldmann/eyeball_l.vmt", "materials/models/player/oldmann/eyeball_r.vmt", "materials/models/player/oldmann/soldier_blue.vmt", "materials/models/player/oldmann/soldier_blue.vtf", "materials/models/player/oldmann/halebodyexponent.vtf", "materials/models/player/oldmann/soldier_head.vmt", "materials/models/player/oldmann/soldier_head_blue.vtf", "materials/models/player/oldmann/soldier_hands.vmt", "materials/models/player/oldmann/soldier_hands.vtf", "materials/models/player/oldmann/sd_glasses.vmt", "materials/models/player/oldmann/sd_glasses.vtf", "materials/models/player/oldmann/jag_bob_haircut.vtf", "materials/models/player/oldmann/jag_bob_haircut.vmt", "materials/models/player/oldmann/xms_beard_color.vtf", "materials/models/player/oldmann/xms_beard.vmt", "materials/models/player/oldmann/xms_beard_normal.vtf", //"materials/models/player/oldmann/halephongmask.vtf", //"materials/models/player/oldmann/soldier_blue_gib.vmt", //"materials/models/player/oldmann/soldier_blue_gib.vtf" };