// https://rathena.org/board/topic/115802-pubg-style-help/ prontera,155,181,5 script Battle Royale 4_F_KAFRA1, { end; OnInit: // only level 1 char can join. waitingroom("Battle Royale", 100, "pubg_main::OnStart", 5, 0, 1, 1); end; } - script pubg_main -1,{ OnInit: .map$ = "prontera"; end; OnStart: .@count = min(getwaitingroomstate(0, "Battle Royale"), (100 - getmapusers(.map$))); if (.@count > 0) { warpwaitingpc .map$, 0, 0, .@count; mapannounce .map$, "Another " + .@count + " player entered.", bc_map; } else { kickwaitingroomall("Battle Royale"); npctalk "Battle Royale is full now."; } end; OnPCDieEvent: if (strcharinfo(3) == .map$) { nude; getinventorylist(); while (.@i < @inventorylist_count) { delitem2 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; makeitem2 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i], .map$, .@x, .@y, 3; .@i++; } } end; } // change mob id and their drops prontera,0,0,0,0 monster Supplies 1 1845,10,60000,60000,1 prontera,0,0,0,0 monster Supplies 2 1845,10,60000,60000,1 prontera,0,0,0,0 monster Supplies 3 1845,10,60000,60000,1 prontera,0,0,0,0 monster Supplies 4 1845,10,60000,60000,1 // change mob id and their drops prontera,0,0,0,0 monster Armory 1 1845,10,60000,60000,1 prontera,0,0,0,0 monster Armory 2 1845,10,60000,60000,1 prontera,0,0,0,0 monster Armory 3 1845,10,60000,60000,1 prontera,0,0,0,0 monster Armory 4 1845,10,60000,60000,1