call fnc_AddRadiosToNonLethalWeapons; sleep 1; _weapons = weapons player - nonlethalweapons; _mags = magazines player; _holder = createVehicle ["weaponholder", getPosATL player, [], 0, "CAN_COLLIDE" ]; 0 cutText["Your weapons have been removed.","PLAIN"]; if (count _weapons > 0) then { {player removeWeapon _x} forEach _weapons}; if (count _mags > 0) then { {player removeMagazine _x} forEach _mags}; { _holder addWeaponCargoGlobal [_x,1]; }forEach _weapons; { _holder addMagazineCargoGlobal [_x,1]; }forEach _mags; HolsterArr = []; RL_PrimHWep = "empty"; RL_PrimHolstered = false; RL_PH = false; _Pistol = (saveWeaponPistol select 0); _holder addWeaponCargoGlobal [_Pistol,1]; player removeAction unholsterPistol; saveWeaponPistol set [1,false]; holsterPistol = player addAction ["Holster Pistol","pistolControl.sqf",[true]];